virtualx-engine/servers/audio_server.cpp

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/*************************************************************************/
/* audio_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_server.h"
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#include "io/resource_loader.h"
#include "os/file_access.h"
#include "os/os.h"
#include "project_settings.h"
#include "servers/audio/effects/audio_effect_compressor.h"
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#ifdef TOOLS_ENABLED
#define MARK_EDITED set_edited(true);
#else
#define MARK_EDITED
#endif
AudioDriver *AudioDriver::singleton = NULL;
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AudioDriver *AudioDriver::get_singleton() {
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return singleton;
}
void AudioDriver::set_singleton() {
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singleton = this;
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}
void AudioDriver::audio_server_process(int p_frames, int32_t *p_buffer, bool p_update_mix_time) {
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if (p_update_mix_time)
update_mix_time(p_frames);
if (AudioServer::get_singleton())
AudioServer::get_singleton()->_driver_process(p_frames, p_buffer);
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}
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void AudioDriver::update_mix_time(int p_frames) {
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_mix_amount += p_frames;
if (OS::get_singleton())
_last_mix_time = OS::get_singleton()->get_ticks_usec();
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}
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double AudioDriver::get_mix_time() const {
double total = (OS::get_singleton()->get_ticks_usec() - _last_mix_time) / 1000000.0;
total += _mix_amount / (double)get_mix_rate();
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return total;
}
AudioDriver::AudioDriver() {
_last_mix_time = 0;
_mix_amount = 0;
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}
AudioDriver *AudioDriverManager::drivers[MAX_DRIVERS];
int AudioDriverManager::driver_count = 0;
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void AudioDriverManager::add_driver(AudioDriver *p_driver) {
ERR_FAIL_COND(driver_count >= MAX_DRIVERS);
drivers[driver_count++] = p_driver;
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}
int AudioDriverManager::get_driver_count() {
return driver_count;
}
AudioDriver *AudioDriverManager::get_driver(int p_driver) {
ERR_FAIL_INDEX_V(p_driver, driver_count, NULL);
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return drivers[p_driver];
}
//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////
void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
int todo = p_frames;
while (todo) {
if (to_mix == 0) {
_mix_step();
}
int to_copy = MIN(to_mix, todo);
Bus *master = buses[0];
int from = buffer_size - to_mix;
int from_buf = p_frames - todo;
//master master, send to output
int cs = master->channels.size();
for (int k = 0; k < cs; k++) {
if (master->channels[k].active) {
AudioFrame *buf = master->channels[k].buffer.ptr();
for (int j = 0; j < to_copy; j++) {
float l = CLAMP(buf[from + j].l, -1.0, 1.0);
int32_t vl = l * ((1 << 20) - 1);
p_buffer[(from_buf + j) * (cs * 2) + k * 2 + 0] = vl << 11;
float r = CLAMP(buf[from + j].r, -1.0, 1.0);
int32_t vr = r * ((1 << 20) - 1);
p_buffer[(from_buf + j) * (cs * 2) + k * 2 + 1] = vr << 11;
}
} else {
for (int j = 0; j < to_copy; j++) {
p_buffer[(from_buf + j) * (cs * 2) + k * 2 + 0] = 0;
p_buffer[(from_buf + j) * (cs * 2) + k * 2 + 1] = 0;
}
}
}
todo -= to_copy;
to_mix -= to_copy;
}
}
void AudioServer::_mix_step() {
bool solo_mode = false;
for (int i = 0; i < buses.size(); i++) {
Bus *bus = buses[i];
bus->index_cache = i; //might be moved around by editor, so..
for (int k = 0; k < bus->channels.size(); k++) {
bus->channels[k].used = false;
}
if (bus->solo) {
//solo chain
solo_mode = true;
bus->soloed = true;
do {
if (bus != buses[0]) {
//everything has a send save for master bus
if (!bus_map.has(bus->send)) {
bus = buses[0]; //send to master
} else {
bus = bus_map[bus->send];
if (bus->index_cache >= bus->index_cache) { //invalid, send to master
bus = buses[0];
}
}
bus->soloed = true;
} else {
bus = NULL;
}
} while (bus);
} else {
bus->soloed = false;
}
}
//make callbacks for mixing the audio
for (Set<CallbackItem>::Element *E = callbacks.front(); E; E = E->next()) {
E->get().callback(E->get().userdata);
}
for (int i = buses.size() - 1; i >= 0; i--) {
//go bus by bus
Bus *bus = buses[i];
for (int k = 0; k < bus->channels.size(); k++) {
if (bus->channels[k].active && !bus->channels[k].used) {
//buffer was not used, but it's still active, so it must be cleaned
AudioFrame *buf = bus->channels[k].buffer.ptr();
for (uint32_t j = 0; j < buffer_size; j++) {
buf[j] = AudioFrame(0, 0);
}
}
}
//process effects
if (!bus->bypass) {
for (int j = 0; j < bus->effects.size(); j++) {
if (!bus->effects[j].enabled)
continue;
for (int k = 0; k < bus->channels.size(); k++) {
if (!bus->channels[k].active)
continue;
bus->channels[k].effect_instances[j]->process(bus->channels[k].buffer.ptr(), temp_buffer[k].ptr(), buffer_size);
}
//swap buffers, so internal buffer always has the right data
for (int k = 0; k < bus->channels.size(); k++) {
if (!buses[i]->channels[k].active)
continue;
SWAP(bus->channels[k].buffer, temp_buffer[k]);
}
}
}
//process send
Bus *send = NULL;
if (i > 0) {
//everything has a send save for master bus
if (!bus_map.has(bus->send)) {
send = buses[0];
} else {
send = bus_map[bus->send];
if (send->index_cache >= bus->index_cache) { //invalid, send to master
send = buses[0];
}
}
}
for (int k = 0; k < bus->channels.size(); k++) {
if (!bus->channels[k].active)
continue;
AudioFrame *buf = bus->channels[k].buffer.ptr();
AudioFrame peak = AudioFrame(0, 0);
float volume = Math::db2linear(bus->volume_db);
if (solo_mode) {
if (!bus->soloed) {
volume = 0.0;
}
} else {
if (bus->mute) {
volume = 0.0;
}
}
//apply volume and compute peak
for (uint32_t j = 0; j < buffer_size; j++) {
buf[j] *= volume;
float l = ABS(buf[j].l);
if (l > peak.l) {
peak.l = l;
}
float r = ABS(buf[j].r);
if (r > peak.r) {
peak.r = r;
}
}
bus->channels[k].peak_volume = AudioFrame(Math::linear2db(peak.l + 0.0000000001), Math::linear2db(peak.r + 0.0000000001));
if (!bus->channels[k].used) {
//see if any audio is contained, because channel was not used
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if (MAX(peak.r, peak.l) > Math::db2linear(channel_disable_threshold_db)) {
bus->channels[k].last_mix_with_audio = mix_frames;
} else if (mix_frames - bus->channels[k].last_mix_with_audio > channel_disable_frames) {
bus->channels[k].active = false;
continue; //went inactive, don't mix.
}
}
if (send) {
//if not master bus, send
AudioFrame *target_buf = thread_get_channel_mix_buffer(send->index_cache, k);
for (uint32_t j = 0; j < buffer_size; j++) {
target_buf[j] += buf[j];
}
}
}
}
mix_frames += buffer_size;
to_mix = buffer_size;
}
AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus, int p_buffer) {
ERR_FAIL_INDEX_V(p_bus, buses.size(), NULL);
ERR_FAIL_INDEX_V(p_buffer, buses[p_bus]->channels.size(), NULL);
AudioFrame *data = buses[p_bus]->channels[p_buffer].buffer.ptr();
if (!buses[p_bus]->channels[p_buffer].used) {
buses[p_bus]->channels[p_buffer].used = true;
buses[p_bus]->channels[p_buffer].active = true;
buses[p_bus]->channels[p_buffer].last_mix_with_audio = mix_frames;
for (uint32_t i = 0; i < buffer_size; i++) {
data[i] = AudioFrame(0, 0);
}
}
return data;
}
int AudioServer::thread_get_mix_buffer_size() const {
return buffer_size;
}
int AudioServer::thread_find_bus_index(const StringName &p_name) {
if (bus_map.has(p_name)) {
return bus_map[p_name]->index_cache;
} else {
return 0;
}
}
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void AudioServer::set_bus_count(int p_count) {
ERR_FAIL_COND(p_count < 1);
ERR_FAIL_INDEX(p_count, 256);
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MARK_EDITED
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lock();
int cb = buses.size();
if (p_count < buses.size()) {
for (int i = p_count; i < buses.size(); i++) {
bus_map.erase(buses[i]->name);
memdelete(buses[i]);
}
}
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buses.resize(p_count);
for (int i = cb; i < buses.size(); i++) {
String attempt = "New Bus";
int attempts = 1;
while (true) {
bool name_free = true;
for (int j = 0; j < i; j++) {
if (buses[j]->name == attempt) {
name_free = false;
break;
}
}
if (!name_free) {
attempts++;
attempt = "New Bus " + itos(attempts);
} else {
break;
}
}
buses[i] = memnew(Bus);
buses[i]->channels.resize(_get_channel_count());
for (int j = 0; j < _get_channel_count(); j++) {
buses[i]->channels[j].buffer.resize(buffer_size);
}
buses[i]->name = attempt;
buses[i]->solo = false;
buses[i]->mute = false;
buses[i]->bypass = false;
buses[i]->volume_db = 0;
if (i > 0) {
buses[i]->send = "Master";
}
bus_map[attempt] = buses[i];
}
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unlock();
emit_signal("bus_layout_changed");
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}
void AudioServer::remove_bus(int p_index) {
ERR_FAIL_INDEX(p_index, buses.size());
ERR_FAIL_COND(p_index == 0);
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MARK_EDITED
lock();
bus_map.erase(buses[p_index]->name);
memdelete(buses[p_index]);
buses.remove(p_index);
unlock();
}
void AudioServer::add_bus(int p_at_pos) {
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MARK_EDITED
if (p_at_pos >= buses.size()) {
p_at_pos = -1;
} else if (p_at_pos == 0) {
if (buses.size() > 1)
p_at_pos = 1;
else
p_at_pos = -1;
}
String attempt = "New Bus";
int attempts = 1;
while (true) {
bool name_free = true;
for (int j = 0; j < buses.size(); j++) {
if (buses[j]->name == attempt) {
name_free = false;
break;
}
}
if (!name_free) {
attempts++;
attempt = "New Bus " + itos(attempts);
} else {
break;
}
}
Bus *bus = memnew(Bus);
bus->channels.resize(_get_channel_count());
for (int j = 0; j < _get_channel_count(); j++) {
bus->channels[j].buffer.resize(buffer_size);
}
bus->name = attempt;
bus->solo = false;
bus->mute = false;
bus->bypass = false;
bus->volume_db = 0;
bus_map[attempt] = bus;
if (p_at_pos == -1)
buses.push_back(bus);
else
buses.insert(p_at_pos, bus);
}
void AudioServer::move_bus(int p_bus, int p_to_pos) {
ERR_FAIL_COND(p_bus < 1 || p_bus >= buses.size());
ERR_FAIL_COND(p_to_pos != -1 && (p_to_pos < 1 || p_to_pos > buses.size()));
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MARK_EDITED
if (p_bus == p_to_pos)
return;
Bus *bus = buses[p_bus];
buses.remove(p_bus);
if (p_to_pos == -1) {
buses.push_back(bus);
} else if (p_to_pos < p_bus) {
buses.insert(p_to_pos, bus);
} else {
buses.insert(p_to_pos - 1, bus);
}
}
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int AudioServer::get_bus_count() const {
return buses.size();
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}
void AudioServer::set_bus_name(int p_bus, const String &p_name) {
ERR_FAIL_INDEX(p_bus, buses.size());
if (p_bus == 0 && p_name != "Master")
return; //bus 0 is always master
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MARK_EDITED
lock();
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if (buses[p_bus]->name == p_name) {
unlock();
return;
}
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String attempt = p_name;
int attempts = 1;
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while (true) {
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bool name_free = true;
for (int i = 0; i < buses.size(); i++) {
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if (buses[i]->name == attempt) {
name_free = false;
break;
}
}
if (name_free) {
break;
}
attempts++;
attempt = p_name + " " + itos(attempts);
}
bus_map.erase(buses[p_bus]->name);
buses[p_bus]->name = attempt;
bus_map[attempt] = buses[p_bus];
unlock();
emit_signal("bus_layout_changed");
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}
String AudioServer::get_bus_name(int p_bus) const {
ERR_FAIL_INDEX_V(p_bus, buses.size(), String());
return buses[p_bus]->name;
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}
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int AudioServer::get_bus_index(const StringName &p_bus_name) const {
for (int i = 0; i < buses.size(); ++i) {
if (buses[i]->name == p_bus_name) {
return i;
}
}
return -1;
}
void AudioServer::set_bus_volume_db(int p_bus, float p_volume_db) {
ERR_FAIL_INDEX(p_bus, buses.size());
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MARK_EDITED
buses[p_bus]->volume_db = p_volume_db;
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}
float AudioServer::get_bus_volume_db(int p_bus) const {
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ERR_FAIL_INDEX_V(p_bus, buses.size(), 0);
return buses[p_bus]->volume_db;
}
void AudioServer::set_bus_send(int p_bus, const StringName &p_send) {
ERR_FAIL_INDEX(p_bus, buses.size());
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MARK_EDITED
buses[p_bus]->send = p_send;
}
StringName AudioServer::get_bus_send(int p_bus) const {
ERR_FAIL_INDEX_V(p_bus, buses.size(), StringName());
return buses[p_bus]->send;
}
void AudioServer::set_bus_solo(int p_bus, bool p_enable) {
ERR_FAIL_INDEX(p_bus, buses.size());
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MARK_EDITED
buses[p_bus]->solo = p_enable;
}
bool AudioServer::is_bus_solo(int p_bus) const {
ERR_FAIL_INDEX_V(p_bus, buses.size(), false);
return buses[p_bus]->solo;
}
void AudioServer::set_bus_mute(int p_bus, bool p_enable) {
ERR_FAIL_INDEX(p_bus, buses.size());
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MARK_EDITED
buses[p_bus]->mute = p_enable;
}
bool AudioServer::is_bus_mute(int p_bus) const {
ERR_FAIL_INDEX_V(p_bus, buses.size(), false);
return buses[p_bus]->mute;
}
void AudioServer::set_bus_bypass_effects(int p_bus, bool p_enable) {
ERR_FAIL_INDEX(p_bus, buses.size());
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MARK_EDITED
buses[p_bus]->bypass = p_enable;
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}
bool AudioServer::is_bus_bypassing_effects(int p_bus) const {
ERR_FAIL_INDEX_V(p_bus, buses.size(), false);
return buses[p_bus]->bypass;
}
void AudioServer::_update_bus_effects(int p_bus) {
for (int i = 0; i < buses[p_bus]->channels.size(); i++) {
buses[p_bus]->channels[i].effect_instances.resize(buses[p_bus]->effects.size());
for (int j = 0; j < buses[p_bus]->effects.size(); j++) {
Ref<AudioEffectInstance> fx = buses[p_bus]->effects[j].effect->instance();
if (Object::cast_to<AudioEffectCompressorInstance>(*fx)) {
Object::cast_to<AudioEffectCompressorInstance>(*fx)->set_current_channel(i);
}
buses[p_bus]->channels[i].effect_instances[j] = fx;
}
}
}
void AudioServer::add_bus_effect(int p_bus, const Ref<AudioEffect> &p_effect, int p_at_pos) {
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ERR_FAIL_COND(p_effect.is_null());
ERR_FAIL_INDEX(p_bus, buses.size());
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MARK_EDITED
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lock();
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Bus::Effect fx;
fx.effect = p_effect;
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//fx.instance=p_effect->instance();
fx.enabled = true;
if (p_at_pos >= buses[p_bus]->effects.size() || p_at_pos < 0) {
buses[p_bus]->effects.push_back(fx);
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} else {
buses[p_bus]->effects.insert(p_at_pos, fx);
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}
_update_bus_effects(p_bus);
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unlock();
}
void AudioServer::remove_bus_effect(int p_bus, int p_effect) {
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ERR_FAIL_INDEX(p_bus, buses.size());
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MARK_EDITED
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lock();
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buses[p_bus]->effects.remove(p_effect);
_update_bus_effects(p_bus);
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unlock();
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}
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int AudioServer::get_bus_effect_count(int p_bus) {
ERR_FAIL_INDEX_V(p_bus, buses.size(), 0);
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return buses[p_bus]->effects.size();
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}
Ref<AudioEffect> AudioServer::get_bus_effect(int p_bus, int p_effect) {
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ERR_FAIL_INDEX_V(p_bus, buses.size(), Ref<AudioEffect>());
ERR_FAIL_INDEX_V(p_effect, buses[p_bus]->effects.size(), Ref<AudioEffect>());
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return buses[p_bus]->effects[p_effect].effect;
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}
void AudioServer::swap_bus_effects(int p_bus, int p_effect, int p_by_effect) {
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ERR_FAIL_INDEX(p_bus, buses.size());
ERR_FAIL_INDEX(p_effect, buses[p_bus]->effects.size());
ERR_FAIL_INDEX(p_by_effect, buses[p_bus]->effects.size());
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MARK_EDITED
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lock();
SWAP(buses[p_bus]->effects[p_effect], buses[p_bus]->effects[p_by_effect]);
_update_bus_effects(p_bus);
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unlock();
}
void AudioServer::set_bus_effect_enabled(int p_bus, int p_effect, bool p_enabled) {
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ERR_FAIL_INDEX(p_bus, buses.size());
ERR_FAIL_INDEX(p_effect, buses[p_bus]->effects.size());
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MARK_EDITED
buses[p_bus]->effects[p_effect].enabled = p_enabled;
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}
bool AudioServer::is_bus_effect_enabled(int p_bus, int p_effect) const {
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ERR_FAIL_INDEX_V(p_bus, buses.size(), false);
ERR_FAIL_INDEX_V(p_effect, buses[p_bus]->effects.size(), false);
return buses[p_bus]->effects[p_effect].enabled;
}
float AudioServer::get_bus_peak_volume_left_db(int p_bus, int p_channel) const {
ERR_FAIL_INDEX_V(p_bus, buses.size(), 0);
ERR_FAIL_INDEX_V(p_channel, buses[p_bus]->channels.size(), 0);
return buses[p_bus]->channels[p_channel].peak_volume.l;
}
float AudioServer::get_bus_peak_volume_right_db(int p_bus, int p_channel) const {
ERR_FAIL_INDEX_V(p_bus, buses.size(), 0);
ERR_FAIL_INDEX_V(p_channel, buses[p_bus]->channels.size(), 0);
return buses[p_bus]->channels[p_channel].peak_volume.r;
}
bool AudioServer::is_bus_channel_active(int p_bus, int p_channel) const {
ERR_FAIL_INDEX_V(p_bus, buses.size(), false);
ERR_FAIL_INDEX_V(p_channel, buses[p_bus]->channels.size(), false);
return buses[p_bus]->channels[p_channel].active;
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}
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void AudioServer::init() {
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channel_disable_threshold_db = GLOBAL_DEF("audio/channel_disable_threshold_db", -60.0);
channel_disable_frames = float(GLOBAL_DEF("audio/channel_disable_time", 2.0)) * get_mix_rate();
buffer_size = 1024; //harcoded for now
switch (get_speaker_mode()) {
case SPEAKER_MODE_STEREO: {
temp_buffer.resize(1);
} break;
case SPEAKER_SURROUND_51: {
temp_buffer.resize(3);
} break;
case SPEAKER_SURROUND_71: {
temp_buffer.resize(4);
} break;
}
for (int i = 0; i < temp_buffer.size(); i++) {
temp_buffer[i].resize(buffer_size);
}
mix_count = 0;
set_bus_count(1);
;
set_bus_name(0, "Master");
if (AudioDriver::get_singleton())
AudioDriver::get_singleton()->start();
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#ifdef TOOLS_ENABLED
set_edited(false); //avoid editors from thinking this was edited
#endif
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}
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void AudioServer::load_default_bus_layout() {
if (FileAccess::exists("res://default_bus_layout.tres")) {
Ref<AudioBusLayout> default_layout = ResourceLoader::load("res://default_bus_layout.tres");
if (default_layout.is_valid()) {
set_bus_layout(default_layout);
}
}
}
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void AudioServer::finish() {
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for (int i = 0; i < buses.size(); i++) {
memdelete(buses[i]);
}
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buses.clear();
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
AudioDriverManager::get_driver(i)->finish();
}
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}
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void AudioServer::update() {
}
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/* MISC config */
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void AudioServer::lock() {
AudioDriver::get_singleton()->lock();
}
void AudioServer::unlock() {
AudioDriver::get_singleton()->unlock();
}
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AudioServer::SpeakerMode AudioServer::get_speaker_mode() const {
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return (AudioServer::SpeakerMode)AudioDriver::get_singleton()->get_speaker_mode();
}
float AudioServer::get_mix_rate() const {
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return AudioDriver::get_singleton()->get_mix_rate();
}
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float AudioServer::read_output_peak_db() const {
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return 0;
}
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AudioServer *AudioServer::get_singleton() {
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return singleton;
}
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double AudioServer::get_mix_time() const {
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return 0;
}
double AudioServer::get_output_delay() const {
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return 0;
}
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AudioServer *AudioServer::singleton = NULL;
void *AudioServer::audio_data_alloc(uint32_t p_data_len, const uint8_t *p_from_data) {
void *ad = memalloc(p_data_len);
ERR_FAIL_COND_V(!ad, NULL);
if (p_from_data) {
copymem(ad, p_from_data, p_data_len);
}
audio_data_lock->lock();
audio_data[ad] = p_data_len;
audio_data_total_mem += p_data_len;
audio_data_max_mem = MAX(audio_data_total_mem, audio_data_max_mem);
audio_data_lock->unlock();
return ad;
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}
void AudioServer::audio_data_free(void *p_data) {
audio_data_lock->lock();
if (!audio_data.has(p_data)) {
audio_data_lock->unlock();
ERR_FAIL();
}
audio_data_total_mem -= audio_data[p_data];
audio_data.erase(p_data);
memfree(p_data);
audio_data_lock->unlock();
}
size_t AudioServer::audio_data_get_total_memory_usage() const {
return audio_data_total_mem;
}
size_t AudioServer::audio_data_get_max_memory_usage() const {
return audio_data_max_mem;
}
void AudioServer::add_callback(AudioCallback p_callback, void *p_userdata) {
lock();
CallbackItem ci;
ci.callback = p_callback;
ci.userdata = p_userdata;
callbacks.insert(ci);
unlock();
}
void AudioServer::remove_callback(AudioCallback p_callback, void *p_userdata) {
lock();
CallbackItem ci;
ci.callback = p_callback;
ci.userdata = p_userdata;
callbacks.erase(ci);
unlock();
}
void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout) {
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ERR_FAIL_COND(p_bus_layout.is_null() || p_bus_layout->buses.size() == 0);
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lock();
for (int i = 0; i < buses.size(); i++) {
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memdelete(buses[i]);
}
buses.resize(p_bus_layout->buses.size());
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bus_map.clear();
for (int i = 0; i < p_bus_layout->buses.size(); i++) {
Bus *bus = memnew(Bus);
if (i == 0) {
bus->name = "Master";
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} else {
bus->name = p_bus_layout->buses[i].name;
bus->send = p_bus_layout->buses[i].send;
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}
bus->solo = p_bus_layout->buses[i].solo;
bus->mute = p_bus_layout->buses[i].mute;
bus->bypass = p_bus_layout->buses[i].bypass;
bus->volume_db = p_bus_layout->buses[i].volume_db;
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for (int j = 0; j < p_bus_layout->buses[i].effects.size(); j++) {
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Ref<AudioEffect> fx = p_bus_layout->buses[i].effects[j].effect;
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if (fx.is_valid()) {
Bus::Effect bfx;
bfx.effect = fx;
bfx.enabled = p_bus_layout->buses[i].effects[j].enabled;
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bus->effects.push_back(bfx);
}
}
bus_map[bus->name] = bus;
buses[i] = bus;
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buses[i]->channels.resize(_get_channel_count());
for (int j = 0; j < _get_channel_count(); j++) {
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buses[i]->channels[j].buffer.resize(buffer_size);
}
_update_bus_effects(i);
}
#ifdef TOOLS_ENABLED
set_edited(false);
#endif
unlock();
}
Ref<AudioBusLayout> AudioServer::generate_bus_layout() const {
Ref<AudioBusLayout> state;
state.instance();
state->buses.resize(buses.size());
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for (int i = 0; i < buses.size(); i++) {
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state->buses[i].name = buses[i]->name;
state->buses[i].send = buses[i]->send;
state->buses[i].mute = buses[i]->mute;
state->buses[i].solo = buses[i]->solo;
state->buses[i].bypass = buses[i]->bypass;
state->buses[i].volume_db = buses[i]->volume_db;
for (int j = 0; j < buses[i]->effects.size(); j++) {
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AudioBusLayout::Bus::Effect fx;
fx.effect = buses[i]->effects[j].effect;
fx.enabled = buses[i]->effects[j].enabled;
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state->buses[i].effects.push_back(fx);
}
}
return state;
}
void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bus_count", "amount"), &AudioServer::set_bus_count);
ClassDB::bind_method(D_METHOD("get_bus_count"), &AudioServer::get_bus_count);
ClassDB::bind_method(D_METHOD("remove_bus", "index"), &AudioServer::remove_bus);
ClassDB::bind_method(D_METHOD("add_bus", "at_pos"), &AudioServer::add_bus, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("move_bus", "index", "to_index"), &AudioServer::move_bus);
ClassDB::bind_method(D_METHOD("set_bus_name", "bus_idx", "name"), &AudioServer::set_bus_name);
ClassDB::bind_method(D_METHOD("get_bus_name", "bus_idx"), &AudioServer::get_bus_name);
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ClassDB::bind_method(D_METHOD("get_bus_index", "bus_name"), &AudioServer::get_bus_index);
ClassDB::bind_method(D_METHOD("set_bus_volume_db", "bus_idx", "volume_db"), &AudioServer::set_bus_volume_db);
ClassDB::bind_method(D_METHOD("get_bus_volume_db", "bus_idx"), &AudioServer::get_bus_volume_db);
ClassDB::bind_method(D_METHOD("set_bus_send", "bus_idx", "send"), &AudioServer::set_bus_send);
ClassDB::bind_method(D_METHOD("get_bus_send", "bus_idx"), &AudioServer::get_bus_send);
ClassDB::bind_method(D_METHOD("set_bus_solo", "bus_idx", "enable"), &AudioServer::set_bus_solo);
ClassDB::bind_method(D_METHOD("is_bus_solo", "bus_idx"), &AudioServer::is_bus_solo);
ClassDB::bind_method(D_METHOD("set_bus_mute", "bus_idx", "enable"), &AudioServer::set_bus_mute);
ClassDB::bind_method(D_METHOD("is_bus_mute", "bus_idx"), &AudioServer::is_bus_mute);
ClassDB::bind_method(D_METHOD("set_bus_bypass_effects", "bus_idx", "enable"), &AudioServer::set_bus_bypass_effects);
ClassDB::bind_method(D_METHOD("is_bus_bypassing_effects", "bus_idx"), &AudioServer::is_bus_bypassing_effects);
ClassDB::bind_method(D_METHOD("add_bus_effect", "bus_idx", "effect", "at_pos"), &AudioServer::add_bus_effect, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("remove_bus_effect", "bus_idx", "effect_idx"), &AudioServer::remove_bus_effect);
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ClassDB::bind_method(D_METHOD("get_bus_effect_count", "bus_idx"), &AudioServer::get_bus_effect_count);
ClassDB::bind_method(D_METHOD("get_bus_effect", "bus_idx", "effect_idx"), &AudioServer::get_bus_effect);
ClassDB::bind_method(D_METHOD("swap_bus_effects", "bus_idx", "effect_idx", "by_effect_idx"), &AudioServer::swap_bus_effects);
ClassDB::bind_method(D_METHOD("set_bus_effect_enabled", "bus_idx", "effect_idx", "enabled"), &AudioServer::set_bus_effect_enabled);
ClassDB::bind_method(D_METHOD("is_bus_effect_enabled", "bus_idx", "effect_idx"), &AudioServer::is_bus_effect_enabled);
ClassDB::bind_method(D_METHOD("get_bus_peak_volume_left_db", "bus_idx", "channel"), &AudioServer::get_bus_peak_volume_left_db);
ClassDB::bind_method(D_METHOD("get_bus_peak_volume_right_db", "bus_idx", "channel"), &AudioServer::get_bus_peak_volume_right_db);
ClassDB::bind_method(D_METHOD("lock"), &AudioServer::lock);
ClassDB::bind_method(D_METHOD("unlock"), &AudioServer::unlock);
ClassDB::bind_method(D_METHOD("get_speaker_mode"), &AudioServer::get_speaker_mode);
ClassDB::bind_method(D_METHOD("get_mix_rate"), &AudioServer::get_mix_rate);
ClassDB::bind_method(D_METHOD("set_bus_layout", "bus_layout"), &AudioServer::set_bus_layout);
ClassDB::bind_method(D_METHOD("generate_bus_layout"), &AudioServer::generate_bus_layout);
ADD_SIGNAL(MethodInfo("bus_layout_changed"));
}
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AudioServer::AudioServer() {
singleton = this;
audio_data_total_mem = 0;
audio_data_max_mem = 0;
audio_data_lock = Mutex::create();
mix_frames = 0;
to_mix = 0;
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}
AudioServer::~AudioServer() {
memdelete(audio_data_lock);
singleton = NULL;
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}
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/////////////////////////////////
bool AudioBusLayout::_set(const StringName &p_name, const Variant &p_value) {
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String s = p_name;
if (s.begins_with("bus/")) {
int index = s.get_slice("/", 1).to_int();
if (buses.size() <= index) {
buses.resize(index + 1);
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}
Bus &bus = buses[index];
String what = s.get_slice("/", 2);
if (what == "name") {
bus.name = p_value;
} else if (what == "solo") {
bus.solo = p_value;
} else if (what == "mute") {
bus.mute = p_value;
} else if (what == "bypass_fx") {
bus.bypass = p_value;
} else if (what == "volume_db") {
bus.volume_db = p_value;
} else if (what == "send") {
bus.send = p_value;
} else if (what == "effect") {
int which = s.get_slice("/", 3).to_int();
if (bus.effects.size() <= which) {
bus.effects.resize(which + 1);
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}
Bus::Effect &fx = bus.effects[which];
String fxwhat = s.get_slice("/", 4);
if (fxwhat == "effect") {
fx.effect = p_value;
} else if (fxwhat == "enabled") {
fx.enabled = p_value;
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} else {
return false;
}
return true;
} else {
return false;
}
return true;
}
return false;
}
bool AudioBusLayout::_get(const StringName &p_name, Variant &r_ret) const {
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String s = p_name;
if (s.begins_with("bus/")) {
int index = s.get_slice("/", 1).to_int();
if (index < 0 || index >= buses.size())
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return false;
const Bus &bus = buses[index];
String what = s.get_slice("/", 2);
if (what == "name") {
r_ret = bus.name;
} else if (what == "solo") {
r_ret = bus.solo;
} else if (what == "mute") {
r_ret = bus.mute;
} else if (what == "bypass_fx") {
r_ret = bus.bypass;
} else if (what == "volume_db") {
r_ret = bus.volume_db;
} else if (what == "send") {
r_ret = bus.send;
} else if (what == "effect") {
int which = s.get_slice("/", 3).to_int();
if (which < 0 || which >= bus.effects.size()) {
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return false;
}
const Bus::Effect &fx = bus.effects[which];
String fxwhat = s.get_slice("/", 4);
if (fxwhat == "effect") {
r_ret = fx.effect;
} else if (fxwhat == "enabled") {
r_ret = fx.enabled;
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} else {
return false;
}
return true;
} else {
return false;
}
return true;
}
return false;
}
void AudioBusLayout::_get_property_list(List<PropertyInfo> *p_list) const {
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for (int i = 0; i < buses.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "bus/" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/solo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/mute", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/bypass_fx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::REAL, "bus/" + itos(i) + "/volume_db", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::REAL, "bus/" + itos(i) + "/send", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
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for (int j = 0; j < buses[i].effects.size(); j++) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "bus/" + itos(i) + "/effect/" + itos(j) + "/effect", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/effect/" + itos(j) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
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}
}
}
AudioBusLayout::AudioBusLayout() {
buses.resize(1);
buses[0].name = "Master";
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}