virtualx-engine/drivers/gles3/environment/fog.cpp

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/*************************************************************************/
/* fog.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef GLES3_ENABLED
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#include "fog.h"
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using namespace GLES3;
/* FOG */
RID Fog::fog_volume_allocate() {
return RID();
}
void Fog::fog_volume_initialize(RID p_rid) {
}
void Fog::fog_volume_free(RID p_rid) {
}
void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
}
void Fog::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
}
void Fog::fog_volume_set_material(RID p_fog_volume, RID p_material) {
}
AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
return AABB();
}
RS::FogVolumeShape Fog::fog_volume_get_shape(RID p_fog_volume) const {
return RS::FOG_VOLUME_SHAPE_BOX;
}
#endif // GLES3_ENABLED