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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "FileDialog" inherits= "ConfirmationDialog" version= "3.5" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
Dialog for selecting files or directories in the filesystem.
</brief_description>
<description >
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FileDialog is a preset dialog used to choose files and directories in the filesystem. It supports filter masks. The FileDialog automatically sets its window title according to the [member mode]. If you want to use a custom title, disable this by setting [member mode_overrides_title] to [code]false[/code].
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "add_filter" >
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<return type= "void" />
<argument index= "0" name= "filter" type= "String" />
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<description >
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Adds [code]filter[/code] to the list of filters, which restricts what files can be picked.
A [code]filter[/code] should be of the form [code]"filename.extension ; Description"[/code], where filename and extension can be [code]*[/code] to match any string. Filters starting with [code].[/code] (i.e. empty filenames) are not allowed.
Example filters: [code]"*.png ; PNG Images"[/code], [code]"project.godot ; Godot Project"[/code].
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</description>
</method>
<method name= "clear_filters" >
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<return type= "void" />
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<description >
Clear all the added filters in the dialog.
</description>
</method>
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<method name= "deselect_items" >
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<return type= "void" />
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<description >
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Clear currently selected items in the dialog.
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</description>
</method>
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<method name= "get_line_edit" >
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<return type= "LineEdit" />
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<description >
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Returns the LineEdit for the selected file.
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
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</description>
</method>
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<method name= "get_vbox" >
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<return type= "VBoxContainer" />
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<description >
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Returns the vertical box container of the dialog, custom controls can be added to it.
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
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</description>
</method>
<method name= "invalidate" >
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<return type= "void" />
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<description >
Invalidate and update the current dialog content list.
</description>
</method>
</methods>
<members >
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<member name= "access" type= "int" setter= "set_access" getter= "get_access" enum= "FileDialog.Access" default= "0" >
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The file system access scope. See enum [code]Access[/code] constants.
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[b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url].
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</member>
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<member name= "current_dir" type= "String" setter= "set_current_dir" getter= "get_current_dir" >
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The current working directory of the file dialog.
</member>
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<member name= "current_file" type= "String" setter= "set_current_file" getter= "get_current_file" >
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The currently selected file of the file dialog.
</member>
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<member name= "current_path" type= "String" setter= "set_current_path" getter= "get_current_path" >
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The currently selected file path of the file dialog.
</member>
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<member name= "dialog_hide_on_ok" type= "bool" setter= "set_hide_on_ok" getter= "get_hide_on_ok" overrides= "AcceptDialog" default= "false" />
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<member name= "filters" type= "PoolStringArray" setter= "set_filters" getter= "get_filters" default= "PoolStringArray( )" >
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The available file type filters. For example, this shows only [code].png[/code] and [code].gd[/code] files: [code]set_filters(PoolStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))[/code]. Multiple file types can also be specified in a single filter. [code]"*.png, *.jpg, *.jpeg ; Supported Images"[/code] will show both PNG and JPEG files when selected.
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</member>
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<member name= "mode" type= "int" setter= "set_mode" getter= "get_mode" enum= "FileDialog.Mode" default= "4" >
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The dialog's open or save mode, which affects the selection behavior. See enum [code]Mode[/code] constants.
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</member>
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<member name= "mode_overrides_title" type= "bool" setter= "set_mode_overrides_title" getter= "is_mode_overriding_title" default= "true" >
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If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] will change the window title to "Open a File").
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</member>
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<member name= "show_hidden_files" type= "bool" setter= "set_show_hidden_files" getter= "is_showing_hidden_files" default= "false" >
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If [code]true[/code], the dialog will show hidden files.
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</member>
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<member name= "window_title" type= "String" setter= "set_title" getter= "get_title" overrides= "WindowDialog" default= ""Save a File"" />
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</members>
<signals >
<signal name= "dir_selected" >
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<argument index= "0" name= "dir" type= "String" />
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<description >
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Emitted when the user selects a directory.
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</description>
</signal>
<signal name= "file_selected" >
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<argument index= "0" name= "path" type= "String" />
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<description >
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Emitted when the user selects a file by double-clicking it or pressing the [b]OK[/b] button.
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</description>
</signal>
<signal name= "files_selected" >
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<argument index= "0" name= "paths" type= "PoolStringArray" />
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<description >
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Emitted when the user selects multiple files.
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</description>
</signal>
</signals>
<constants >
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<constant name= "MODE_OPEN_FILE" value= "0" enum= "Mode" >
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The dialog allows selecting one, and only one file.
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</constant>
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<constant name= "MODE_OPEN_FILES" value= "1" enum= "Mode" >
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The dialog allows selecting multiple files.
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</constant>
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<constant name= "MODE_OPEN_DIR" value= "2" enum= "Mode" >
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The dialog only allows selecting a directory, disallowing the selection of any file.
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</constant>
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<constant name= "MODE_OPEN_ANY" value= "3" enum= "Mode" >
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The dialog allows selecting one file or directory.
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</constant>
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<constant name= "MODE_SAVE_FILE" value= "4" enum= "Mode" >
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The dialog will warn when a file exists.
</constant>
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<constant name= "ACCESS_RESOURCES" value= "0" enum= "Access" >
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The dialog only allows accessing files under the [Resource] path ([code]res://[/code]).
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</constant>
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<constant name= "ACCESS_USERDATA" value= "1" enum= "Access" >
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The dialog only allows accessing files under user data path ([code]user://[/code]).
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</constant>
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<constant name= "ACCESS_FILESYSTEM" value= "2" enum= "Access" >
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The dialog allows accessing files on the whole file system.
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</constant>
</constants>
<theme_items >
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<theme_item name= "file_icon_modulate" data_type= "color" type= "Color" default= "Color( 1, 1, 1, 1 )" >
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The color modulation applied to the file icon.
</theme_item>
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<theme_item name= "files_disabled" data_type= "color" type= "Color" default= "Color( 0, 0, 0, 0.7 )" >
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The color tint for disabled files (when the [FileDialog] is used in open folder mode).
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</theme_item>
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<theme_item name= "folder_icon_modulate" data_type= "color" type= "Color" default= "Color( 1, 1, 1, 1 )" >
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The color modulation applied to the folder icon.
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</theme_item>
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<theme_item name= "file" data_type= "icon" type= "Texture" >
Custom icon for files.
</theme_item>
<theme_item name= "folder" data_type= "icon" type= "Texture" >
Custom icon for folders.
</theme_item>
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<theme_item name= "parent_folder" data_type= "icon" type= "Texture" >
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Custom icon for the parent folder arrow.
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</theme_item>
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<theme_item name= "reload" data_type= "icon" type= "Texture" >
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Custom icon for the reload button.
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</theme_item>
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<theme_item name= "toggle_hidden" data_type= "icon" type= "Texture" >
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Custom icon for the toggle hidden button.
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</theme_item>
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</theme_items>
</class>