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/**************************************************************************/
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/* property_list_helper.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PROPERTY_LIST_HELPER_H
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#define PROPERTY_LIST_HELPER_H
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#include "core/object/method_bind.h"
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#include "core/object/object.h"
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class PropertyListHelper {
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struct Property {
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PropertyInfo info;
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Variant default_value;
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MethodBind *setter = nullptr;
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MethodBind *getter = nullptr;
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};
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String prefix;
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HashMap<String, Property> property_list;
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Object *object = nullptr;
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const Property *_get_property(const String &p_property, int *r_index) const;
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void _call_setter(const MethodBind *p_setter, int p_index, const Variant &p_value) const;
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Variant _call_getter(const Property *p_property, int p_index) const;
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public:
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void set_prefix(const String &p_prefix);
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// Register property without setter/getter. Only use when you don't need PropertyListHelper for _set/_get logic.
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void register_property(const PropertyInfo &p_info, const Variant &p_default);
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template <typename S, typename G>
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void register_property(const PropertyInfo &p_info, const Variant &p_default, S p_setter, G p_getter) {
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Property property;
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property.info = p_info;
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property.default_value = p_default;
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property.setter = create_method_bind(p_setter);
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property.getter = create_method_bind(p_getter);
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property_list[p_info.name] = property;
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}
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bool is_initialized() const;
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void setup_for_instance(const PropertyListHelper &p_base, Object *p_object);
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bool is_property_valid(const String &p_property, int *r_index = nullptr) const;
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void get_property_list(List<PropertyInfo> *p_list, int p_count) const;
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bool property_get_value(const String &p_property, Variant &r_ret) const;
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bool property_set_value(const String &p_property, const Variant &p_value) const;
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bool property_can_revert(const String &p_property) const;
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bool property_get_revert(const String &p_property, Variant &r_value) const;
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~PropertyListHelper();
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};
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#endif // PROPERTY_LIST_HELPER_H
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