2019-04-03 19:24:00 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name= "EditorSceneImporterAssimp" inherits= "EditorSceneImporter" category= "Core" version= "3.2" >
<brief_description >
2019-06-22 01:04:47 +02:00
Multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
2019-04-03 19:24:00 +02:00
</brief_description>
<description >
2019-06-22 01:04:47 +02:00
This is a multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. See [url=https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation]this page[/url] for a full list of supported formats.
If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
2019-04-03 19:24:00 +02:00
[codeblock]
2019-06-22 01:04:47 +02:00
- Smoothing Groups
- Smooth Mesh
- Triangluate (for meshes with blend shapes)
- Bake Animation
- Resample All
- Deformed Models
- Skins
- Blend Shapes
- Curve Filters
- Constant Key Reducer
- Auto Tangents Only
- *Do not check* Constraints (as it will break the file)
- Can check Embed Media (embeds textures into the exported FBX file)
- Note that when importing embedded media, the texture and mesh will be a single immutable file.
- You will have to re-export then re-import the FBX if the texture has changed.
- Units: Centimeters
- Up Axis: Y
- Binary format in FBX 2017
2019-04-03 19:24:00 +02:00
[/codeblock]
</description>
<tutorials >
</tutorials>
<methods >
</methods>
<constants >
</constants>
</class>