virtualx-engine/modules/mono/mono_gd/gd_mono_class.h

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2017-10-02 23:24:00 +02:00
/*************************************************************************/
/* gd_mono_class.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GD_MONO_CLASS_H
#define GD_MONO_CLASS_H
#include <mono/metadata/debug-helpers.h>
#include "map.h"
#include "ustring.h"
#include "gd_mono_field.h"
#include "gd_mono_header.h"
#include "gd_mono_method.h"
#include "gd_mono_utils.h"
class GDMonoClass {
struct MethodKey {
struct Hasher {
static _FORCE_INLINE_ uint32_t hash(const MethodKey &p_key) {
uint32_t hash = 0;
GDMonoUtils::hash_combine(hash, p_key.name.hash());
GDMonoUtils::hash_combine(hash, HashMapHasherDefault::hash(p_key.params_count));
return hash;
}
};
_FORCE_INLINE_ bool operator==(const MethodKey &p_a) const {
return p_a.params_count == params_count && p_a.name == name;
}
MethodKey() {}
MethodKey(const StringName &p_name, int p_params_count) {
name = p_name;
params_count = p_params_count;
}
StringName name;
int params_count;
};
StringName namespace_name;
StringName class_name;
MonoClass *mono_class;
GDMonoAssembly *assembly;
bool attrs_fetched;
MonoCustomAttrInfo *attributes;
bool methods_fetched;
HashMap<MethodKey, GDMonoMethod *, MethodKey::Hasher> methods;
bool fields_fetched;
Map<StringName, GDMonoField *> fields;
Vector<GDMonoField *> fields_list;
friend class GDMonoAssembly;
GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly);
public:
static MonoType *get_raw_type(GDMonoClass *p_class);
bool is_assignable_from(GDMonoClass *p_from) const;
_FORCE_INLINE_ StringName get_namespace() const { return namespace_name; }
_FORCE_INLINE_ StringName get_name() const { return class_name; }
_FORCE_INLINE_ MonoClass *get_raw() const { return mono_class; }
_FORCE_INLINE_ const GDMonoAssembly *get_assembly() const { return assembly; }
GDMonoClass *get_parent_class();
bool has_method(const StringName &p_name);
bool has_attribute(GDMonoClass *p_attr_class);
MonoObject *get_attribute(GDMonoClass *p_attr_class);
void fetch_attributes();
void fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base);
GDMonoMethod *get_method(const StringName &p_name);
GDMonoMethod *get_method(const StringName &p_name, int p_params_count);
GDMonoMethod *get_method(MonoMethod *p_raw_method);
GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name);
GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count);
GDMonoMethod *get_method_with_desc(const String &p_description, bool p_includes_namespace);
GDMonoField *get_field(const StringName &p_name);
const Vector<GDMonoField *> &get_all_fields();
~GDMonoClass();
};
#endif // GD_MONO_CLASS_H