186 lines
5 KiB
C++
186 lines
5 KiB
C++
|
/*
|
||
|
Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
|
||
|
|
||
|
#include "b3GeometryUtil.h"
|
||
|
|
||
|
|
||
|
/*
|
||
|
Make sure this dummy function never changes so that it
|
||
|
can be used by probes that are checking whether the
|
||
|
library is actually installed.
|
||
|
*/
|
||
|
extern "C"
|
||
|
{
|
||
|
void b3BulletMathProbe ();
|
||
|
|
||
|
void b3BulletMathProbe () {}
|
||
|
}
|
||
|
|
||
|
|
||
|
bool b3GeometryUtil::isPointInsidePlanes(const b3AlignedObjectArray<b3Vector3>& planeEquations, const b3Vector3& point, b3Scalar margin)
|
||
|
{
|
||
|
int numbrushes = planeEquations.size();
|
||
|
for (int i=0;i<numbrushes;i++)
|
||
|
{
|
||
|
const b3Vector3& N1 = planeEquations[i];
|
||
|
b3Scalar dist = b3Scalar(N1.dot(point))+b3Scalar(N1[3])-margin;
|
||
|
if (dist>b3Scalar(0.))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
bool b3GeometryUtil::areVerticesBehindPlane(const b3Vector3& planeNormal, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar margin)
|
||
|
{
|
||
|
int numvertices = vertices.size();
|
||
|
for (int i=0;i<numvertices;i++)
|
||
|
{
|
||
|
const b3Vector3& N1 = vertices[i];
|
||
|
b3Scalar dist = b3Scalar(planeNormal.dot(N1))+b3Scalar(planeNormal[3])-margin;
|
||
|
if (dist>b3Scalar(0.))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool notExist(const b3Vector3& planeEquation,const b3AlignedObjectArray<b3Vector3>& planeEquations);
|
||
|
|
||
|
bool notExist(const b3Vector3& planeEquation,const b3AlignedObjectArray<b3Vector3>& planeEquations)
|
||
|
{
|
||
|
int numbrushes = planeEquations.size();
|
||
|
for (int i=0;i<numbrushes;i++)
|
||
|
{
|
||
|
const b3Vector3& N1 = planeEquations[i];
|
||
|
if (planeEquation.dot(N1) > b3Scalar(0.999))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void b3GeometryUtil::getPlaneEquationsFromVertices(b3AlignedObjectArray<b3Vector3>& vertices, b3AlignedObjectArray<b3Vector3>& planeEquationsOut )
|
||
|
{
|
||
|
const int numvertices = vertices.size();
|
||
|
// brute force:
|
||
|
for (int i=0;i<numvertices;i++)
|
||
|
{
|
||
|
const b3Vector3& N1 = vertices[i];
|
||
|
|
||
|
|
||
|
for (int j=i+1;j<numvertices;j++)
|
||
|
{
|
||
|
const b3Vector3& N2 = vertices[j];
|
||
|
|
||
|
for (int k=j+1;k<numvertices;k++)
|
||
|
{
|
||
|
|
||
|
const b3Vector3& N3 = vertices[k];
|
||
|
|
||
|
b3Vector3 planeEquation,edge0,edge1;
|
||
|
edge0 = N2-N1;
|
||
|
edge1 = N3-N1;
|
||
|
b3Scalar normalSign = b3Scalar(1.);
|
||
|
for (int ww=0;ww<2;ww++)
|
||
|
{
|
||
|
planeEquation = normalSign * edge0.cross(edge1);
|
||
|
if (planeEquation.length2() > b3Scalar(0.0001))
|
||
|
{
|
||
|
planeEquation.normalize();
|
||
|
if (notExist(planeEquation,planeEquationsOut))
|
||
|
{
|
||
|
planeEquation[3] = -planeEquation.dot(N1);
|
||
|
|
||
|
//check if inside, and replace supportingVertexOut if needed
|
||
|
if (areVerticesBehindPlane(planeEquation,vertices,b3Scalar(0.01)))
|
||
|
{
|
||
|
planeEquationsOut.push_back(planeEquation);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
normalSign = b3Scalar(-1.);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void b3GeometryUtil::getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3Vector3>& planeEquations , b3AlignedObjectArray<b3Vector3>& verticesOut )
|
||
|
{
|
||
|
const int numbrushes = planeEquations.size();
|
||
|
// brute force:
|
||
|
for (int i=0;i<numbrushes;i++)
|
||
|
{
|
||
|
const b3Vector3& N1 = planeEquations[i];
|
||
|
|
||
|
|
||
|
for (int j=i+1;j<numbrushes;j++)
|
||
|
{
|
||
|
const b3Vector3& N2 = planeEquations[j];
|
||
|
|
||
|
for (int k=j+1;k<numbrushes;k++)
|
||
|
{
|
||
|
|
||
|
const b3Vector3& N3 = planeEquations[k];
|
||
|
|
||
|
b3Vector3 n2n3; n2n3 = N2.cross(N3);
|
||
|
b3Vector3 n3n1; n3n1 = N3.cross(N1);
|
||
|
b3Vector3 n1n2; n1n2 = N1.cross(N2);
|
||
|
|
||
|
if ( ( n2n3.length2() > b3Scalar(0.0001) ) &&
|
||
|
( n3n1.length2() > b3Scalar(0.0001) ) &&
|
||
|
( n1n2.length2() > b3Scalar(0.0001) ) )
|
||
|
{
|
||
|
//point P out of 3 plane equations:
|
||
|
|
||
|
// d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
|
||
|
//P = -------------------------------------------------------------------------
|
||
|
// N1 . ( N2 * N3 )
|
||
|
|
||
|
|
||
|
b3Scalar quotient = (N1.dot(n2n3));
|
||
|
if (b3Fabs(quotient) > b3Scalar(0.000001))
|
||
|
{
|
||
|
quotient = b3Scalar(-1.) / quotient;
|
||
|
n2n3 *= N1[3];
|
||
|
n3n1 *= N2[3];
|
||
|
n1n2 *= N3[3];
|
||
|
b3Vector3 potentialVertex = n2n3;
|
||
|
potentialVertex += n3n1;
|
||
|
potentialVertex += n1n2;
|
||
|
potentialVertex *= quotient;
|
||
|
|
||
|
//check if inside, and replace supportingVertexOut if needed
|
||
|
if (isPointInsidePlanes(planeEquations,potentialVertex,b3Scalar(0.01)))
|
||
|
{
|
||
|
verticesOut.push_back(potentialVertex);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|