67 lines
3 KiB
C++
67 lines
3 KiB
C++
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/*
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//Initial Author Jackson Lee, 2014
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#ifndef B3_GPU_PARALLEL_LINEAR_BVH_BROADPHASE_H
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#define B3_GPU_PARALLEL_LINEAR_BVH_BROADPHASE_H
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#include "Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h"
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#include "b3GpuParallelLinearBvh.h"
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class b3GpuParallelLinearBvhBroadphase : public b3GpuBroadphaseInterface
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{
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b3GpuParallelLinearBvh m_plbvh;
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b3OpenCLArray<b3Int4> m_overlappingPairsGpu;
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b3OpenCLArray<b3SapAabb> m_aabbsGpu;
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b3OpenCLArray<int> m_smallAabbsMappingGpu;
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b3OpenCLArray<int> m_largeAabbsMappingGpu;
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b3AlignedObjectArray<b3SapAabb> m_aabbsCpu;
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b3AlignedObjectArray<int> m_smallAabbsMappingCpu;
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b3AlignedObjectArray<int> m_largeAabbsMappingCpu;
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public:
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b3GpuParallelLinearBvhBroadphase(cl_context context, cl_device_id device, cl_command_queue queue);
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virtual ~b3GpuParallelLinearBvhBroadphase() {}
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virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
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virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
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virtual void calculateOverlappingPairs(int maxPairs);
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virtual void calculateOverlappingPairsHost(int maxPairs);
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//call writeAabbsToGpu after done making all changes (createProxy etc)
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virtual void writeAabbsToGpu();
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virtual int getNumOverlap() { return m_overlappingPairsGpu.size(); }
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virtual cl_mem getOverlappingPairBuffer() { return m_overlappingPairsGpu.getBufferCL(); }
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virtual cl_mem getAabbBufferWS() { return m_aabbsGpu.getBufferCL(); }
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virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU() { return m_aabbsGpu; }
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virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU() { return m_overlappingPairsGpu; }
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virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU() { return m_smallAabbsMappingGpu; }
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virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU() { return m_largeAabbsMappingGpu; }
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virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU() { return m_aabbsCpu; }
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static b3GpuBroadphaseInterface* CreateFunc(cl_context context, cl_device_id device, cl_command_queue queue)
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{
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return new b3GpuParallelLinearBvhBroadphase(context, device, queue);
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}
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};
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#endif
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