2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 02:03:48 +01:00
<class name= "AnimatedSprite3D" inherits= "SpriteBase3D" version= "4.0" >
2017-09-12 22:42:36 +02:00
<brief_description >
2017-10-06 18:33:16 +02:00
2D sprite node in 3D world, that can use multiple 2D textures for animation.
2017-09-12 22:42:36 +02:00
</brief_description>
<description >
2017-10-06 18:33:16 +02:00
Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
2017-09-12 22:42:36 +02:00
</description>
<tutorials >
2020-08-21 14:25:12 +02:00
<link title= "2D Sprite animation (also applies to 3D)" > https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link>
2017-09-12 22:42:36 +02:00
</tutorials>
<methods >
<method name= "is_playing" qualifiers= "const" >
2021-07-30 15:28:05 +02:00
<return type= "bool" />
2017-09-12 22:42:36 +02:00
<description >
2019-06-22 01:04:47 +02:00
Returns [code]true[/code] if an animation is currently being played.
2017-09-12 22:42:36 +02:00
</description>
</method>
<method name= "play" >
2021-07-30 15:28:05 +02:00
<return type= "void" />
<argument index= "0" name= "anim" type= "StringName" default= "&""" />
2017-09-12 22:42:36 +02:00
<description >
2019-06-22 01:04:47 +02:00
Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played.
2017-09-12 22:42:36 +02:00
</description>
</method>
<method name= "stop" >
2021-07-30 15:28:05 +02:00
<return type= "void" />
2017-09-12 22:42:36 +02:00
<description >
2019-06-22 01:04:47 +02:00
Stops the current animation (does not reset the frame counter).
2017-09-12 22:42:36 +02:00
</description>
</method>
</methods>
<members >
2021-06-05 21:24:24 +02:00
<member name= "animation" type= "StringName" setter= "set_animation" getter= "get_animation" default= "&"default"" >
2017-10-06 18:33:16 +02:00
The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "frame" type= "int" setter= "set_frame" getter= "get_frame" default= "0" >
2017-10-06 18:33:16 +02:00
The displayed animation frame's index.
2017-09-12 22:42:36 +02:00
</member>
2019-07-15 20:42:47 +02:00
<member name= "frames" type= "SpriteFrames" setter= "set_sprite_frames" getter= "get_sprite_frames" >
2017-10-06 18:33:16 +02:00
The [SpriteFrames] resource containing the animation(s).
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "playing" type= "bool" setter= "_set_playing" getter= "_is_playing" default= "false" >
2018-12-20 13:46:54 +01:00
If [code]true[/code], the [member animation] is currently playing.
2017-09-12 22:42:36 +02:00
</member>
</members>
<signals >
2020-07-12 14:39:21 +02:00
<signal name= "animation_finished" >
<description >
Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
</description>
</signal>
2017-09-12 22:42:36 +02:00
<signal name= "frame_changed" >
<description >
2017-10-06 18:33:16 +02:00
Emitted when [member frame] changed.
2017-09-12 22:42:36 +02:00
</description>
</signal>
</signals>
<constants >
</constants>
</class>