virtualx-engine/servers/rendering/rendering_context_driver.cpp

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/**************************************************************************/
/* rendering_context_driver.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "rendering_context_driver.h"
RenderingContextDriver::~RenderingContextDriver() {
}
RenderingContextDriver::SurfaceID RenderingContextDriver::surface_get_from_window(DisplayServer::WindowID p_window) const {
HashMap<DisplayServer::WindowID, SurfaceID>::ConstIterator it = window_surface_map.find(p_window);
if (it != window_surface_map.end()) {
return it->value;
} else {
return SurfaceID();
}
}
Error RenderingContextDriver::window_create(DisplayServer::WindowID p_window, const void *p_platform_data) {
SurfaceID surface = surface_create(p_platform_data);
if (surface != 0) {
window_surface_map[p_window] = surface;
return OK;
} else {
return ERR_CANT_CREATE;
}
}
void RenderingContextDriver::window_set_size(DisplayServer::WindowID p_window, uint32_t p_width, uint32_t p_height) {
SurfaceID surface = surface_get_from_window(p_window);
if (surface) {
surface_set_size(surface, p_width, p_height);
}
}
void RenderingContextDriver::window_set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_vsync_mode) {
SurfaceID surface = surface_get_from_window(p_window);
if (surface) {
surface_set_vsync_mode(surface, p_vsync_mode);
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}
}
DisplayServer::VSyncMode RenderingContextDriver::window_get_vsync_mode(DisplayServer::WindowID p_window) const {
SurfaceID surface = surface_get_from_window(p_window);
if (surface) {
return surface_get_vsync_mode(surface);
} else {
return DisplayServer::VSYNC_DISABLED;
}
}
void RenderingContextDriver::window_destroy(DisplayServer::WindowID p_window) {
SurfaceID surface = surface_get_from_window(p_window);
if (surface) {
surface_destroy(surface);
}
window_surface_map.erase(p_window);
}
const char *RenderingContextDriver::get_tracked_object_name(uint32_t p_type_index) const {
return "Tracking Unsupported by API";
}
uint64_t RenderingContextDriver::get_tracked_object_type_count() const {
return 0;
}
uint64_t RenderingContextDriver::get_driver_total_memory() const {
return 0;
}
uint64_t RenderingContextDriver::get_driver_allocation_count() const {
return 0;
}
uint64_t RenderingContextDriver::get_driver_memory_by_object_type(uint32_t) const {
return 0;
}
uint64_t RenderingContextDriver::get_driver_allocs_by_object_type(uint32_t) const {
return 0;
}
uint64_t RenderingContextDriver::get_device_total_memory() const {
return 0;
}
uint64_t RenderingContextDriver::get_device_allocation_count() const {
return 0;
}
uint64_t RenderingContextDriver::get_device_memory_by_object_type(uint32_t) const {
return 0;
}
uint64_t RenderingContextDriver::get_device_allocs_by_object_type(uint32_t) const {
return 0;
}