2018-05-16 19:19:33 +02:00
|
|
|
/*************************************************************************/
|
|
|
|
/* skeleton_2d_editor_plugin.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2020-01-01 11:16:22 +01:00
|
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
2018-05-16 19:19:33 +02:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
2018-02-21 21:23:27 +01:00
|
|
|
#ifndef SKELETON_2D_EDITOR_PLUGIN_H
|
|
|
|
#define SKELETON_2D_EDITOR_PLUGIN_H
|
|
|
|
|
|
|
|
#include "editor/editor_node.h"
|
|
|
|
#include "editor/editor_plugin.h"
|
|
|
|
#include "scene/2d/skeleton_2d.h"
|
|
|
|
#include "scene/gui/spin_box.h"
|
|
|
|
|
|
|
|
class Skeleton2DEditor : public Control {
|
|
|
|
GDCLASS(Skeleton2DEditor, Control);
|
|
|
|
|
|
|
|
enum Menu {
|
|
|
|
MENU_OPTION_MAKE_REST,
|
|
|
|
MENU_OPTION_SET_REST,
|
|
|
|
};
|
|
|
|
|
|
|
|
Skeleton2D *node;
|
|
|
|
|
|
|
|
MenuButton *options;
|
|
|
|
AcceptDialog *err_dialog;
|
|
|
|
|
|
|
|
void _menu_option(int p_option);
|
|
|
|
|
|
|
|
//void _create_uv_lines();
|
|
|
|
friend class Skeleton2DEditorPlugin;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void _node_removed(Node *p_node);
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
void edit(Skeleton2D *p_sprite);
|
|
|
|
Skeleton2DEditor();
|
|
|
|
};
|
|
|
|
|
|
|
|
class Skeleton2DEditorPlugin : public EditorPlugin {
|
|
|
|
GDCLASS(Skeleton2DEditorPlugin, EditorPlugin);
|
|
|
|
|
|
|
|
Skeleton2DEditor *sprite_editor;
|
|
|
|
EditorNode *editor;
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual String get_name() const { return "Skeleton2D"; }
|
|
|
|
bool has_main_screen() const { return false; }
|
|
|
|
virtual void edit(Object *p_object);
|
|
|
|
virtual bool handles(Object *p_object) const;
|
|
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
|
|
|
|
Skeleton2DEditorPlugin(EditorNode *p_node);
|
|
|
|
~Skeleton2DEditorPlugin();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // SKELETON_2D_EDITOR_PLUGIN_H
|