2020-11-27 08:00:23 +01:00
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<?xml version="1.0" encoding="UTF-8" ?>
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2023-07-06 10:08:05 +02:00
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<class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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2020-11-27 08:00:23 +01:00
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<brief_description>
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2021-03-18 12:04:28 +01:00
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A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
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2020-11-27 08:00:23 +01:00
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</brief_description>
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<description>
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Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead.
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</description>
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<tutorials>
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</tutorials>
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</class>
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