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/*************************************************************************/
/* physics_2d_server_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "physics_2d_server_sw.h"
# include "broad_phase_2d_basic.h"
# include "broad_phase_2d_hash_grid.h"
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# include "collision_solver_2d_sw.h"
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# include "core/os/os.h"
# include "core/project_settings.h"
# include "core/script_language.h"
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# define FLUSH_QUERY_CHECK(m_object) \
ERR_FAIL_COND_MSG ( m_object - > get_space ( ) & & flushing_queries , " Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead. " ) ;
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RID Physics2DServerSW : : _shape_create ( ShapeType p_shape ) {
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Shape2DSW * shape = NULL ;
switch ( p_shape ) {
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case SHAPE_LINE : {
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shape = memnew ( LineShape2DSW ) ;
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} break ;
case SHAPE_RAY : {
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shape = memnew ( RayShape2DSW ) ;
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} break ;
case SHAPE_SEGMENT : {
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shape = memnew ( SegmentShape2DSW ) ;
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} break ;
case SHAPE_CIRCLE : {
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shape = memnew ( CircleShape2DSW ) ;
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} break ;
case SHAPE_RECTANGLE : {
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shape = memnew ( RectangleShape2DSW ) ;
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} break ;
case SHAPE_CAPSULE : {
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shape = memnew ( CapsuleShape2DSW ) ;
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} break ;
case SHAPE_CONVEX_POLYGON : {
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shape = memnew ( ConvexPolygonShape2DSW ) ;
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} break ;
case SHAPE_CONCAVE_POLYGON : {
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shape = memnew ( ConcavePolygonShape2DSW ) ;
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} break ;
case SHAPE_CUSTOM : {
ERR_FAIL_V ( RID ( ) ) ;
} break ;
}
RID id = shape_owner . make_rid ( shape ) ;
shape - > set_self ( id ) ;
return id ;
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}
RID Physics2DServerSW : : line_shape_create ( ) {
return _shape_create ( SHAPE_LINE ) ;
}
RID Physics2DServerSW : : ray_shape_create ( ) {
return _shape_create ( SHAPE_RAY ) ;
}
RID Physics2DServerSW : : segment_shape_create ( ) {
return _shape_create ( SHAPE_SEGMENT ) ;
}
RID Physics2DServerSW : : circle_shape_create ( ) {
return _shape_create ( SHAPE_CIRCLE ) ;
}
RID Physics2DServerSW : : rectangle_shape_create ( ) {
return _shape_create ( SHAPE_RECTANGLE ) ;
}
RID Physics2DServerSW : : capsule_shape_create ( ) {
return _shape_create ( SHAPE_CAPSULE ) ;
}
RID Physics2DServerSW : : convex_polygon_shape_create ( ) {
return _shape_create ( SHAPE_CONVEX_POLYGON ) ;
}
RID Physics2DServerSW : : concave_polygon_shape_create ( ) {
return _shape_create ( SHAPE_CONCAVE_POLYGON ) ;
}
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void Physics2DServerSW : : shape_set_data ( RID p_shape , const Variant & p_data ) {
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Shape2DSW * shape = shape_owner . get ( p_shape ) ;
ERR_FAIL_COND ( ! shape ) ;
shape - > set_data ( p_data ) ;
} ;
void Physics2DServerSW : : shape_set_custom_solver_bias ( RID p_shape , real_t p_bias ) {
Shape2DSW * shape = shape_owner . get ( p_shape ) ;
ERR_FAIL_COND ( ! shape ) ;
shape - > set_custom_bias ( p_bias ) ;
}
Physics2DServer : : ShapeType Physics2DServerSW : : shape_get_type ( RID p_shape ) const {
const Shape2DSW * shape = shape_owner . get ( p_shape ) ;
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ERR_FAIL_COND_V ( ! shape , SHAPE_CUSTOM ) ;
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return shape - > get_type ( ) ;
} ;
Variant Physics2DServerSW : : shape_get_data ( RID p_shape ) const {
const Shape2DSW * shape = shape_owner . get ( p_shape ) ;
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ERR_FAIL_COND_V ( ! shape , Variant ( ) ) ;
ERR_FAIL_COND_V ( ! shape - > is_configured ( ) , Variant ( ) ) ;
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return shape - > get_data ( ) ;
} ;
real_t Physics2DServerSW : : shape_get_custom_solver_bias ( RID p_shape ) const {
const Shape2DSW * shape = shape_owner . get ( p_shape ) ;
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ERR_FAIL_COND_V ( ! shape , 0 ) ;
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return shape - > get_custom_bias ( ) ;
}
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void Physics2DServerSW : : _shape_col_cbk ( const Vector2 & p_point_A , const Vector2 & p_point_B , void * p_userdata ) {
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CollCbkData * cbk = ( CollCbkData * ) p_userdata ;
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if ( cbk - > max = = 0 )
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return ;
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if ( cbk - > valid_dir ! = Vector2 ( ) ) {
if ( p_point_A . distance_squared_to ( p_point_B ) > cbk - > valid_depth * cbk - > valid_depth ) {
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cbk - > invalid_by_dir + + ;
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return ;
}
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Vector2 rel_dir = ( p_point_A - p_point_B ) . normalized ( ) ;
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if ( cbk - > valid_dir . dot ( rel_dir ) < Math_SQRT12 ) { //sqrt(2)/2.0 - 45 degrees
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cbk - > invalid_by_dir + + ;
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/*
print_line ( " A: " + p_point_A ) ;
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print_line ( " B: " + p_point_B ) ;
print_line ( " discard too angled " + rtos ( cbk - > valid_dir . dot ( ( p_point_A - p_point_B ) ) ) ) ;
print_line ( " resnorm: " + ( p_point_A - p_point_B ) . normalized ( ) ) ;
print_line ( " distance: " + rtos ( p_point_A . distance_to ( p_point_B ) ) ) ;
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*/
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return ;
}
}
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if ( cbk - > amount = = cbk - > max ) {
//find least deep
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real_t min_depth = 1e20 ;
int min_depth_idx = 0 ;
for ( int i = 0 ; i < cbk - > amount ; i + + ) {
real_t d = cbk - > ptr [ i * 2 + 0 ] . distance_squared_to ( cbk - > ptr [ i * 2 + 1 ] ) ;
if ( d < min_depth ) {
min_depth = d ;
min_depth_idx = i ;
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}
}
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real_t d = p_point_A . distance_squared_to ( p_point_B ) ;
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if ( d < min_depth )
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return ;
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cbk - > ptr [ min_depth_idx * 2 + 0 ] = p_point_A ;
cbk - > ptr [ min_depth_idx * 2 + 1 ] = p_point_B ;
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cbk - > passed + + ;
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} else {
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cbk - > ptr [ cbk - > amount * 2 + 0 ] = p_point_A ;
cbk - > ptr [ cbk - > amount * 2 + 1 ] = p_point_B ;
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cbk - > amount + + ;
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cbk - > passed + + ;
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}
}
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bool Physics2DServerSW : : shape_collide ( RID p_shape_A , const Transform2D & p_xform_A , const Vector2 & p_motion_A , RID p_shape_B , const Transform2D & p_xform_B , const Vector2 & p_motion_B , Vector2 * r_results , int p_result_max , int & r_result_count ) {
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Shape2DSW * shape_A = shape_owner . get ( p_shape_A ) ;
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ERR_FAIL_COND_V ( ! shape_A , false ) ;
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Shape2DSW * shape_B = shape_owner . get ( p_shape_B ) ;
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ERR_FAIL_COND_V ( ! shape_B , false ) ;
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if ( p_result_max = = 0 ) {
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return CollisionSolver2DSW : : solve ( shape_A , p_xform_A , p_motion_A , shape_B , p_xform_B , p_motion_B , NULL , NULL ) ;
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}
CollCbkData cbk ;
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cbk . max = p_result_max ;
cbk . amount = 0 ;
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cbk . passed = 0 ;
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cbk . ptr = r_results ;
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bool res = CollisionSolver2DSW : : solve ( shape_A , p_xform_A , p_motion_A , shape_B , p_xform_B , p_motion_B , _shape_col_cbk , & cbk ) ;
r_result_count = cbk . amount ;
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return res ;
}
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RID Physics2DServerSW : : space_create ( ) {
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Space2DSW * space = memnew ( Space2DSW ) ;
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RID id = space_owner . make_rid ( space ) ;
space - > set_self ( id ) ;
RID area_id = area_create ( ) ;
Area2DSW * area = area_owner . get ( area_id ) ;
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ERR_FAIL_COND_V ( ! area , RID ( ) ) ;
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space - > set_default_area ( area ) ;
area - > set_space ( space ) ;
area - > set_priority ( - 1 ) ;
return id ;
} ;
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void Physics2DServerSW : : space_set_active ( RID p_space , bool p_active ) {
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Space2DSW * space = space_owner . get ( p_space ) ;
ERR_FAIL_COND ( ! space ) ;
if ( p_active )
active_spaces . insert ( space ) ;
else
active_spaces . erase ( space ) ;
}
bool Physics2DServerSW : : space_is_active ( RID p_space ) const {
const Space2DSW * space = space_owner . get ( p_space ) ;
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ERR_FAIL_COND_V ( ! space , false ) ;
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return active_spaces . has ( space ) ;
}
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void Physics2DServerSW : : space_set_param ( RID p_space , SpaceParameter p_param , real_t p_value ) {
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Space2DSW * space = space_owner . get ( p_space ) ;
ERR_FAIL_COND ( ! space ) ;
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space - > set_param ( p_param , p_value ) ;
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}
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real_t Physics2DServerSW : : space_get_param ( RID p_space , SpaceParameter p_param ) const {
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const Space2DSW * space = space_owner . get ( p_space ) ;
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ERR_FAIL_COND_V ( ! space , 0 ) ;
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return space - > get_param ( p_param ) ;
}
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void Physics2DServerSW : : space_set_debug_contacts ( RID p_space , int p_max_contacts ) {
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Space2DSW * space = space_owner . get ( p_space ) ;
ERR_FAIL_COND ( ! space ) ;
space - > set_debug_contacts ( p_max_contacts ) ;
}
Vector < Vector2 > Physics2DServerSW : : space_get_contacts ( RID p_space ) const {
Space2DSW * space = space_owner . get ( p_space ) ;
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ERR_FAIL_COND_V ( ! space , Vector < Vector2 > ( ) ) ;
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return space - > get_debug_contacts ( ) ;
}
int Physics2DServerSW : : space_get_contact_count ( RID p_space ) const {
Space2DSW * space = space_owner . get ( p_space ) ;
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ERR_FAIL_COND_V ( ! space , 0 ) ;
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return space - > get_debug_contact_count ( ) ;
}
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Physics2DDirectSpaceState * Physics2DServerSW : : space_get_direct_state ( RID p_space ) {
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Space2DSW * space = space_owner . get ( p_space ) ;
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ERR_FAIL_COND_V ( ! space , NULL ) ;
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ERR_FAIL_COND_V_MSG ( ( using_threads & & ! doing_sync ) | | space - > is_locked ( ) , NULL , " Space state is inaccessible right now, wait for iteration or physics process notification. " ) ;
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return space - > get_direct_state ( ) ;
}
RID Physics2DServerSW : : area_create ( ) {
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Area2DSW * area = memnew ( Area2DSW ) ;
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RID rid = area_owner . make_rid ( area ) ;
area - > set_self ( rid ) ;
return rid ;
} ;
void Physics2DServerSW : : area_set_space ( RID p_area , RID p_space ) {
Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
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Space2DSW * space = NULL ;
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if ( p_space . is_valid ( ) ) {
space = space_owner . get ( p_space ) ;
ERR_FAIL_COND ( ! space ) ;
}
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if ( area - > get_space ( ) = = space )
return ; //pointless
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area - > clear_constraints ( ) ;
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area - > set_space ( space ) ;
} ;
RID Physics2DServerSW : : area_get_space ( RID p_area ) const {
Area2DSW * area = area_owner . get ( p_area ) ;
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ERR_FAIL_COND_V ( ! area , RID ( ) ) ;
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Space2DSW * space = area - > get_space ( ) ;
if ( ! space )
return RID ( ) ;
return space - > get_self ( ) ;
} ;
void Physics2DServerSW : : area_set_space_override_mode ( RID p_area , AreaSpaceOverrideMode p_mode ) {
Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
area - > set_space_override_mode ( p_mode ) ;
}
Physics2DServer : : AreaSpaceOverrideMode Physics2DServerSW : : area_get_space_override_mode ( RID p_area ) const {
const Area2DSW * area = area_owner . get ( p_area ) ;
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ERR_FAIL_COND_V ( ! area , AREA_SPACE_OVERRIDE_DISABLED ) ;
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return area - > get_space_override_mode ( ) ;
}
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void Physics2DServerSW : : area_add_shape ( RID p_area , RID p_shape , const Transform2D & p_transform , bool p_disabled ) {
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Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
Shape2DSW * shape = shape_owner . get ( p_shape ) ;
ERR_FAIL_COND ( ! shape ) ;
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area - > add_shape ( shape , p_transform , p_disabled ) ;
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}
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void Physics2DServerSW : : area_set_shape ( RID p_area , int p_shape_idx , RID p_shape ) {
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Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
Shape2DSW * shape = shape_owner . get ( p_shape ) ;
ERR_FAIL_COND ( ! shape ) ;
ERR_FAIL_COND ( ! shape - > is_configured ( ) ) ;
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area - > set_shape ( p_shape_idx , shape ) ;
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}
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void Physics2DServerSW : : area_set_shape_transform ( RID p_area , int p_shape_idx , const Transform2D & p_transform ) {
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Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
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area - > set_shape_transform ( p_shape_idx , p_transform ) ;
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}
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void Physics2DServerSW : : area_set_shape_disabled ( RID p_area , int p_shape , bool p_disabled ) {
Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
ERR_FAIL_INDEX ( p_shape , area - > get_shape_count ( ) ) ;
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FLUSH_QUERY_CHECK ( area ) ;
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area - > set_shape_as_disabled ( p_shape , p_disabled ) ;
}
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int Physics2DServerSW : : area_get_shape_count ( RID p_area ) const {
Area2DSW * area = area_owner . get ( p_area ) ;
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ERR_FAIL_COND_V ( ! area , - 1 ) ;
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return area - > get_shape_count ( ) ;
}
RID Physics2DServerSW : : area_get_shape ( RID p_area , int p_shape_idx ) const {
Area2DSW * area = area_owner . get ( p_area ) ;
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ERR_FAIL_COND_V ( ! area , RID ( ) ) ;
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Shape2DSW * shape = area - > get_shape ( p_shape_idx ) ;
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ERR_FAIL_COND_V ( ! shape , RID ( ) ) ;
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return shape - > get_self ( ) ;
}
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Transform2D Physics2DServerSW : : area_get_shape_transform ( RID p_area , int p_shape_idx ) const {
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Area2DSW * area = area_owner . get ( p_area ) ;
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ERR_FAIL_COND_V ( ! area , Transform2D ( ) ) ;
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return area - > get_shape_transform ( p_shape_idx ) ;
}
void Physics2DServerSW : : area_remove_shape ( RID p_area , int p_shape_idx ) {
Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
area - > remove_shape ( p_shape_idx ) ;
}
void Physics2DServerSW : : area_clear_shapes ( RID p_area ) {
Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
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while ( area - > get_shape_count ( ) )
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area - > remove_shape ( 0 ) ;
}
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void Physics2DServerSW : : area_attach_object_instance_id ( RID p_area , ObjectID p_id ) {
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if ( space_owner . owns ( p_area ) ) {
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Space2DSW * space = space_owner . get ( p_area ) ;
p_area = space - > get_default_area ( ) - > get_self ( ) ;
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}
Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
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area - > set_instance_id ( p_id ) ;
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}
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ObjectID Physics2DServerSW : : area_get_object_instance_id ( RID p_area ) const {
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if ( space_owner . owns ( p_area ) ) {
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Space2DSW * space = space_owner . get ( p_area ) ;
p_area = space - > get_default_area ( ) - > get_self ( ) ;
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}
Area2DSW * area = area_owner . get ( p_area ) ;
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ERR_FAIL_COND_V ( ! area , 0 ) ;
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return area - > get_instance_id ( ) ;
}
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void Physics2DServerSW : : area_attach_canvas_instance_id ( RID p_area , ObjectID p_id ) {
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if ( space_owner . owns ( p_area ) ) {
Space2DSW * space = space_owner . get ( p_area ) ;
p_area = space - > get_default_area ( ) - > get_self ( ) ;
}
Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
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area - > set_canvas_instance_id ( p_id ) ;
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}
ObjectID Physics2DServerSW : : area_get_canvas_instance_id ( RID p_area ) const {
if ( space_owner . owns ( p_area ) ) {
Space2DSW * space = space_owner . get ( p_area ) ;
p_area = space - > get_default_area ( ) - > get_self ( ) ;
}
Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND_V ( ! area , 0 ) ;
return area - > get_canvas_instance_id ( ) ;
}
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void Physics2DServerSW : : area_set_param ( RID p_area , AreaParameter p_param , const Variant & p_value ) {
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if ( space_owner . owns ( p_area ) ) {
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Space2DSW * space = space_owner . get ( p_area ) ;
p_area = space - > get_default_area ( ) - > get_self ( ) ;
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}
Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
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area - > set_param ( p_param , p_value ) ;
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} ;
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void Physics2DServerSW : : area_set_transform ( RID p_area , const Transform2D & p_transform ) {
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Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
area - > set_transform ( p_transform ) ;
} ;
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Variant Physics2DServerSW : : area_get_param ( RID p_area , AreaParameter p_param ) const {
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if ( space_owner . owns ( p_area ) ) {
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Space2DSW * space = space_owner . get ( p_area ) ;
p_area = space - > get_default_area ( ) - > get_self ( ) ;
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}
Area2DSW * area = area_owner . get ( p_area ) ;
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ERR_FAIL_COND_V ( ! area , Variant ( ) ) ;
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return area - > get_param ( p_param ) ;
} ;
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Transform2D Physics2DServerSW : : area_get_transform ( RID p_area ) const {
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Area2DSW * area = area_owner . get ( p_area ) ;
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ERR_FAIL_COND_V ( ! area , Transform2D ( ) ) ;
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return area - > get_transform ( ) ;
} ;
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void Physics2DServerSW : : area_set_pickable ( RID p_area , bool p_pickable ) {
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Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
area - > set_pickable ( p_pickable ) ;
}
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void Physics2DServerSW : : area_set_monitorable ( RID p_area , bool p_monitorable ) {
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Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
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FLUSH_QUERY_CHECK ( area ) ;
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area - > set_monitorable ( p_monitorable ) ;
}
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void Physics2DServerSW : : area_set_collision_mask ( RID p_area , uint32_t p_mask ) {
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Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
area - > set_collision_mask ( p_mask ) ;
}
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void Physics2DServerSW : : area_set_collision_layer ( RID p_area , uint32_t p_layer ) {
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Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
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area - > set_collision_layer ( p_layer ) ;
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}
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void Physics2DServerSW : : area_set_monitor_callback ( RID p_area , Object * p_receiver , const StringName & p_method ) {
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Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
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area - > set_monitor_callback ( p_receiver ? p_receiver - > get_instance_id ( ) : 0 , p_method ) ;
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}
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void Physics2DServerSW : : area_set_area_monitor_callback ( RID p_area , Object * p_receiver , const StringName & p_method ) {
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Area2DSW * area = area_owner . get ( p_area ) ;
ERR_FAIL_COND ( ! area ) ;
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area - > set_area_monitor_callback ( p_receiver ? p_receiver - > get_instance_id ( ) : 0 , p_method ) ;
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}
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/* BODY API */
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RID Physics2DServerSW : : body_create ( ) {
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Body2DSW * body = memnew ( Body2DSW ) ;
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RID rid = body_owner . make_rid ( body ) ;
body - > set_self ( rid ) ;
return rid ;
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}
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void Physics2DServerSW : : body_set_space ( RID p_body , RID p_space ) {
Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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Space2DSW * space = NULL ;
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if ( p_space . is_valid ( ) ) {
space = space_owner . get ( p_space ) ;
ERR_FAIL_COND ( ! space ) ;
}
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if ( body - > get_space ( ) = = space )
return ; //pointless
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body - > clear_constraint_map ( ) ;
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body - > set_space ( space ) ;
} ;
RID Physics2DServerSW : : body_get_space ( RID p_body ) const {
Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , RID ( ) ) ;
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Space2DSW * space = body - > get_space ( ) ;
if ( ! space )
return RID ( ) ;
return space - > get_self ( ) ;
} ;
void Physics2DServerSW : : body_set_mode ( RID p_body , BodyMode p_mode ) {
Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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FLUSH_QUERY_CHECK ( body ) ;
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body - > set_mode ( p_mode ) ;
} ;
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Physics2DServer : : BodyMode Physics2DServerSW : : body_get_mode ( RID p_body ) const {
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Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , BODY_MODE_STATIC ) ;
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return body - > get_mode ( ) ;
} ;
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void Physics2DServerSW : : body_add_shape ( RID p_body , RID p_shape , const Transform2D & p_transform , bool p_disabled ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
Shape2DSW * shape = shape_owner . get ( p_shape ) ;
ERR_FAIL_COND ( ! shape ) ;
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body - > add_shape ( shape , p_transform , p_disabled ) ;
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}
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void Physics2DServerSW : : body_set_shape ( RID p_body , int p_shape_idx , RID p_shape ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
Shape2DSW * shape = shape_owner . get ( p_shape ) ;
ERR_FAIL_COND ( ! shape ) ;
ERR_FAIL_COND ( ! shape - > is_configured ( ) ) ;
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body - > set_shape ( p_shape_idx , shape ) ;
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}
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void Physics2DServerSW : : body_set_shape_transform ( RID p_body , int p_shape_idx , const Transform2D & p_transform ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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body - > set_shape_transform ( p_shape_idx , p_transform ) ;
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}
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void Physics2DServerSW : : body_set_shape_metadata ( RID p_body , int p_shape_idx , const Variant & p_metadata ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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body - > set_shape_metadata ( p_shape_idx , p_metadata ) ;
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}
Variant Physics2DServerSW : : body_get_shape_metadata ( RID p_body , int p_shape_idx ) const {
Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , Variant ( ) ) ;
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return body - > get_shape_metadata ( p_shape_idx ) ;
}
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int Physics2DServerSW : : body_get_shape_count ( RID p_body ) const {
Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , - 1 ) ;
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return body - > get_shape_count ( ) ;
}
RID Physics2DServerSW : : body_get_shape ( RID p_body , int p_shape_idx ) const {
Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , RID ( ) ) ;
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Shape2DSW * shape = body - > get_shape ( p_shape_idx ) ;
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ERR_FAIL_COND_V ( ! shape , RID ( ) ) ;
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return shape - > get_self ( ) ;
}
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Transform2D Physics2DServerSW : : body_get_shape_transform ( RID p_body , int p_shape_idx ) const {
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Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , Transform2D ( ) ) ;
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return body - > get_shape_transform ( p_shape_idx ) ;
}
void Physics2DServerSW : : body_remove_shape ( RID p_body , int p_shape_idx ) {
Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
body - > remove_shape ( p_shape_idx ) ;
}
void Physics2DServerSW : : body_clear_shapes ( RID p_body ) {
Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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while ( body - > get_shape_count ( ) )
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body - > remove_shape ( 0 ) ;
}
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void Physics2DServerSW : : body_set_shape_disabled ( RID p_body , int p_shape_idx , bool p_disabled ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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ERR_FAIL_INDEX ( p_shape_idx , body - > get_shape_count ( ) ) ;
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FLUSH_QUERY_CHECK ( body ) ;
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body - > set_shape_as_disabled ( p_shape_idx , p_disabled ) ;
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}
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void Physics2DServerSW : : body_set_shape_as_one_way_collision ( RID p_body , int p_shape_idx , bool p_enable , float p_margin ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
ERR_FAIL_INDEX ( p_shape_idx , body - > get_shape_count ( ) ) ;
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FLUSH_QUERY_CHECK ( body ) ;
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body - > set_shape_as_one_way_collision ( p_shape_idx , p_enable , p_margin ) ;
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}
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void Physics2DServerSW : : body_set_continuous_collision_detection_mode ( RID p_body , CCDMode p_mode ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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body - > set_continuous_collision_detection_mode ( p_mode ) ;
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}
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Physics2DServerSW : : CCDMode Physics2DServerSW : : body_get_continuous_collision_detection_mode ( RID p_body ) const {
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const Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , CCD_MODE_DISABLED ) ;
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return body - > get_continuous_collision_detection_mode ( ) ;
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}
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void Physics2DServerSW : : body_attach_object_instance_id ( RID p_body , uint32_t p_id ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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body - > set_instance_id ( p_id ) ;
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} ;
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uint32_t Physics2DServerSW : : body_get_object_instance_id ( RID p_body ) const {
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Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , 0 ) ;
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return body - > get_instance_id ( ) ;
} ;
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void Physics2DServerSW : : body_attach_canvas_instance_id ( RID p_body , uint32_t p_id ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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body - > set_canvas_instance_id ( p_id ) ;
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} ;
uint32_t Physics2DServerSW : : body_get_canvas_instance_id ( RID p_body ) const {
Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND_V ( ! body , 0 ) ;
return body - > get_canvas_instance_id ( ) ;
} ;
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void Physics2DServerSW : : body_set_collision_layer ( RID p_body , uint32_t p_layer ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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body - > set_collision_layer ( p_layer ) ;
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} ;
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uint32_t Physics2DServerSW : : body_get_collision_layer ( RID p_body ) const {
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Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , 0 ) ;
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return body - > get_collision_layer ( ) ;
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} ;
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void Physics2DServerSW : : body_set_collision_mask ( RID p_body , uint32_t p_mask ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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body - > set_collision_mask ( p_mask ) ;
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} ;
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uint32_t Physics2DServerSW : : body_get_collision_mask ( RID p_body ) const {
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Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , 0 ) ;
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return body - > get_collision_mask ( ) ;
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} ;
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void Physics2DServerSW : : body_set_param ( RID p_body , BodyParameter p_param , real_t p_value ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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body - > set_param ( p_param , p_value ) ;
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} ;
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real_t Physics2DServerSW : : body_get_param ( RID p_body , BodyParameter p_param ) const {
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Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , 0 ) ;
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return body - > get_param ( p_param ) ;
} ;
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void Physics2DServerSW : : body_set_state ( RID p_body , BodyState p_state , const Variant & p_variant ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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body - > set_state ( p_state , p_variant ) ;
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} ;
Variant Physics2DServerSW : : body_get_state ( RID p_body , BodyState p_state ) const {
Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , Variant ( ) ) ;
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return body - > get_state ( p_state ) ;
} ;
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void Physics2DServerSW : : body_set_applied_force ( RID p_body , const Vector2 & p_force ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
body - > set_applied_force ( p_force ) ;
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body - > wakeup ( ) ;
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} ;
Vector2 Physics2DServerSW : : body_get_applied_force ( RID p_body ) const {
Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , Vector2 ( ) ) ;
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return body - > get_applied_force ( ) ;
} ;
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void Physics2DServerSW : : body_set_applied_torque ( RID p_body , real_t p_torque ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
body - > set_applied_torque ( p_torque ) ;
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body - > wakeup ( ) ;
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} ;
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real_t Physics2DServerSW : : body_get_applied_torque ( RID p_body ) const {
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Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , 0 ) ;
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return body - > get_applied_torque ( ) ;
} ;
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void Physics2DServerSW : : body_apply_central_impulse ( RID p_body , const Vector2 & p_impulse ) {
Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
body - > apply_central_impulse ( p_impulse ) ;
body - > wakeup ( ) ;
}
void Physics2DServerSW : : body_apply_torque_impulse ( RID p_body , real_t p_torque ) {
Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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_update_shapes ( ) ;
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body - > apply_torque_impulse ( p_torque ) ;
}
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void Physics2DServerSW : : body_apply_impulse ( RID p_body , const Vector2 & p_pos , const Vector2 & p_impulse ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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_update_shapes ( ) ;
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body - > apply_impulse ( p_pos , p_impulse ) ;
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body - > wakeup ( ) ;
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} ;
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void Physics2DServerSW : : body_add_central_force ( RID p_body , const Vector2 & p_force ) {
Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
body - > add_central_force ( p_force ) ;
body - > wakeup ( ) ;
} ;
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void Physics2DServerSW : : body_add_force ( RID p_body , const Vector2 & p_offset , const Vector2 & p_force ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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body - > add_force ( p_offset , p_force ) ;
body - > wakeup ( ) ;
} ;
void Physics2DServerSW : : body_add_torque ( RID p_body , real_t p_torque ) {
Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
body - > add_torque ( p_torque ) ;
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body - > wakeup ( ) ;
} ;
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void Physics2DServerSW : : body_set_axis_velocity ( RID p_body , const Vector2 & p_axis_velocity ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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_update_shapes ( ) ;
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Vector2 v = body - > get_linear_velocity ( ) ;
Vector2 axis = p_axis_velocity . normalized ( ) ;
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v - = axis * axis . dot ( v ) ;
v + = p_axis_velocity ;
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body - > set_linear_velocity ( v ) ;
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body - > wakeup ( ) ;
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} ;
void Physics2DServerSW : : body_add_collision_exception ( RID p_body , RID p_body_b ) {
Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
body - > add_exception ( p_body_b ) ;
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body - > wakeup ( ) ;
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} ;
void Physics2DServerSW : : body_remove_collision_exception ( RID p_body , RID p_body_b ) {
Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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body - > remove_exception ( p_body_b ) ;
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body - > wakeup ( ) ;
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} ;
void Physics2DServerSW : : body_get_collision_exceptions ( RID p_body , List < RID > * p_exceptions ) {
Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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for ( int i = 0 ; i < body - > get_exceptions ( ) . size ( ) ; i + + ) {
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p_exceptions - > push_back ( body - > get_exceptions ( ) [ i ] ) ;
}
} ;
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void Physics2DServerSW : : body_set_contacts_reported_depth_threshold ( RID p_body , real_t p_threshold ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
} ;
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real_t Physics2DServerSW : : body_get_contacts_reported_depth_threshold ( RID p_body ) const {
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Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , 0 ) ;
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return 0 ;
} ;
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void Physics2DServerSW : : body_set_omit_force_integration ( RID p_body , bool p_omit ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
body - > set_omit_force_integration ( p_omit ) ;
} ;
bool Physics2DServerSW : : body_is_omitting_force_integration ( RID p_body ) const {
Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , false ) ;
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return body - > get_omit_force_integration ( ) ;
} ;
void Physics2DServerSW : : body_set_max_contacts_reported ( RID p_body , int p_contacts ) {
Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
body - > set_max_contacts_reported ( p_contacts ) ;
}
int Physics2DServerSW : : body_get_max_contacts_reported ( RID p_body ) const {
Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , - 1 ) ;
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return body - > get_max_contacts_reported ( ) ;
}
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void Physics2DServerSW : : body_set_force_integration_callback ( RID p_body , Object * p_receiver , const StringName & p_method , const Variant & p_udata ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
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body - > set_force_integration_callback ( p_receiver ? p_receiver - > get_instance_id ( ) : ObjectID ( 0 ) , p_method , p_udata ) ;
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}
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bool Physics2DServerSW : : body_collide_shape ( RID p_body , int p_body_shape , RID p_shape , const Transform2D & p_shape_xform , const Vector2 & p_motion , Vector2 * r_results , int p_result_max , int & r_result_count ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , false ) ;
ERR_FAIL_INDEX_V ( p_body_shape , body - > get_shape_count ( ) , false ) ;
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return shape_collide ( body - > get_shape ( p_body_shape ) - > get_self ( ) , body - > get_transform ( ) * body - > get_shape_transform ( p_body_shape ) , Vector2 ( ) , p_shape , p_shape_xform , p_motion , r_results , p_result_max , r_result_count ) ;
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}
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void Physics2DServerSW : : body_set_pickable ( RID p_body , bool p_pickable ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND ( ! body ) ;
body - > set_pickable ( p_pickable ) ;
}
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bool Physics2DServerSW : : body_test_motion ( RID p_body , const Transform2D & p_from , const Vector2 & p_motion , bool p_infinite_inertia , real_t p_margin , MotionResult * r_result , bool p_exclude_raycast_shapes ) {
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Body2DSW * body = body_owner . get ( p_body ) ;
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ERR_FAIL_COND_V ( ! body , false ) ;
ERR_FAIL_COND_V ( ! body - > get_space ( ) , false ) ;
ERR_FAIL_COND_V ( body - > get_space ( ) - > is_locked ( ) , false ) ;
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_update_shapes ( ) ;
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return body - > get_space ( ) - > test_body_motion ( body , p_from , p_motion , p_infinite_inertia , p_margin , r_result , p_exclude_raycast_shapes ) ;
}
int Physics2DServerSW : : body_test_ray_separation ( RID p_body , const Transform2D & p_transform , bool p_infinite_inertia , Vector2 & r_recover_motion , SeparationResult * r_results , int p_result_max , float p_margin ) {
Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND_V ( ! body , false ) ;
ERR_FAIL_COND_V ( ! body - > get_space ( ) , false ) ;
ERR_FAIL_COND_V ( body - > get_space ( ) - > is_locked ( ) , false ) ;
return body - > get_space ( ) - > test_body_ray_separation ( body , p_transform , p_infinite_inertia , r_recover_motion , r_results , p_result_max , p_margin ) ;
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}
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Physics2DDirectBodyState * Physics2DServerSW : : body_get_direct_state ( RID p_body ) {
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ERR_FAIL_COND_V_MSG ( ( using_threads & & ! doing_sync ) , NULL , " Body state is inaccessible right now, wait for iteration or physics process notification. " ) ;
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if ( ! body_owner . owns ( p_body ) )
return NULL ;
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Body2DSW * body = body_owner . get ( p_body ) ;
ERR_FAIL_COND_V ( ! body , NULL ) ;
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ERR_FAIL_COND_V ( ! body - > get_space ( ) , NULL ) ;
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ERR_FAIL_COND_V_MSG ( body - > get_space ( ) - > is_locked ( ) , NULL , " Body state is inaccessible right now, wait for iteration or physics process notification. " ) ;
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direct_state - > body = body ;
return direct_state ;
}
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/* JOINT API */
void Physics2DServerSW : : joint_set_param ( RID p_joint , JointParam p_param , real_t p_value ) {
Joint2DSW * joint = joint_owner . get ( p_joint ) ;
ERR_FAIL_COND ( ! joint ) ;
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switch ( p_param ) {
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case JOINT_PARAM_BIAS : joint - > set_bias ( p_value ) ; break ;
case JOINT_PARAM_MAX_BIAS : joint - > set_max_bias ( p_value ) ; break ;
case JOINT_PARAM_MAX_FORCE : joint - > set_max_force ( p_value ) ; break ;
}
}
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real_t Physics2DServerSW : : joint_get_param ( RID p_joint , JointParam p_param ) const {
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const Joint2DSW * joint = joint_owner . get ( p_joint ) ;
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ERR_FAIL_COND_V ( ! joint , - 1 ) ;
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switch ( p_param ) {
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case JOINT_PARAM_BIAS : return joint - > get_bias ( ) ; break ;
case JOINT_PARAM_MAX_BIAS : return joint - > get_max_bias ( ) ; break ;
case JOINT_PARAM_MAX_FORCE : return joint - > get_max_force ( ) ; break ;
}
return 0 ;
}
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void Physics2DServerSW : : joint_disable_collisions_between_bodies ( RID p_joint , const bool p_disable ) {
Joint2DSW * joint = joint_owner . get ( p_joint ) ;
ERR_FAIL_COND ( ! joint ) ;
joint - > disable_collisions_between_bodies ( p_disable ) ;
if ( 2 = = joint - > get_body_count ( ) ) {
Body2DSW * body_a = * joint - > get_body_ptr ( ) ;
Body2DSW * body_b = * ( joint - > get_body_ptr ( ) + 1 ) ;
if ( p_disable ) {
body_add_collision_exception ( body_a - > get_self ( ) , body_b - > get_self ( ) ) ;
body_add_collision_exception ( body_b - > get_self ( ) , body_a - > get_self ( ) ) ;
} else {
body_remove_collision_exception ( body_a - > get_self ( ) , body_b - > get_self ( ) ) ;
body_remove_collision_exception ( body_b - > get_self ( ) , body_a - > get_self ( ) ) ;
}
}
}
bool Physics2DServerSW : : joint_is_disabled_collisions_between_bodies ( RID p_joint ) const {
const Joint2DSW * joint = joint_owner . get ( p_joint ) ;
ERR_FAIL_COND_V ( ! joint , true ) ;
return joint - > is_disabled_collisions_between_bodies ( ) ;
}
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RID Physics2DServerSW : : pin_joint_create ( const Vector2 & p_pos , RID p_body_a , RID p_body_b ) {
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Body2DSW * A = body_owner . get ( p_body_a ) ;
ERR_FAIL_COND_V ( ! A , RID ( ) ) ;
Body2DSW * B = NULL ;
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if ( body_owner . owns ( p_body_b ) ) {
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B = body_owner . get ( p_body_b ) ;
ERR_FAIL_COND_V ( ! B , RID ( ) ) ;
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}
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Joint2DSW * joint = memnew ( PinJoint2DSW ( p_pos , A , B ) ) ;
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RID self = joint_owner . make_rid ( joint ) ;
joint - > set_self ( self ) ;
return self ;
}
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RID Physics2DServerSW : : groove_joint_create ( const Vector2 & p_a_groove1 , const Vector2 & p_a_groove2 , const Vector2 & p_b_anchor , RID p_body_a , RID p_body_b ) {
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Body2DSW * A = body_owner . get ( p_body_a ) ;
ERR_FAIL_COND_V ( ! A , RID ( ) ) ;
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Body2DSW * B = body_owner . get ( p_body_b ) ;
ERR_FAIL_COND_V ( ! B , RID ( ) ) ;
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Joint2DSW * joint = memnew ( GrooveJoint2DSW ( p_a_groove1 , p_a_groove2 , p_b_anchor , A , B ) ) ;
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RID self = joint_owner . make_rid ( joint ) ;
joint - > set_self ( self ) ;
return self ;
}
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RID Physics2DServerSW : : damped_spring_joint_create ( const Vector2 & p_anchor_a , const Vector2 & p_anchor_b , RID p_body_a , RID p_body_b ) {
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Body2DSW * A = body_owner . get ( p_body_a ) ;
ERR_FAIL_COND_V ( ! A , RID ( ) ) ;
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Body2DSW * B = body_owner . get ( p_body_b ) ;
ERR_FAIL_COND_V ( ! B , RID ( ) ) ;
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Joint2DSW * joint = memnew ( DampedSpringJoint2DSW ( p_anchor_a , p_anchor_b , A , B ) ) ;
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RID self = joint_owner . make_rid ( joint ) ;
joint - > set_self ( self ) ;
return self ;
}
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void Physics2DServerSW : : pin_joint_set_param ( RID p_joint , PinJointParam p_param , real_t p_value ) {
Joint2DSW * j = joint_owner . get ( p_joint ) ;
ERR_FAIL_COND ( ! j ) ;
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ERR_FAIL_COND ( j - > get_type ( ) ! = JOINT_PIN ) ;
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PinJoint2DSW * pin_joint = static_cast < PinJoint2DSW * > ( j ) ;
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pin_joint - > set_param ( p_param , p_value ) ;
}
real_t Physics2DServerSW : : pin_joint_get_param ( RID p_joint , PinJointParam p_param ) const {
Joint2DSW * j = joint_owner . get ( p_joint ) ;
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ERR_FAIL_COND_V ( ! j , 0 ) ;
ERR_FAIL_COND_V ( j - > get_type ( ) ! = JOINT_PIN , 0 ) ;
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PinJoint2DSW * pin_joint = static_cast < PinJoint2DSW * > ( j ) ;
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return pin_joint - > get_param ( p_param ) ;
}
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void Physics2DServerSW : : damped_string_joint_set_param ( RID p_joint , DampedStringParam p_param , real_t p_value ) {
Joint2DSW * j = joint_owner . get ( p_joint ) ;
ERR_FAIL_COND ( ! j ) ;
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ERR_FAIL_COND ( j - > get_type ( ) ! = JOINT_DAMPED_SPRING ) ;
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DampedSpringJoint2DSW * dsj = static_cast < DampedSpringJoint2DSW * > ( j ) ;
dsj - > set_param ( p_param , p_value ) ;
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}
real_t Physics2DServerSW : : damped_string_joint_get_param ( RID p_joint , DampedStringParam p_param ) const {
Joint2DSW * j = joint_owner . get ( p_joint ) ;
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ERR_FAIL_COND_V ( ! j , 0 ) ;
ERR_FAIL_COND_V ( j - > get_type ( ) ! = JOINT_DAMPED_SPRING , 0 ) ;
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DampedSpringJoint2DSW * dsj = static_cast < DampedSpringJoint2DSW * > ( j ) ;
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return dsj - > get_param ( p_param ) ;
}
Physics2DServer : : JointType Physics2DServerSW : : joint_get_type ( RID p_joint ) const {
Joint2DSW * joint = joint_owner . get ( p_joint ) ;
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ERR_FAIL_COND_V ( ! joint , JOINT_PIN ) ;
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return joint - > get_type ( ) ;
}
void Physics2DServerSW : : free ( RID p_rid ) {
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_update_shapes ( ) ; // just in case
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if ( shape_owner . owns ( p_rid ) ) {
Shape2DSW * shape = shape_owner . get ( p_rid ) ;
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while ( shape - > get_owners ( ) . size ( ) ) {
ShapeOwner2DSW * so = shape - > get_owners ( ) . front ( ) - > key ( ) ;
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so - > remove_shape ( shape ) ;
}
shape_owner . free ( p_rid ) ;
memdelete ( shape ) ;
} else if ( body_owner . owns ( p_rid ) ) {
Body2DSW * body = body_owner . get ( p_rid ) ;
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/*
if ( body - > get_state_query ( ) )
_clear_query ( body - > get_state_query ( ) ) ;
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if ( body - > get_direct_state_query ( ) )
_clear_query ( body - > get_direct_state_query ( ) ) ;
*/
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body_set_space ( p_rid , RID ( ) ) ;
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while ( body - > get_shape_count ( ) ) {
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body - > remove_shape ( 0 ) ;
}
body_owner . free ( p_rid ) ;
memdelete ( body ) ;
} else if ( area_owner . owns ( p_rid ) ) {
Area2DSW * area = area_owner . get ( p_rid ) ;
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/*
if ( area - > get_monitor_query ( ) )
_clear_query ( area - > get_monitor_query ( ) ) ;
*/
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area - > set_space ( NULL ) ;
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while ( area - > get_shape_count ( ) ) {
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area - > remove_shape ( 0 ) ;
}
area_owner . free ( p_rid ) ;
memdelete ( area ) ;
} else if ( space_owner . owns ( p_rid ) ) {
Space2DSW * space = space_owner . get ( p_rid ) ;
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while ( space - > get_objects ( ) . size ( ) ) {
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CollisionObject2DSW * co = ( CollisionObject2DSW * ) space - > get_objects ( ) . front ( ) - > get ( ) ;
co - > set_space ( NULL ) ;
}
active_spaces . erase ( space ) ;
free ( space - > get_default_area ( ) - > get_self ( ) ) ;
space_owner . free ( p_rid ) ;
memdelete ( space ) ;
} else if ( joint_owner . owns ( p_rid ) ) {
Joint2DSW * joint = joint_owner . get ( p_rid ) ;
joint_owner . free ( p_rid ) ;
memdelete ( joint ) ;
} else {
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ERR_FAIL_MSG ( " Invalid ID. " ) ;
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}
} ;
void Physics2DServerSW : : set_active ( bool p_active ) {
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active = p_active ;
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} ;
void Physics2DServerSW : : init ( ) {
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doing_sync = false ;
last_step = 0.001 ;
iterations = 8 ; // 8?
stepper = memnew ( Step2DSW ) ;
direct_state = memnew ( Physics2DDirectBodyStateSW ) ;
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} ;
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void Physics2DServerSW : : step ( real_t p_step ) {
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if ( ! active )
return ;
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_update_shapes ( ) ;
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doing_sync = false ;
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last_step = p_step ;
Physics2DDirectBodyStateSW : : singleton - > step = p_step ;
island_count = 0 ;
active_objects = 0 ;
collision_pairs = 0 ;
for ( Set < const Space2DSW * > : : Element * E = active_spaces . front ( ) ; E ; E = E - > next ( ) ) {
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stepper - > step ( ( Space2DSW * ) E - > get ( ) , p_step , iterations ) ;
island_count + = E - > get ( ) - > get_island_count ( ) ;
active_objects + = E - > get ( ) - > get_active_objects ( ) ;
collision_pairs + = E - > get ( ) - > get_collision_pairs ( ) ;
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}
} ;
void Physics2DServerSW : : sync ( ) {
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doing_sync = true ;
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} ;
void Physics2DServerSW : : flush_queries ( ) {
if ( ! active )
return ;
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flushing_queries = true ;
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uint64_t time_beg = OS : : get_singleton ( ) - > get_ticks_usec ( ) ;
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for ( Set < const Space2DSW * > : : Element * E = active_spaces . front ( ) ; E ; E = E - > next ( ) ) {
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Space2DSW * space = ( Space2DSW * ) E - > get ( ) ;
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space - > call_queries ( ) ;
}
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flushing_queries = false ;
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if ( ScriptDebugger : : get_singleton ( ) & & ScriptDebugger : : get_singleton ( ) - > is_profiling ( ) ) {
uint64_t total_time [ Space2DSW : : ELAPSED_TIME_MAX ] ;
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static const char * time_name [ Space2DSW : : ELAPSED_TIME_MAX ] = {
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" integrate_forces " ,
" generate_islands " ,
" setup_constraints " ,
" solve_constraints " ,
" integrate_velocities "
} ;
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for ( int i = 0 ; i < Space2DSW : : ELAPSED_TIME_MAX ; i + + ) {
total_time [ i ] = 0 ;
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}
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for ( Set < const Space2DSW * > : : Element * E = active_spaces . front ( ) ; E ; E = E - > next ( ) ) {
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for ( int i = 0 ; i < Space2DSW : : ELAPSED_TIME_MAX ; i + + ) {
total_time [ i ] + = E - > get ( ) - > get_elapsed_time ( Space2DSW : : ElapsedTime ( i ) ) ;
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}
}
Array values ;
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values . resize ( Space2DSW : : ELAPSED_TIME_MAX * 2 ) ;
for ( int i = 0 ; i < Space2DSW : : ELAPSED_TIME_MAX ; i + + ) {
values [ i * 2 + 0 ] = time_name [ i ] ;
values [ i * 2 + 1 ] = USEC_TO_SEC ( total_time [ i ] ) ;
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}
values . push_back ( " flush_queries " ) ;
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values . push_back ( USEC_TO_SEC ( OS : : get_singleton ( ) - > get_ticks_usec ( ) - time_beg ) ) ;
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ScriptDebugger : : get_singleton ( ) - > add_profiling_frame_data ( " physics_2d " , values ) ;
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}
}
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void Physics2DServerSW : : end_sync ( ) {
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doing_sync = false ;
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}
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void Physics2DServerSW : : finish ( ) {
memdelete ( stepper ) ;
memdelete ( direct_state ) ;
} ;
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void Physics2DServerSW : : _update_shapes ( ) {
while ( pending_shape_update_list . first ( ) ) {
pending_shape_update_list . first ( ) - > self ( ) - > _shape_changed ( ) ;
pending_shape_update_list . remove ( pending_shape_update_list . first ( ) ) ;
}
}
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int Physics2DServerSW : : get_process_info ( ProcessInfo p_info ) {
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switch ( p_info ) {
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case INFO_ACTIVE_OBJECTS : {
return active_objects ;
} break ;
case INFO_COLLISION_PAIRS : {
return collision_pairs ;
} break ;
case INFO_ISLAND_COUNT : {
return island_count ;
} break ;
}
return 0 ;
}
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Physics2DServerSW * Physics2DServerSW : : singletonsw = NULL ;
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Physics2DServerSW : : Physics2DServerSW ( ) {
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singletonsw = this ;
BroadPhase2DSW : : create_func = BroadPhase2DHashGrid : : _create ;
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//BroadPhase2DSW::create_func=BroadPhase2DBasic::_create;
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active = true ;
island_count = 0 ;
active_objects = 0 ;
collision_pairs = 0 ;
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using_threads = int ( ProjectSettings : : get_singleton ( ) - > get ( " physics/2d/thread_model " ) ) = = 2 ;
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flushing_queries = false ;
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} ;
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Physics2DServerSW : : ~ Physics2DServerSW ( ) {
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} ;