104 lines
3.4 KiB
C++
104 lines
3.4 KiB
C++
|
/*
|
||
|
Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#ifndef B3_CONVEX_HULL_COMPUTER_H
|
||
|
#define B3_CONVEX_HULL_COMPUTER_H
|
||
|
|
||
|
#include "Bullet3Common/b3Vector3.h"
|
||
|
#include "Bullet3Common/b3AlignedObjectArray.h"
|
||
|
|
||
|
/// Convex hull implementation based on Preparata and Hong
|
||
|
/// See http://code.google.com/p/bullet/issues/detail?id=275
|
||
|
/// Ole Kniemeyer, MAXON Computer GmbH
|
||
|
class b3ConvexHullComputer
|
||
|
{
|
||
|
private:
|
||
|
b3Scalar compute(const void* coords, bool doubleCoords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp);
|
||
|
|
||
|
public:
|
||
|
|
||
|
class Edge
|
||
|
{
|
||
|
private:
|
||
|
int next;
|
||
|
int reverse;
|
||
|
int targetVertex;
|
||
|
|
||
|
friend class b3ConvexHullComputer;
|
||
|
|
||
|
public:
|
||
|
int getSourceVertex() const
|
||
|
{
|
||
|
return (this + reverse)->targetVertex;
|
||
|
}
|
||
|
|
||
|
int getTargetVertex() const
|
||
|
{
|
||
|
return targetVertex;
|
||
|
}
|
||
|
|
||
|
const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex
|
||
|
{
|
||
|
return this + next;
|
||
|
}
|
||
|
|
||
|
const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face
|
||
|
{
|
||
|
return (this + reverse)->getNextEdgeOfVertex();
|
||
|
}
|
||
|
|
||
|
const Edge* getReverseEdge() const
|
||
|
{
|
||
|
return this + reverse;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
// Vertices of the output hull
|
||
|
b3AlignedObjectArray<b3Vector3> vertices;
|
||
|
|
||
|
// Edges of the output hull
|
||
|
b3AlignedObjectArray<Edge> edges;
|
||
|
|
||
|
// Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
|
||
|
b3AlignedObjectArray<int> faces;
|
||
|
|
||
|
/*
|
||
|
Compute convex hull of "count" vertices stored in "coords". "stride" is the difference in bytes
|
||
|
between the addresses of consecutive vertices. If "shrink" is positive, the convex hull is shrunken
|
||
|
by that amount (each face is moved by "shrink" length units towards the center along its normal).
|
||
|
If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius"
|
||
|
is the minimum distance of a face to the center of the convex hull.
|
||
|
|
||
|
The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large
|
||
|
that the resulting convex hull is empty.
|
||
|
|
||
|
The output convex hull can be found in the member variables "vertices", "edges", "faces".
|
||
|
*/
|
||
|
b3Scalar compute(const float* coords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp)
|
||
|
{
|
||
|
return compute(coords, false, stride, count, shrink, shrinkClamp);
|
||
|
}
|
||
|
|
||
|
// same as above, but double precision
|
||
|
b3Scalar compute(const double* coords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp)
|
||
|
{
|
||
|
return compute(coords, true, stride, count, shrink, shrinkClamp);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif //B3_CONVEX_HULL_COMPUTER_H
|
||
|
|