virtualx-engine/core/input/SCsub

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#!/usr/bin/env python
Import("env")
import input_builders
# Order matters here. Higher index controller database files write on top of lower index database files.
controller_databases = [
"gamecontrollerdb.txt",
"godotcontrollerdb.txt",
]
gensource = env.CommandNoCache(
"default_controller_mappings.gen.cpp",
controller_databases,
env.Run(input_builders.make_default_controller_mappings),
)
env.add_source_files(env.core_sources, "*.cpp")
env.add_source_files(env.core_sources, gensource)