219 lines
11 KiB
C++
219 lines
11 KiB
C++
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/*************************************************************************/
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/* navigation_2d_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "servers/navigation_2d_server.h"
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#include "core/math/transform.h"
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#include "core/math/transform_2d.h"
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#include "servers/navigation_server.h"
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/**
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@author AndreaCatania
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*/
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Navigation2DServer *Navigation2DServer::singleton = NULL;
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#define FORWARD_0_C(FUNC_NAME) \
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Navigation2DServer::FUNC_NAME() \
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const { \
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return NavigationServer::get_singleton()->FUNC_NAME(); \
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}
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#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \
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Navigation2DServer::FUNC_NAME(T_0 D_0) { \
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return NavigationServer::get_singleton_mut()->FUNC_NAME(CONV_0(D_0)); \
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}
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#define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \
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Navigation2DServer::FUNC_NAME(T_0 D_0) \
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const { \
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return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
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}
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#define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
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Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1) \
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const { \
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return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
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}
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#define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
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Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
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const { \
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return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3))); \
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}
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#define FORWARD_4_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
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Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
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const { \
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return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
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}
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RID rid_to_rid(const RID d) {
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return d;
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}
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bool bool_to_bool(const bool d) {
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return d;
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}
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int int_to_int(const int d) {
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return d;
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}
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real_t real_to_real(const real_t d) {
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return d;
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}
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Vector3 v2_to_v3(const Vector2 d) {
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return Vector3(d.x, 0.0, d.y);
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}
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Vector2 v3_to_v2(const Vector3 &d) {
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return Vector2(d.x, d.z);
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}
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Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
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Vector<Vector2> nd;
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nd.resize(d.size());
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for (int i(0); i < nd.size(); i++) {
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nd.write[i] = v3_to_v2(d[i]);
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}
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return nd;
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}
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Transform trf2_to_trf3(const Transform2D &d) {
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Vector3 o(v2_to_v3(d.get_origin()));
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Basis b;
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b.rotate(Vector3(0, 1, 0), d.get_rotation());
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return Transform(b, o);
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}
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Object *obj_to_obj(Object *d) {
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return d;
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}
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StringName sn_to_sn(StringName &d) {
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return d;
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}
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Variant var_to_var(Variant &d) {
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return d;
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}
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Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
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if (d.is_valid()) {
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return d->get_mesh();
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} else {
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return Ref<NavigationMesh>();
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}
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}
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void Navigation2DServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("map_create"), &Navigation2DServer::map_create);
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ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &Navigation2DServer::map_set_active);
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ClassDB::bind_method(D_METHOD("map_is_active", "nap"), &Navigation2DServer::map_is_active);
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ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &Navigation2DServer::map_set_cell_size);
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ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &Navigation2DServer::map_get_cell_size);
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ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &Navigation2DServer::map_set_edge_connection_margin);
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ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &Navigation2DServer::map_get_edge_connection_margin);
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ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &Navigation2DServer::map_get_path);
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ClassDB::bind_method(D_METHOD("region_create"), &Navigation2DServer::region_create);
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ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &Navigation2DServer::region_set_map);
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ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &Navigation2DServer::region_set_transform);
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ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &Navigation2DServer::region_set_navpoly);
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ClassDB::bind_method(D_METHOD("agent_create"), &Navigation2DServer::agent_create);
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ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &Navigation2DServer::agent_set_map);
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ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &Navigation2DServer::agent_set_neighbor_dist);
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ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &Navigation2DServer::agent_set_max_neighbors);
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ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &Navigation2DServer::agent_set_time_horizon);
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ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &Navigation2DServer::agent_set_radius);
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ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &Navigation2DServer::agent_set_max_speed);
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ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &Navigation2DServer::agent_set_velocity);
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ClassDB::bind_method(D_METHOD("agent_set_velocity_target", "agent", "target_velocity"), &Navigation2DServer::agent_set_target_velocity);
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ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &Navigation2DServer::agent_set_position);
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ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &Navigation2DServer::agent_is_map_changed);
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ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &Navigation2DServer::agent_set_callback, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("free", "object"), &Navigation2DServer::free);
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}
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Navigation2DServer::Navigation2DServer() {
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singleton = this;
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}
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Navigation2DServer::~Navigation2DServer() {
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singleton = NULL;
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}
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RID FORWARD_0_C(map_create);
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void FORWARD_2_C(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool);
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bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid);
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void FORWARD_2_C(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
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real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
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void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
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real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid);
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Vector<Vector2> FORWARD_4_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool);
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RID FORWARD_0_C(region_create);
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void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
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void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
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void Navigation2DServer::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const {
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NavigationServer::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh));
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}
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RID Navigation2DServer::agent_create() const {
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RID agent = NavigationServer::get_singleton()->agent_create();
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NavigationServer::get_singleton()->agent_set_ignore_y(agent, true);
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return agent;
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}
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void FORWARD_2_C(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid);
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void FORWARD_2_C(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);
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void FORWARD_2_C(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int);
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void FORWARD_2_C(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real);
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void FORWARD_2_C(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real);
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void FORWARD_2_C(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real);
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void FORWARD_2_C(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
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void FORWARD_2_C(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
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void FORWARD_2_C(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
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void FORWARD_2_C(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool);
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bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
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void FORWARD_4_C(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata, rid_to_rid, obj_to_obj, sn_to_sn, var_to_var);
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void FORWARD_1_C(free, RID, p_object, rid_to_rid);
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