2022-04-29 09:10:54 +02:00
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#define FLAG_HORIZONTAL (1 << 0)
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#define FLAG_USE_ORTHOGONAL_PROJECTION (1 << 1)
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#define FLAG_GLOW_FIRST_PASS (1 << 2)
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layout(push_constant, std430) uniform Blur {
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vec2 pixel_size; // 08 - 08
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uint flags; // 04 - 12
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uint pad; // 04 - 16
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// Glow.
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float glow_strength; // 04 - 20
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float glow_bloom; // 04 - 24
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float glow_hdr_threshold; // 04 - 28
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float glow_hdr_scale; // 04 - 32
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float glow_exposure; // 04 - 36
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float glow_white; // 04 - 40
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float glow_luminance_cap; // 04 - 44
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2022-08-01 01:20:24 +02:00
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float glow_auto_exposure_scale; // 04 - 48
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2022-04-29 09:10:54 +02:00
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float luminance_multiplier; // 04 - 52
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float res1; // 04 - 56
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float res2; // 04 - 60
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float res3; // 04 - 64
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}
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blur;
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