virtualx-engine/modules/mono/SCsub

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#!/usr/bin/env python
import build_scripts.tls_configure as tls_configure
import build_scripts.mono_configure as mono_configure
Import("env")
Import("env_modules")
env_mono = env_modules.Clone()
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if env_mono["tools"]:
# NOTE: It is safe to generate this file here, since this is still executed serially
import build_scripts.gen_cs_glue_version as gen_cs_glue_version
gen_cs_glue_version.generate_header("glue/GodotSharp", "glue/cs_glue_version.gen.h")
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# Glue sources
if env_mono["mono_glue"]:
env_mono.Append(CPPDEFINES=["MONO_GLUE_ENABLED"])
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import os.path
if not os.path.isfile("glue/mono_glue.gen.cpp"):
raise RuntimeError("Mono glue sources not found. Did you forget to run '--generate-mono-glue'?")
# Configure Thread Local Storage
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conf = Configure(env_mono)
tls_configure.configure(conf)
env_mono = conf.Finish()
# Configure Mono
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mono_configure.configure(env, env_mono)
if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]:
# Build Godot API solution
import build_scripts.api_solution_build as api_solution_build
api_sln_cmd = api_solution_build.build(env_mono)
# Build GodotTools
import build_scripts.godot_tools_build as godot_tools_build
godot_tools_build.build(env_mono, api_sln_cmd)
# Add sources
env_mono.add_source_files(env.modules_sources, "*.cpp")
env_mono.add_source_files(env.modules_sources, "glue/*.cpp")
env_mono.add_source_files(env.modules_sources, "glue/mono_glue.gen.cpp")
env_mono.add_source_files(env.modules_sources, "mono_gd/*.cpp")
env_mono.add_source_files(env.modules_sources, "utils/*.cpp")
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.cpp")
if env["platform"] in ["osx", "iphone"]:
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.mm")
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.m")
elif env["platform"] == "android":
env_mono.add_source_files(env.modules_sources, "mono_gd/android_mono_config.gen.cpp")
if env["tools"]:
env_mono.add_source_files(env.modules_sources, "editor/*.cpp")