2022-03-08 11:39:16 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* shader_include.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#include "shader_include.h"
|
|
|
|
#include "servers/rendering/shader_language.h"
|
2022-06-29 11:31:18 +02:00
|
|
|
#include "servers/rendering/shader_preprocessor.h"
|
2022-03-08 11:39:16 +01:00
|
|
|
|
|
|
|
void ShaderInclude::_dependency_changed() {
|
|
|
|
emit_changed();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShaderInclude::set_code(const String &p_code) {
|
|
|
|
HashSet<Ref<ShaderInclude>> new_dependencies;
|
|
|
|
code = p_code;
|
|
|
|
|
|
|
|
for (Ref<ShaderInclude> E : dependencies) {
|
|
|
|
E->disconnect(SNAME("changed"), callable_mp(this, &ShaderInclude::_dependency_changed));
|
|
|
|
}
|
|
|
|
|
2022-06-29 11:31:18 +02:00
|
|
|
{
|
|
|
|
String pp_code;
|
|
|
|
ShaderPreprocessor preprocessor;
|
|
|
|
preprocessor.preprocess(p_code, pp_code, nullptr, nullptr, &new_dependencies);
|
|
|
|
}
|
2022-03-08 11:39:16 +01:00
|
|
|
|
|
|
|
// This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower)
|
|
|
|
dependencies = new_dependencies;
|
|
|
|
|
|
|
|
for (Ref<ShaderInclude> E : dependencies) {
|
|
|
|
E->connect(SNAME("changed"), callable_mp(this, &ShaderInclude::_dependency_changed));
|
|
|
|
}
|
|
|
|
|
|
|
|
emit_changed();
|
|
|
|
}
|
|
|
|
|
|
|
|
String ShaderInclude::get_code() const {
|
|
|
|
return code;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShaderInclude::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_code", "code"), &ShaderInclude::set_code);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_code"), &ShaderInclude::get_code);
|
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");
|
|
|
|
}
|
|
|
|
|
|
|
|
// ResourceFormatLoaderShaderInclude
|
|
|
|
|
|
|
|
Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
|
|
|
|
if (r_error) {
|
|
|
|
*r_error = ERR_FILE_CANT_OPEN;
|
|
|
|
}
|
|
|
|
|
|
|
|
Ref<ShaderInclude> shader_inc;
|
|
|
|
shader_inc.instantiate();
|
|
|
|
|
|
|
|
Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path);
|
|
|
|
|
|
|
|
String str;
|
|
|
|
str.parse_utf8((const char *)buffer.ptr(), buffer.size());
|
|
|
|
|
|
|
|
shader_inc->set_code(str);
|
|
|
|
|
|
|
|
if (r_error) {
|
|
|
|
*r_error = OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
return shader_inc;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ResourceFormatLoaderShaderInclude::get_recognized_extensions(List<String> *p_extensions) const {
|
|
|
|
p_extensions->push_back("gdshaderinc");
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ResourceFormatLoaderShaderInclude::handles_type(const String &p_type) const {
|
|
|
|
return (p_type == "ShaderInclude");
|
|
|
|
}
|
|
|
|
|
|
|
|
String ResourceFormatLoaderShaderInclude::get_resource_type(const String &p_path) const {
|
|
|
|
String extension = p_path.get_extension().to_lower();
|
|
|
|
if (extension == "gdshaderinc") {
|
|
|
|
return "ShaderInclude";
|
|
|
|
}
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
// ResourceFormatSaverShaderInclude
|
|
|
|
|
2022-06-03 01:33:42 +02:00
|
|
|
Error ResourceFormatSaverShaderInclude::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
|
2022-03-08 11:39:16 +01:00
|
|
|
Ref<ShaderInclude> shader_inc = p_resource;
|
|
|
|
ERR_FAIL_COND_V(shader_inc.is_null(), ERR_INVALID_PARAMETER);
|
|
|
|
|
|
|
|
String source = shader_inc->get_code();
|
|
|
|
|
|
|
|
Error error;
|
|
|
|
Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &error);
|
|
|
|
|
|
|
|
ERR_FAIL_COND_V_MSG(error, error, "Cannot save shader include '" + p_path + "'.");
|
|
|
|
|
|
|
|
file->store_string(source);
|
|
|
|
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
|
|
|
|
return ERR_CANT_CREATE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ResourceFormatSaverShaderInclude::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
|
|
|
|
const ShaderInclude *shader_inc = Object::cast_to<ShaderInclude>(*p_resource);
|
|
|
|
if (shader_inc != nullptr) {
|
|
|
|
p_extensions->push_back("gdshaderinc");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ResourceFormatSaverShaderInclude::recognize(const Ref<Resource> &p_resource) const {
|
|
|
|
return p_resource->get_class_name() == "ShaderInclude"; //only shader, not inherited
|
|
|
|
}
|