67 lines
2.9 KiB
XML
67 lines
2.9 KiB
XML
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonModification3DLookAt" inherits="SkeletonModification3D" version="4.0">
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<brief_description>
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A modification that rotates a bone to look at a target.
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</brief_description>
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<description>
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This [SkeletonModification3D] rotates a bone to look a target. This is extremely helpful for moving character's heads to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_additional_rotation" qualifiers="const">
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<return type="Vector3" />
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<description>
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Returns the amount of extra rotation that is applied to the bone after the LookAt modification executes.
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</description>
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</method>
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<method name="get_lock_rotation_plane" qualifiers="const">
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<return type="int" />
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<description>
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Returns the plane that the LookAt modification is limiting rotation to.
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</description>
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</method>
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<method name="get_lock_rotation_to_plane" qualifiers="const">
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<return type="bool" />
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<description>
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Returns whether the LookAt modification is limiting rotation to a single plane in 3D space.
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</description>
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</method>
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<method name="set_additional_rotation">
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<return type="void" />
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<argument index="0" name="additional_rotation" type="Vector3" />
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<description>
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Sets the amount of extra rotation to be applied after the LookAt modification executes. This allows you to adjust the finished result.
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</description>
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</method>
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<method name="set_lock_rotation_plane">
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<return type="void" />
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<argument index="0" name="plane" type="int" />
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<description>
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</description>
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</method>
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<method name="set_lock_rotation_to_plane">
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<return type="void" />
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<argument index="0" name="lock_to_plane" type="bool" />
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<description>
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When [code]true[/code], the LookAt modification will limit its rotation to a single plane in 3D space. The plane used can be configured using the [code]set_lock_rotation_plane[/code] function.
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</description>
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</method>
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</methods>
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<members>
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<member name="bone_index" type="int" setter="set_bone_index" getter="get_bone_index" default="-2">
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The bone index of the bone that should be operated on by this modification.
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When possible, this will also update the [member bone_name] based on data provided by the [Skeleton3D].
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</member>
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<member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default="""">
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The name of the bone that should be operated on by this modification.
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When possible, this will also update the [member bone_index] based on data provided by the [Skeleton3D].
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</member>
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<member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")">
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The NodePath to the node that is the target for the modification.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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