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/**************************************************************************/
/* nav_region.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
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# include "nav_region.h"
# include "nav_map.h"
void NavRegion : : set_map ( NavMap * p_map ) {
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if ( map = = p_map ) {
return ;
}
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map = p_map ;
polygons_dirty = true ;
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if ( ! map ) {
connections . clear ( ) ;
}
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}
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void NavRegion : : set_use_edge_connections ( bool p_enabled ) {
if ( use_edge_connections ! = p_enabled ) {
use_edge_connections = p_enabled ;
polygons_dirty = true ;
}
}
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void NavRegion : : set_transform ( Transform3D p_transform ) {
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if ( transform = = p_transform ) {
return ;
}
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transform = p_transform ;
polygons_dirty = true ;
}
void NavRegion : : set_mesh ( Ref < NavigationMesh > p_mesh ) {
mesh = p_mesh ;
polygons_dirty = true ;
}
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int NavRegion : : get_connections_count ( ) const {
if ( ! map ) {
return 0 ;
}
return connections . size ( ) ;
}
Vector3 NavRegion : : get_connection_pathway_start ( int p_connection_id ) const {
ERR_FAIL_COND_V ( ! map , Vector3 ( ) ) ;
ERR_FAIL_INDEX_V ( p_connection_id , connections . size ( ) , Vector3 ( ) ) ;
return connections [ p_connection_id ] . pathway_start ;
}
Vector3 NavRegion : : get_connection_pathway_end ( int p_connection_id ) const {
ERR_FAIL_COND_V ( ! map , Vector3 ( ) ) ;
ERR_FAIL_INDEX_V ( p_connection_id , connections . size ( ) , Vector3 ( ) ) ;
return connections [ p_connection_id ] . pathway_end ;
}
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bool NavRegion : : sync ( ) {
bool something_changed = polygons_dirty /* || something_dirty? */ ;
update_polygons ( ) ;
return something_changed ;
}
void NavRegion : : update_polygons ( ) {
if ( ! polygons_dirty ) {
return ;
}
polygons . clear ( ) ;
polygons_dirty = false ;
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if ( map = = nullptr ) {
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return ;
}
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if ( mesh . is_null ( ) ) {
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return ;
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}
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# ifdef DEBUG_ENABLED
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if ( ! Math : : is_equal_approx ( double ( map - > get_cell_size ( ) ) , double ( mesh - > get_cell_size ( ) ) ) ) {
ERR_PRINT_ONCE ( " Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a different `cell_size` than the `cell_size` set on the navigation map. " ) ;
}
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if ( map & & Math : : rad_to_deg ( map - > get_up ( ) . angle_to ( transform . basis . get_column ( 1 ) ) ) > = 90.0f ) {
ERR_PRINT_ONCE ( " Navigation map synchronization error. Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation. " ) ;
}
# endif // DEBUG_ENABLED
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Vector < Vector3 > vertices = mesh - > get_vertices ( ) ;
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int len = vertices . size ( ) ;
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if ( len = = 0 ) {
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return ;
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}
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const Vector3 * vertices_r = vertices . ptr ( ) ;
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polygons . resize ( mesh - > get_polygon_count ( ) ) ;
// Build
for ( size_t i ( 0 ) ; i < polygons . size ( ) ; i + + ) {
gd : : Polygon & p = polygons [ i ] ;
p . owner = this ;
Vector < int > mesh_poly = mesh - > get_polygon ( i ) ;
const int * indices = mesh_poly . ptr ( ) ;
bool valid ( true ) ;
p . points . resize ( mesh_poly . size ( ) ) ;
p . edges . resize ( mesh_poly . size ( ) ) ;
Vector3 center ;
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real_t sum ( 0 ) ;
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for ( int j ( 0 ) ; j < mesh_poly . size ( ) ; j + + ) {
int idx = indices [ j ] ;
if ( idx < 0 | | idx > = len ) {
valid = false ;
break ;
}
Vector3 point_position = transform . xform ( vertices_r [ idx ] ) ;
p . points [ j ] . pos = point_position ;
p . points [ j ] . key = map - > get_point_key ( point_position ) ;
center + = point_position ; // Composing the center of the polygon
if ( j > = 2 ) {
Vector3 epa = transform . xform ( vertices_r [ indices [ j - 2 ] ] ) ;
Vector3 epb = transform . xform ( vertices_r [ indices [ j - 1 ] ] ) ;
sum + = map - > get_up ( ) . dot ( ( epb - epa ) . cross ( point_position - epa ) ) ;
}
}
if ( ! valid ) {
ERR_BREAK_MSG ( ! valid , " The navigation mesh set in this region is not valid! " ) ;
}
p . clockwise = sum > 0 ;
if ( mesh_poly . size ( ) ! = 0 ) {
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p . center = center / real_t ( mesh_poly . size ( ) ) ;
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}
}
}