87 lines
1.2 KiB
C++
87 lines
1.2 KiB
C++
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#ifndef EXPORT_DATA_H
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#define EXPORT_DATA_H
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#include "variant.h"
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#include "vector.h"
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#include "map.h"
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struct ExportData {
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struct Dependency {
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String path;
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String type;
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};
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Map<int,Dependency> dependencies;
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struct PropertyData {
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String name;
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Variant value;
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};
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struct ResourceData {
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String type;
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int index;
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List<PropertyData> properties;
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};
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Vector<ResourceData> resources;
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struct NodeData {
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bool text_data;
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String name;
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String type;
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String instance;
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//int info
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int owner_int; //depending type
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int parent_int;
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bool instance_is_placeholder;
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//text info
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NodePath parent;
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NodePath owner;
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String instance_placeholder;
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Vector<String> groups;
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List<PropertyData> properties;
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NodeData() { parent_int=0; owner_int=0; text_data=true; }
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};
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Vector<NodeData> nodes;
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struct Connection {
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bool text_data;
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int from_int;
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int to_int;
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NodePath from;
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NodePath to;
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String signal;
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String method;
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Array binds;
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int flags;
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Connection() { text_data=true; }
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};
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Vector<Connection> connections;
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Vector<NodePath> editables;
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Array node_paths; //for integer packed data
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Variant base_scene;
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};
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#endif // EXPORT_DATA_H
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