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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisualScriptCustomNode" inherits= "VisualScriptNode" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
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A scripted Visual Script node.
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</brief_description>
<description >
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A custom Visual Script node which can be scripted in powerful ways.
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "_get_caption" qualifiers= "virtual const" >
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<return type= "String" />
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<description >
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Returns the node's title.
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</description>
</method>
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<method name= "_get_category" qualifiers= "virtual const" >
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<return type= "String" />
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<description >
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Returns the node's category.
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</description>
</method>
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<method name= "_get_input_value_port_count" qualifiers= "virtual const" >
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<return type= "int" />
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<description >
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Returns the count of input value ports.
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</description>
</method>
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<method name= "_get_input_value_port_hint" qualifiers= "virtual const" >
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<return type= "int" />
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<param index= "0" name= "input_idx" type= "int" />
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<description >
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Returns the specified input port's hint. See the [enum @GlobalScope.PropertyHint] hints.
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</description>
</method>
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<method name= "_get_input_value_port_hint_string" qualifiers= "virtual const" >
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<return type= "String" />
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<param index= "0" name= "input_idx" type= "int" />
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<description >
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Returns the specified input port's hint string.
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</description>
</method>
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<method name= "_get_input_value_port_name" qualifiers= "virtual const" >
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<return type= "String" />
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<param index= "0" name= "input_idx" type= "int" />
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<description >
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Returns the specified input port's name.
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</description>
</method>
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<method name= "_get_input_value_port_type" qualifiers= "virtual const" >
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<return type= "int" />
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<param index= "0" name= "input_idx" type= "int" />
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<description >
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Returns the specified input port's type. See the [enum Variant.Type] values.
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</description>
</method>
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<method name= "_get_output_sequence_port_count" qualifiers= "virtual const" >
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<return type= "int" />
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<description >
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Returns the amount of output [b]sequence[/b] ports.
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</description>
</method>
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<method name= "_get_output_sequence_port_text" qualifiers= "virtual const" >
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<return type= "String" />
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<param index= "0" name= "seq_idx" type= "int" />
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<description >
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Returns the specified [b]sequence[/b] output's name.
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</description>
</method>
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<method name= "_get_output_value_port_count" qualifiers= "virtual const" >
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<return type= "int" />
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<description >
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Returns the amount of output value ports.
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</description>
</method>
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<method name= "_get_output_value_port_hint" qualifiers= "virtual const" >
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<return type= "int" />
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<param index= "0" name= "output_idx" type= "int" />
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<description >
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Returns the specified output port's hint. See the [enum @GlobalScope.PropertyHint] hints.
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</description>
</method>
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<method name= "_get_output_value_port_hint_string" qualifiers= "virtual const" >
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<return type= "String" />
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<param index= "0" name= "output_idx" type= "int" />
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<description >
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Returns the specified output port's hint string.
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</description>
</method>
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<method name= "_get_output_value_port_name" qualifiers= "virtual const" >
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<return type= "String" />
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<param index= "0" name= "output_idx" type= "int" />
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<description >
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Returns the specified output port's name.
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</description>
</method>
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<method name= "_get_output_value_port_type" qualifiers= "virtual const" >
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<return type= "int" />
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<param index= "0" name= "output_idx" type= "int" />
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<description >
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Returns the specified output port's type. See the [enum Variant.Type] values.
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</description>
</method>
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<method name= "_get_text" qualifiers= "virtual const" >
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<return type= "String" />
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<description >
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Returns the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it).
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</description>
</method>
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<method name= "_get_working_memory_size" qualifiers= "virtual const" >
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<return type= "int" />
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<description >
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Returns the size of the custom node's working memory. See [method _step] for more details.
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</description>
</method>
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<method name= "_has_input_sequence_port" qualifiers= "virtual const" >
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<return type= "bool" />
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<description >
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Returns whether the custom node has an input [b]sequence[/b] port.
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</description>
</method>
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<method name= "_step" qualifiers= "virtual const" >
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<return type= "Variant" />
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<param index= "0" name= "inputs" type= "Array" />
<param index= "1" name= "outputs" type= "Array" />
<param index= "2" name= "start_mode" type= "int" />
<param index= "3" name= "working_mem" type= "Array" />
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<description >
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Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error.
The [code]inputs[/code] array contains the values of the input ports.
[code]outputs[/code] is an array whose indices should be set to the respective outputs.
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The [code]start_mode[/code] is usually [constant START_MODE_BEGIN_SEQUENCE], unless you have used the [code]STEP_*[/code] constants.
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[code]working_mem[/code] is an array which can be used to persist information between runs of the custom node. The size needs to be predefined using [method _get_working_memory_size].
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When returning, you can mask the returned value with one of the [code]STEP_*[/code] constants.
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</description>
</method>
</methods>
<constants >
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<constant name= "START_MODE_BEGIN_SEQUENCE" value= "0" enum= "StartMode" >
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The start mode used the first time when [method _step] is called.
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</constant>
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<constant name= "START_MODE_CONTINUE_SEQUENCE" value= "1" enum= "StartMode" >
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The start mode used when [method _step] is called after coming back from a [constant STEP_PUSH_STACK_BIT].
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</constant>
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<constant name= "START_MODE_RESUME_YIELD" value= "2" enum= "StartMode" >
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The start mode used when [method _step] is called after resuming from [constant STEP_YIELD_BIT].
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</constant>
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<constant name= "STEP_PUSH_STACK_BIT" value= "16777216" >
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Hint used by [method _step] to tell that control should return to it when there is no other node left to execute.
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This is used by [VisualScriptCondition] to redirect the sequence to the "Done" port after the [code]true[/code]/[code]false[/code] branch has finished execution.
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</constant>
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<constant name= "STEP_GO_BACK_BIT" value= "33554432" >
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Hint used by [method _step] to tell that control should return back, either hitting a previous [constant STEP_PUSH_STACK_BIT] or exiting the function.
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</constant>
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<constant name= "STEP_NO_ADVANCE_BIT" value= "67108864" >
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</constant>
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<constant name= "STEP_EXIT_FUNCTION_BIT" value= "134217728" >
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Hint used by [method _step] to tell that control should stop and exit the function.
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</constant>
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<constant name= "STEP_YIELD_BIT" value= "268435456" >
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Hint used by [method _step] to tell that the function should be yielded.
Using this requires you to have at least one working memory slot, which is used for the [VisualScriptFunctionState].
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</constant>
</constants>
</class>