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/**************************************************************************/
/* multiplayer_api.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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# include "multiplayer_api.h"
# include "core/debugger/engine_debugger.h"
# include "core/io/marshalls.h"
# include <stdint.h>
# ifdef DEBUG_ENABLED
# include "core/os/os.h"
# endif
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StringName MultiplayerAPI : : default_interface ;
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void MultiplayerAPI : : set_default_interface ( const StringName & p_interface ) {
ERR_FAIL_COND_MSG ( ! ClassDB : : is_parent_class ( p_interface , MultiplayerAPI : : get_class_static ( ) ) , vformat ( " Can't make %s the default multiplayer interface since it does not extend MultiplayerAPI. " , p_interface ) ) ;
default_interface = p_interface ;
}
StringName MultiplayerAPI : : get_default_interface ( ) {
return default_interface ;
}
Ref < MultiplayerAPI > MultiplayerAPI : : create_default_interface ( ) {
if ( default_interface ! = StringName ( ) ) {
return Ref < MultiplayerAPI > ( Object : : cast_to < MultiplayerAPI > ( ClassDB : : instantiate ( default_interface ) ) ) ;
}
return Ref < MultiplayerAPI > ( memnew ( MultiplayerAPIExtension ) ) ;
}
// The variant is compressed and encoded; The first byte contains all the meta
// information and the format is:
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// - The first LSB 6 bits are used for the variant type.
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// - The next two bits are used to store the encoding mode.
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// - Boolean values uses the encoding mode to store the value.
# define VARIANT_META_TYPE_MASK 0x3F
# define VARIANT_META_EMODE_MASK 0xC0
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# define VARIANT_META_BOOL_MASK 0x80
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# define ENCODE_8 0 << 6
# define ENCODE_16 1 << 6
# define ENCODE_32 2 << 6
# define ENCODE_64 3 << 6
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Error MultiplayerAPI : : encode_and_compress_variant ( const Variant & p_variant , uint8_t * r_buffer , int & r_len , bool p_allow_object_decoding ) {
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// Unreachable because `VARIANT_MAX` == 38 and `ENCODE_VARIANT_MASK` == 77
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CRASH_COND ( p_variant . get_type ( ) > VARIANT_META_TYPE_MASK ) ;
uint8_t * buf = r_buffer ;
r_len = 0 ;
uint8_t encode_mode = 0 ;
switch ( p_variant . get_type ( ) ) {
case Variant : : BOOL : {
if ( buf ) {
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// We don't use encode_mode for booleans, so we can use it to store the value.
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buf [ 0 ] = ( p_variant . operator bool ( ) ) ? ( 1 < < 7 ) : 0 ;
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buf [ 0 ] | = p_variant . get_type ( ) ;
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}
r_len + = 1 ;
} break ;
case Variant : : INT : {
if ( buf ) {
// Reserve the first byte for the meta.
buf + = 1 ;
}
r_len + = 1 ;
int64_t val = p_variant ;
if ( val < = ( int64_t ) INT8_MAX & & val > = ( int64_t ) INT8_MIN ) {
// Use 8 bit
encode_mode = ENCODE_8 ;
if ( buf ) {
buf [ 0 ] = val ;
}
r_len + = 1 ;
} else if ( val < = ( int64_t ) INT16_MAX & & val > = ( int64_t ) INT16_MIN ) {
// Use 16 bit
encode_mode = ENCODE_16 ;
if ( buf ) {
encode_uint16 ( val , buf ) ;
}
r_len + = 2 ;
} else if ( val < = ( int64_t ) INT32_MAX & & val > = ( int64_t ) INT32_MIN ) {
// Use 32 bit
encode_mode = ENCODE_32 ;
if ( buf ) {
encode_uint32 ( val , buf ) ;
}
r_len + = 4 ;
} else {
// Use 64 bit
encode_mode = ENCODE_64 ;
if ( buf ) {
encode_uint64 ( val , buf ) ;
}
r_len + = 8 ;
}
// Store the meta
if ( buf ) {
buf - = 1 ;
buf [ 0 ] = encode_mode | p_variant . get_type ( ) ;
}
} break ;
default :
// Any other case is not yet compressed.
Error err = encode_variant ( p_variant , r_buffer , r_len , p_allow_object_decoding ) ;
if ( err ! = OK ) {
return err ;
}
if ( r_buffer ) {
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// The first byte is not used by the marshaling, so store the type
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// so we know how to decompress and decode this variant.
r_buffer [ 0 ] = p_variant . get_type ( ) ;
}
}
return OK ;
}
Error MultiplayerAPI : : decode_and_decompress_variant ( Variant & r_variant , const uint8_t * p_buffer , int p_len , int * r_len , bool p_allow_object_decoding ) {
const uint8_t * buf = p_buffer ;
int len = p_len ;
ERR_FAIL_COND_V ( len < 1 , ERR_INVALID_DATA ) ;
uint8_t type = buf [ 0 ] & VARIANT_META_TYPE_MASK ;
uint8_t encode_mode = buf [ 0 ] & VARIANT_META_EMODE_MASK ;
ERR_FAIL_COND_V ( type > = Variant : : VARIANT_MAX , ERR_INVALID_DATA ) ;
switch ( type ) {
case Variant : : BOOL : {
bool val = ( buf [ 0 ] & VARIANT_META_BOOL_MASK ) > 0 ;
r_variant = val ;
if ( r_len ) {
* r_len = 1 ;
}
} break ;
case Variant : : INT : {
buf + = 1 ;
len - = 1 ;
if ( r_len ) {
* r_len = 1 ;
}
if ( encode_mode = = ENCODE_8 ) {
// 8 bits.
ERR_FAIL_COND_V ( len < 1 , ERR_INVALID_DATA ) ;
int8_t val = buf [ 0 ] ;
r_variant = val ;
if ( r_len ) {
( * r_len ) + = 1 ;
}
} else if ( encode_mode = = ENCODE_16 ) {
// 16 bits.
ERR_FAIL_COND_V ( len < 2 , ERR_INVALID_DATA ) ;
int16_t val = decode_uint16 ( buf ) ;
r_variant = val ;
if ( r_len ) {
( * r_len ) + = 2 ;
}
} else if ( encode_mode = = ENCODE_32 ) {
// 32 bits.
ERR_FAIL_COND_V ( len < 4 , ERR_INVALID_DATA ) ;
int32_t val = decode_uint32 ( buf ) ;
r_variant = val ;
if ( r_len ) {
( * r_len ) + = 4 ;
}
} else {
// 64 bits.
ERR_FAIL_COND_V ( len < 8 , ERR_INVALID_DATA ) ;
int64_t val = decode_uint64 ( buf ) ;
r_variant = val ;
if ( r_len ) {
( * r_len ) + = 8 ;
}
}
} break ;
default :
Error err = decode_variant ( r_variant , p_buffer , p_len , r_len , p_allow_object_decoding ) ;
if ( err ! = OK ) {
return err ;
}
}
return OK ;
}
Error MultiplayerAPI : : encode_and_compress_variants ( const Variant * * p_variants , int p_count , uint8_t * p_buffer , int & r_len , bool * r_raw , bool p_allow_object_decoding ) {
r_len = 0 ;
int size = 0 ;
if ( p_count = = 0 ) {
if ( r_raw ) {
* r_raw = true ;
}
return OK ;
}
// Try raw encoding optimization.
if ( r_raw & & p_count = = 1 ) {
* r_raw = false ;
const Variant & v = * ( p_variants [ 0 ] ) ;
if ( v . get_type ( ) = = Variant : : PACKED_BYTE_ARRAY ) {
* r_raw = true ;
const PackedByteArray pba = v ;
if ( p_buffer ) {
memcpy ( p_buffer , pba . ptr ( ) , pba . size ( ) ) ;
}
r_len + = pba . size ( ) ;
} else {
encode_and_compress_variant ( v , p_buffer , size , p_allow_object_decoding ) ;
r_len + = size ;
}
return OK ;
}
// Regular encoding.
for ( int i = 0 ; i < p_count ; i + + ) {
const Variant & v = * ( p_variants [ i ] ) ;
encode_and_compress_variant ( v , p_buffer ? p_buffer + r_len : nullptr , size , p_allow_object_decoding ) ;
r_len + = size ;
}
return OK ;
}
Error MultiplayerAPI : : decode_and_decompress_variants ( Vector < Variant > & r_variants , const uint8_t * p_buffer , int p_len , int & r_len , bool p_raw , bool p_allow_object_decoding ) {
r_len = 0 ;
int argc = r_variants . size ( ) ;
if ( argc = = 0 & & p_raw ) {
return OK ;
}
ERR_FAIL_COND_V ( p_raw & & argc ! = 1 , ERR_INVALID_DATA ) ;
if ( p_raw ) {
r_len = p_len ;
PackedByteArray pba ;
pba . resize ( p_len ) ;
memcpy ( pba . ptrw ( ) , p_buffer , p_len ) ;
r_variants . write [ 0 ] = pba ;
return OK ;
}
Vector < Variant > args ;
Vector < const Variant * > argp ;
args . resize ( argc ) ;
for ( int i = 0 ; i < argc ; i + + ) {
ERR_FAIL_COND_V_MSG ( r_len > = p_len , ERR_INVALID_DATA , " Invalid packet received. Size too small. " ) ;
int vlen ;
Error err = MultiplayerAPI : : decode_and_decompress_variant ( r_variants . write [ i ] , & p_buffer [ r_len ] , p_len - r_len , & vlen , p_allow_object_decoding ) ;
ERR_FAIL_COND_V_MSG ( err ! = OK , err , " Invalid packet received. Unable to decode state variable. " ) ;
r_len + = vlen ;
}
return OK ;
}
Error MultiplayerAPI : : _rpc_bind ( int p_peer , Object * p_object , const StringName & p_method , Array p_args ) {
Vector < Variant > args ;
Vector < const Variant * > argsp ;
args . resize ( p_args . size ( ) ) ;
argsp . resize ( p_args . size ( ) ) ;
Variant * ptr = args . ptrw ( ) ;
const Variant * * pptr = argsp . ptrw ( ) ;
for ( int i = 0 ; i < p_args . size ( ) ; i + + ) {
ptr [ i ] = p_args [ i ] ;
pptr [ i ] = & ptr [ i ] ;
}
return rpcp ( p_object , p_peer , p_method , argsp . size ( ) ? argsp . ptrw ( ) : nullptr , argsp . size ( ) ) ;
}
void MultiplayerAPI : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " has_multiplayer_peer " ) , & MultiplayerAPI : : has_multiplayer_peer ) ;
ClassDB : : bind_method ( D_METHOD ( " get_multiplayer_peer " ) , & MultiplayerAPI : : get_multiplayer_peer ) ;
ClassDB : : bind_method ( D_METHOD ( " set_multiplayer_peer " , " peer " ) , & MultiplayerAPI : : set_multiplayer_peer ) ;
ClassDB : : bind_method ( D_METHOD ( " get_unique_id " ) , & MultiplayerAPI : : get_unique_id ) ;
ClassDB : : bind_method ( D_METHOD ( " is_server " ) , & MultiplayerAPI : : is_server ) ;
ClassDB : : bind_method ( D_METHOD ( " get_remote_sender_id " ) , & MultiplayerAPI : : get_remote_sender_id ) ;
ClassDB : : bind_method ( D_METHOD ( " poll " ) , & MultiplayerAPI : : poll ) ;
ClassDB : : bind_method ( D_METHOD ( " rpc " , " peer " , " object " , " method " , " arguments " ) , & MultiplayerAPI : : _rpc_bind , DEFVAL ( Array ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " object_configuration_add " , " object " , " configuration " ) , & MultiplayerAPI : : object_configuration_add ) ;
ClassDB : : bind_method ( D_METHOD ( " object_configuration_remove " , " object " , " configuration " ) , & MultiplayerAPI : : object_configuration_remove ) ;
ClassDB : : bind_method ( D_METHOD ( " get_peers " ) , & MultiplayerAPI : : get_peer_ids ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " multiplayer_peer " , PROPERTY_HINT_RESOURCE_TYPE , " MultiplayerPeer " , PROPERTY_USAGE_NONE ) , " set_multiplayer_peer " , " get_multiplayer_peer " ) ;
ClassDB : : bind_static_method ( " MultiplayerAPI " , D_METHOD ( " set_default_interface " , " interface_name " ) , & MultiplayerAPI : : set_default_interface ) ;
ClassDB : : bind_static_method ( " MultiplayerAPI " , D_METHOD ( " get_default_interface " ) , & MultiplayerAPI : : get_default_interface ) ;
ClassDB : : bind_static_method ( " MultiplayerAPI " , D_METHOD ( " create_default_interface " ) , & MultiplayerAPI : : create_default_interface ) ;
ADD_SIGNAL ( MethodInfo ( " peer_connected " , PropertyInfo ( Variant : : INT , " id " ) ) ) ;
ADD_SIGNAL ( MethodInfo ( " peer_disconnected " , PropertyInfo ( Variant : : INT , " id " ) ) ) ;
ADD_SIGNAL ( MethodInfo ( " connected_to_server " ) ) ;
ADD_SIGNAL ( MethodInfo ( " connection_failed " ) ) ;
ADD_SIGNAL ( MethodInfo ( " server_disconnected " ) ) ;
BIND_ENUM_CONSTANT ( RPC_MODE_DISABLED ) ;
BIND_ENUM_CONSTANT ( RPC_MODE_ANY_PEER ) ;
BIND_ENUM_CONSTANT ( RPC_MODE_AUTHORITY ) ;
}
/// MultiplayerAPIExtension
Error MultiplayerAPIExtension : : poll ( ) {
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Error err = OK ;
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GDVIRTUAL_CALL ( _poll , err ) ;
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return err ;
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}
void MultiplayerAPIExtension : : set_multiplayer_peer ( const Ref < MultiplayerPeer > & p_peer ) {
GDVIRTUAL_CALL ( _set_multiplayer_peer , p_peer ) ;
}
Ref < MultiplayerPeer > MultiplayerAPIExtension : : get_multiplayer_peer ( ) {
Ref < MultiplayerPeer > peer ;
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GDVIRTUAL_CALL ( _get_multiplayer_peer , peer ) ;
return peer ;
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}
int MultiplayerAPIExtension : : get_unique_id ( ) {
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int id = 1 ;
GDVIRTUAL_CALL ( _get_unique_id , id ) ;
return id ;
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}
Vector < int > MultiplayerAPIExtension : : get_peer_ids ( ) {
Vector < int > ids ;
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GDVIRTUAL_CALL ( _get_peer_ids , ids ) ;
return ids ;
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}
Error MultiplayerAPIExtension : : rpcp ( Object * p_obj , int p_peer_id , const StringName & p_method , const Variant * * p_arg , int p_argcount ) {
if ( ! GDVIRTUAL_IS_OVERRIDDEN ( _rpc ) ) {
return ERR_UNAVAILABLE ;
}
Array args ;
for ( int i = 0 ; i < p_argcount ; i + + ) {
args . push_back ( * p_arg [ i ] ) ;
}
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Error ret = FAILED ;
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GDVIRTUAL_CALL ( _rpc , p_peer_id , p_obj , p_method , args , ret ) ;
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return ret ;
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}
int MultiplayerAPIExtension : : get_remote_sender_id ( ) {
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int id = 0 ;
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GDVIRTUAL_CALL ( _get_remote_sender_id , id ) ;
return id ;
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}
Error MultiplayerAPIExtension : : object_configuration_add ( Object * p_object , Variant p_config ) {
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Error err = ERR_UNAVAILABLE ;
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GDVIRTUAL_CALL ( _object_configuration_add , p_object , p_config , err ) ;
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return err ;
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}
Error MultiplayerAPIExtension : : object_configuration_remove ( Object * p_object , Variant p_config ) {
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Error err = ERR_UNAVAILABLE ;
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GDVIRTUAL_CALL ( _object_configuration_remove , p_object , p_config , err ) ;
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return err ;
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}
void MultiplayerAPIExtension : : _bind_methods ( ) {
GDVIRTUAL_BIND ( _poll ) ;
GDVIRTUAL_BIND ( _set_multiplayer_peer , " multiplayer_peer " ) ;
GDVIRTUAL_BIND ( _get_multiplayer_peer ) ;
GDVIRTUAL_BIND ( _get_unique_id ) ;
GDVIRTUAL_BIND ( _get_peer_ids ) ;
GDVIRTUAL_BIND ( _rpc , " peer " , " object " , " method " , " args " ) ;
GDVIRTUAL_BIND ( _get_remote_sender_id ) ;
GDVIRTUAL_BIND ( _object_configuration_add , " object " , " configuration " ) ;
GDVIRTUAL_BIND ( _object_configuration_remove , " object " , " configuration " ) ;
}