virtualx-engine/editor/plugins/tiles/tiles_editor_plugin.cpp

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/*************************************************************************/
/* tiles_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tiles_editor_plugin.h"
#include "tile_set_editor.h"
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#include "core/os/mutex.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/2d/tile_map.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/separator.h"
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#include "scene/resources/tile_set.h"
TilesEditorPlugin *TilesEditorPlugin::singleton = nullptr;
void TilesEditorPlugin::_preview_frame_started() {
RS::get_singleton()->request_frame_drawn_callback(callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_pattern_preview_done));
}
void TilesEditorPlugin::_pattern_preview_done() {
pattern_preview_done.post();
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}
void TilesEditorPlugin::_thread_func(void *ud) {
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TilesEditorPlugin *te = static_cast<TilesEditorPlugin *>(ud);
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te->_thread();
}
void TilesEditorPlugin::_thread() {
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pattern_thread_exited.clear();
while (!pattern_thread_exit.is_set()) {
pattern_preview_sem.wait();
pattern_preview_mutex.lock();
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if (pattern_preview_queue.size() == 0) {
pattern_preview_mutex.unlock();
} else {
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QueueItem item = pattern_preview_queue.front()->get();
pattern_preview_queue.pop_front();
pattern_preview_mutex.unlock();
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int thumbnail_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
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thumbnail_size *= EDSCALE;
Vector2 thumbnail_size2 = Vector2(thumbnail_size, thumbnail_size);
if (item.pattern.is_valid() && !item.pattern->is_empty()) {
// Generate the pattern preview
SubViewport *viewport = memnew(SubViewport);
viewport->set_size(thumbnail_size2);
viewport->set_disable_input(true);
viewport->set_transparent_background(true);
viewport->set_update_mode(SubViewport::UPDATE_ONCE);
TileMap *tile_map = memnew(TileMap);
tile_map->set_tileset(item.tile_set);
tile_map->set_pattern(0, Vector2(), item.pattern);
viewport->add_child(tile_map);
TypedArray<Vector2i> used_cells = tile_map->get_used_cells(0);
Rect2 encompassing_rect;
encompassing_rect.set_position(tile_map->map_to_local(used_cells[0]));
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for (int i = 0; i < used_cells.size(); i++) {
Vector2i cell = used_cells[i];
Vector2 world_pos = tile_map->map_to_local(cell);
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encompassing_rect.expand_to(world_pos);
// Texture.
Ref<TileSetAtlasSource> atlas_source = tile_set->get_source(tile_map->get_cell_source_id(0, cell));
if (atlas_source.is_valid()) {
Vector2i coords = tile_map->get_cell_atlas_coords(0, cell);
int alternative = tile_map->get_cell_alternative_tile(0, cell);
Vector2 center = world_pos - atlas_source->get_tile_effective_texture_offset(coords, alternative);
encompassing_rect.expand_to(center - atlas_source->get_tile_texture_region(coords).size / 2);
encompassing_rect.expand_to(center + atlas_source->get_tile_texture_region(coords).size / 2);
}
}
Vector2 scale = thumbnail_size2 / MAX(encompassing_rect.size.x, encompassing_rect.size.y);
tile_map->set_scale(scale);
tile_map->set_position(-(scale * encompassing_rect.get_center()) + thumbnail_size2 / 2);
// Add the viewport at the last moment to avoid rendering too early.
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EditorNode::get_singleton()->add_child(viewport);
RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_preview_frame_started), Object::CONNECT_ONE_SHOT);
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pattern_preview_done.wait();
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Ref<Image> image = viewport->get_texture()->get_image();
// Find the index for the given pattern. TODO: optimize.
Variant args[] = { item.pattern, ImageTexture::create_from_image(image) };
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const Variant *args_ptr[] = { &args[0], &args[1] };
Variant r;
Callable::CallError error;
item.callback.callp(args_ptr, 2, r, error);
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viewport->queue_free();
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}
}
}
pattern_thread_exited.set();
}
void TilesEditorPlugin::_tile_map_changed() {
tile_map_changed_needs_update = true;
}
void TilesEditorPlugin::_update_editors() {
// If tile_map is not edited, we change the edited only if we are not editing a tile_set.
tileset_editor->edit(tile_set);
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (tile_map) {
tilemap_editor->edit(tile_map);
} else {
tilemap_editor->edit(nullptr);
}
// Update the viewport.
CanvasItemEditor::get_singleton()->update_viewport();
// Make sure the tile set editor is visible if we have one assigned.
tileset_editor_button->set_visible(is_visible && tile_set.is_valid());
// Update visibility of bottom panel buttons.
if (tileset_editor_button->is_pressed() && !tile_set.is_valid()) {
if (tile_map) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(tilemap_editor);
} else {
EditorNode::get_singleton()->hide_bottom_panel();
}
}
}
void TilesEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
if (tile_map_changed_needs_update) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (tile_map) {
tile_set = tile_map->get_tileset();
}
_update_editors();
tile_map_changed_needs_update = false;
}
} break;
}
}
void TilesEditorPlugin::make_visible(bool p_visible) {
is_visible = p_visible;
if (is_visible) {
// Disable and hide invalid editors.
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
tileset_editor_button->set_visible(tile_set.is_valid());
tilemap_editor_button->set_visible(tile_map);
if (tile_map && !is_editing_tile_set) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(tilemap_editor);
} else {
EditorNode::get_singleton()->make_bottom_panel_item_visible(tileset_editor);
}
} else {
tileset_editor_button->hide();
tilemap_editor_button->hide();
EditorNode::get_singleton()->hide_bottom_panel();
}
}
void TilesEditorPlugin::queue_pattern_preview(Ref<TileSet> p_tile_set, Ref<TileMapPattern> p_pattern, Callable p_callback) {
ERR_FAIL_COND(!p_tile_set.is_valid());
ERR_FAIL_COND(!p_pattern.is_valid());
{
MutexLock lock(pattern_preview_mutex);
pattern_preview_queue.push_back({ p_tile_set, p_pattern, p_callback });
}
pattern_preview_sem.post();
}
void TilesEditorPlugin::set_sources_lists_current(int p_current) {
atlas_sources_lists_current = p_current;
}
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void TilesEditorPlugin::synchronize_sources_list(Object *p_current_list, Object *p_current_sort_button) {
ItemList *item_list = Object::cast_to<ItemList>(p_current_list);
MenuButton *sorting_button = Object::cast_to<MenuButton>(p_current_sort_button);
ERR_FAIL_COND(!item_list);
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ERR_FAIL_COND(!sorting_button);
if (sorting_button->is_visible_in_tree()) {
for (int i = 0; i != SOURCE_SORT_MAX; i++) {
sorting_button->get_popup()->set_item_checked(i, (i == (int)source_sort));
}
}
if (item_list->is_visible_in_tree()) {
// Make sure the selection is not overwritten after sorting.
int atlas_sources_lists_current_mem = atlas_sources_lists_current;
item_list->emit_signal(SNAME("sort_request"));
atlas_sources_lists_current = atlas_sources_lists_current_mem;
if (atlas_sources_lists_current < 0 || atlas_sources_lists_current >= item_list->get_item_count()) {
item_list->deselect_all();
} else {
item_list->set_current(atlas_sources_lists_current);
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item_list->ensure_current_is_visible();
item_list->emit_signal(SNAME("item_selected"), atlas_sources_lists_current);
}
}
}
void TilesEditorPlugin::set_atlas_view_transform(float p_zoom, Vector2 p_scroll) {
atlas_view_zoom = p_zoom;
atlas_view_scroll = p_scroll;
}
void TilesEditorPlugin::synchronize_atlas_view(Object *p_current) {
TileAtlasView *tile_atlas_view = Object::cast_to<TileAtlasView>(p_current);
ERR_FAIL_COND(!tile_atlas_view);
if (tile_atlas_view->is_visible_in_tree()) {
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tile_atlas_view->set_transform(atlas_view_zoom, atlas_view_scroll);
}
}
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void TilesEditorPlugin::set_sorting_option(int p_option) {
source_sort = p_option;
}
List<int> TilesEditorPlugin::get_sorted_sources(const Ref<TileSet> p_tile_set) const {
SourceNameComparator::tile_set = p_tile_set;
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List<int> source_ids;
for (int i = 0; i < p_tile_set->get_source_count(); i++) {
source_ids.push_back(p_tile_set->get_source_id(i));
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}
switch (source_sort) {
case SOURCE_SORT_ID_REVERSE:
// Already sorted.
source_ids.reverse();
break;
case SOURCE_SORT_NAME:
source_ids.sort_custom<SourceNameComparator>();
break;
case SOURCE_SORT_NAME_REVERSE:
source_ids.sort_custom<SourceNameComparator>();
source_ids.reverse();
break;
default: // SOURCE_SORT_ID
break;
}
SourceNameComparator::tile_set.unref();
return source_ids;
}
Ref<TileSet> TilesEditorPlugin::SourceNameComparator::tile_set;
bool TilesEditorPlugin::SourceNameComparator::operator()(const int &p_a, const int &p_b) const {
String name_a;
String name_b;
{
TileSetSource *source = *tile_set->get_source(p_a);
if (!source->get_name().is_empty()) {
name_a = source->get_name();
}
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
Ref<Texture2D> texture = atlas_source->get_texture();
if (name_a.is_empty() && texture.is_valid()) {
name_a = texture->get_path().get_file();
}
}
if (name_a.is_empty()) {
name_a = itos(p_a);
}
}
{
TileSetSource *source = *tile_set->get_source(p_b);
if (!source->get_name().is_empty()) {
name_b = source->get_name();
}
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
Ref<Texture2D> texture = atlas_source->get_texture();
if (name_b.is_empty() && texture.is_valid()) {
name_b = texture->get_path().get_file();
}
}
if (name_b.is_empty()) {
name_b = itos(p_b);
}
}
return NaturalNoCaseComparator()(name_a, name_b);
}
void TilesEditorPlugin::edit(Object *p_object) {
// Disconnect to changes.
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (tile_map) {
tile_map->disconnect("changed", callable_mp(this, &TilesEditorPlugin::_tile_map_changed));
}
// Update edited objects.
tile_set = Ref<TileSet>();
is_editing_tile_set = false;
if (p_object) {
if (p_object->is_class("TileMap")) {
tile_map_id = p_object->get_instance_id();
tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
tile_set = tile_map->get_tileset();
EditorNode::get_singleton()->make_bottom_panel_item_visible(tilemap_editor);
} else if (p_object->is_class("TileSet")) {
tile_set = Ref<TileSet>(p_object);
if (tile_map) {
if (tile_map->get_tileset() != tile_set || !tile_map->is_inside_tree()) {
tile_map = nullptr;
tile_map_id = ObjectID();
}
}
is_editing_tile_set = true;
EditorNode::get_singleton()->make_bottom_panel_item_visible(tileset_editor);
}
}
// Update the editors.
_update_editors();
// Add change listener.
if (tile_map) {
tile_map->connect("changed", callable_mp(this, &TilesEditorPlugin::_tile_map_changed));
}
}
bool TilesEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("TileMap") || p_object->is_class("TileSet");
}
void TilesEditorPlugin::draw_selection_rect(CanvasItem *p_ci, const Rect2 &p_rect, const Color &p_color) {
real_t scale = p_ci->get_global_transform().get_scale().x * 0.5;
p_ci->draw_set_transform(p_rect.position, 0, Vector2(1, 1) / scale);
RS::get_singleton()->canvas_item_add_nine_patch(
p_ci->get_canvas_item(), Rect2(Vector2(), p_rect.size * scale), Rect2(), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("TileSelection"), SNAME("EditorIcons"))->get_rid(),
Vector2(2, 2), Vector2(2, 2), RS::NINE_PATCH_STRETCH, RS::NINE_PATCH_STRETCH, false, p_color);
p_ci->draw_set_transform_matrix(Transform2D());
}
TilesEditorPlugin::TilesEditorPlugin() {
set_process_internal(true);
// Update the singleton.
singleton = this;
// Tileset editor.
tileset_editor = memnew(TileSetEditor);
tileset_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
tileset_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tileset_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
tileset_editor->hide();
// Tilemap editor.
tilemap_editor = memnew(TileMapEditor);
tilemap_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
tilemap_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tilemap_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
tilemap_editor->hide();
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// Pattern preview generation thread.
pattern_preview_thread.start(_thread_func, this);
// Bottom buttons.
tileset_editor_button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("TileSet"), tileset_editor);
tileset_editor_button->hide();
tilemap_editor_button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("TileMap"), tilemap_editor);
tilemap_editor_button->hide();
// Initialization.
_update_editors();
}
TilesEditorPlugin::~TilesEditorPlugin() {
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if (pattern_preview_thread.is_started()) {
pattern_thread_exit.set();
pattern_preview_sem.post();
while (!pattern_thread_exited.is_set()) {
OS::get_singleton()->delay_usec(10000);
RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server
}
pattern_preview_thread.wait_to_finish();
}
}