virtualx-engine/editor/scene_create_dialog.cpp

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/*************************************************************************/
/* scene_create_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_create_dialog.h"
#include "core/io/dir_access.h"
#include "editor/create_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/node_3d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/resources/packed_scene.h"
void SceneCreateDialog::_notification(int p_what) {
switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
select_node_button->set_icon(get_theme_icon(SNAME("ClassList"), SNAME("EditorIcons")));
node_type_2d->set_icon(get_theme_icon(SNAME("Node2D"), SNAME("EditorIcons")));
node_type_3d->set_icon(get_theme_icon(SNAME("Node3D"), SNAME("EditorIcons")));
node_type_gui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons")));
node_type_other->add_theme_icon_override(SNAME("icon"), get_theme_icon(SNAME("Node"), SNAME("EditorIcons")));
status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
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} break;
}
}
void SceneCreateDialog::config(const String &p_dir) {
directory = p_dir;
root_name_edit->set_text("");
scene_name_edit->set_text("");
scene_name_edit->call_deferred(SNAME("grab_focus"));
update_dialog();
}
void SceneCreateDialog::accept_create() {
if (!get_ok_button()->is_disabled()) {
hide();
emit_signal(SNAME("confirmed"));
}
}
void SceneCreateDialog::browse_types() {
select_node_dialog->popup_create(true);
select_node_dialog->set_title(TTR("Pick Root Node Type"));
select_node_dialog->set_ok_button_text(TTR("Pick"));
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}
void SceneCreateDialog::on_type_picked() {
other_type_display->set_text(select_node_dialog->get_selected_type().get_slice(" ", 0));
if (node_type_other->is_pressed()) {
update_dialog();
} else {
node_type_other->set_pressed(true); // Calls update_dialog() via group.
}
}
void SceneCreateDialog::update_dialog() {
scene_name = scene_name_edit->get_text().strip_edges();
update_error(file_error_label, MSG_OK, TTR("Scene name is valid."));
bool is_valid = true;
if (scene_name.is_empty()) {
update_error(file_error_label, MSG_ERROR, TTR("Scene name is empty."));
is_valid = false;
}
if (is_valid) {
if (!scene_name.ends_with(".")) {
scene_name += ".";
}
scene_name += scene_extension_picker->get_selected_metadata().operator String();
}
if (is_valid && !scene_name.is_valid_filename()) {
update_error(file_error_label, MSG_ERROR, TTR("File name invalid."));
is_valid = false;
}
if (is_valid) {
scene_name = directory.path_join(scene_name);
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->file_exists(scene_name)) {
update_error(file_error_label, MSG_ERROR, TTR("File already exists."));
is_valid = false;
}
}
const StringName root_type_name = StringName(other_type_display->get_text());
if (has_theme_icon(root_type_name, SNAME("EditorIcons"))) {
node_type_other->set_icon(get_theme_icon(root_type_name, SNAME("EditorIcons")));
} else {
node_type_other->set_icon(nullptr);
}
update_error(node_error_label, MSG_OK, "Root node valid.");
root_name = root_name_edit->get_text().strip_edges();
if (root_name.is_empty()) {
root_name = scene_name.get_file().get_basename();
}
if (root_name.is_empty() || root_name.validate_node_name().size() != root_name.size()) {
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update_error(node_error_label, MSG_ERROR, TTR("Invalid root node name."));
is_valid = false;
}
get_ok_button()->set_disabled(!is_valid);
}
void SceneCreateDialog::update_error(Label *p_label, MsgType p_type, const String &p_msg) {
p_label->set_text(String::utf8("") + p_msg);
switch (p_type) {
case MSG_OK:
p_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
break;
case MSG_ERROR:
p_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
break;
}
}
String SceneCreateDialog::get_scene_path() const {
return scene_name;
}
Node *SceneCreateDialog::create_scene_root() {
ERR_FAIL_NULL_V(node_type_group->get_pressed_button(), nullptr);
RootType type = (RootType)node_type_group->get_pressed_button()->get_meta(type_meta).operator int();
Node *root = nullptr;
switch (type) {
case ROOT_2D_SCENE:
root = memnew(Node2D);
break;
case ROOT_3D_SCENE:
root = memnew(Node3D);
break;
case ROOT_USER_INTERFACE: {
Control *gui_ctl = memnew(Control);
gui_ctl->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
root = gui_ctl;
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} break;
case ROOT_OTHER:
root = Object::cast_to<Node>(select_node_dialog->instantiate_selected());
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break;
}
ERR_FAIL_NULL_V(root, nullptr);
root->set_name(root_name);
return root;
}
SceneCreateDialog::SceneCreateDialog() {
select_node_dialog = memnew(CreateDialog);
add_child(select_node_dialog);
select_node_dialog->set_base_type("Node");
select_node_dialog->select_base();
select_node_dialog->connect("create", callable_mp(this, &SceneCreateDialog::on_type_picked));
VBoxContainer *main_vb = memnew(VBoxContainer);
add_child(main_vb);
GridContainer *gc = memnew(GridContainer);
main_vb->add_child(gc);
gc->set_columns(2);
{
Label *label = memnew(Label(TTR("Root Type:")));
gc->add_child(label);
label->set_v_size_flags(Control::SIZE_SHRINK_BEGIN);
VBoxContainer *vb = memnew(VBoxContainer);
gc->add_child(vb);
node_type_group.instantiate();
node_type_2d = memnew(CheckBox);
vb->add_child(node_type_2d);
node_type_2d->set_text(TTR("2D Scene"));
node_type_2d->set_button_group(node_type_group);
node_type_2d->set_meta(type_meta, ROOT_2D_SCENE);
node_type_2d->set_pressed(true);
node_type_3d = memnew(CheckBox);
vb->add_child(node_type_3d);
node_type_3d->set_text(TTR("3D Scene"));
node_type_3d->set_button_group(node_type_group);
node_type_3d->set_meta(type_meta, ROOT_3D_SCENE);
node_type_gui = memnew(CheckBox);
vb->add_child(node_type_gui);
node_type_gui->set_text(TTR("User Interface"));
node_type_gui->set_button_group(node_type_group);
node_type_gui->set_meta(type_meta, ROOT_USER_INTERFACE);
HBoxContainer *hb = memnew(HBoxContainer);
vb->add_child(hb);
node_type_other = memnew(CheckBox);
hb->add_child(node_type_other);
node_type_other->set_button_group(node_type_group);
node_type_other->set_meta(type_meta, ROOT_OTHER);
Control *spacing = memnew(Control);
hb->add_child(spacing);
spacing->set_custom_minimum_size(Size2(4 * EDSCALE, 0));
other_type_display = memnew(LineEdit);
hb->add_child(other_type_display);
other_type_display->set_h_size_flags(Control::SIZE_EXPAND_FILL);
other_type_display->set_editable(false);
other_type_display->set_text("Node");
select_node_button = memnew(Button);
hb->add_child(select_node_button);
select_node_button->connect("pressed", callable_mp(this, &SceneCreateDialog::browse_types));
node_type_group->connect("pressed", callable_mp(this, &SceneCreateDialog::update_dialog).unbind(1));
}
{
Label *label = memnew(Label(TTR("Scene Name:")));
gc->add_child(label);
HBoxContainer *hb = memnew(HBoxContainer);
gc->add_child(hb);
scene_name_edit = memnew(LineEdit);
hb->add_child(scene_name_edit);
scene_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
scene_name_edit->connect("text_changed", callable_mp(this, &SceneCreateDialog::update_dialog).unbind(1));
scene_name_edit->connect("text_submitted", callable_mp(this, &SceneCreateDialog::accept_create).unbind(1));
List<String> extensions;
Ref<PackedScene> sd = memnew(PackedScene);
ResourceSaver::get_recognized_extensions(sd, &extensions);
scene_extension_picker = memnew(OptionButton);
hb->add_child(scene_extension_picker);
for (const String &E : extensions) {
scene_extension_picker->add_item("." + E);
scene_extension_picker->set_item_metadata(-1, E);
}
}
{
Label *label = memnew(Label(TTR("Root Name:")));
gc->add_child(label);
root_name_edit = memnew(LineEdit);
gc->add_child(root_name_edit);
root_name_edit->set_placeholder(TTR("Leave empty to use scene name"));
root_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
root_name_edit->connect("text_changed", callable_mp(this, &SceneCreateDialog::update_dialog).unbind(1));
root_name_edit->connect("text_submitted", callable_mp(this, &SceneCreateDialog::accept_create).unbind(1));
}
Control *spacing = memnew(Control);
main_vb->add_child(spacing);
spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
status_panel = memnew(PanelContainer);
main_vb->add_child(status_panel);
status_panel->set_h_size_flags(Control::SIZE_FILL);
status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL);
VBoxContainer *status_vb = memnew(VBoxContainer);
status_panel->add_child(status_vb);
file_error_label = memnew(Label);
status_vb->add_child(file_error_label);
node_error_label = memnew(Label);
status_vb->add_child(node_error_label);
set_title(TTR("Create New Scene"));
set_min_size(Size2i(400 * EDSCALE, 0));
}