virtualx-engine/modules/webxr/native/library_godot_webxr.js

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/*************************************************************************/
/* library_godot_webxr.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
const GodotWebXR = {
$GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime'],
$GodotWebXR: {
gl: null,
session: null,
space: null,
frame: null,
pose: null,
// Monkey-patch the requestAnimationFrame() used by Emscripten for the main
// loop, so that we can swap it out for XRSession.requestAnimationFrame()
// when an XR session is started.
orig_requestAnimationFrame: null,
requestAnimationFrame: (callback) => {
if (GodotWebXR.session && GodotWebXR.space) {
const onFrame = function (time, frame) {
GodotWebXR.frame = frame;
GodotWebXR.pose = frame.getViewerPose(GodotWebXR.space);
callback(time);
GodotWebXR.frame = null;
GodotWebXR.pose = null;
};
GodotWebXR.session.requestAnimationFrame(onFrame);
} else {
GodotWebXR.orig_requestAnimationFrame(callback);
}
},
monkeyPatchRequestAnimationFrame: (enable) => {
if (GodotWebXR.orig_requestAnimationFrame === null) {
GodotWebXR.orig_requestAnimationFrame = Browser.requestAnimationFrame;
}
Browser.requestAnimationFrame = enable
? GodotWebXR.requestAnimationFrame : GodotWebXR.orig_requestAnimationFrame;
},
pauseResumeMainLoop: () => {
// Once both GodotWebXR.session and GodotWebXR.space are set or
// unset, our monkey-patched requestAnimationFrame() should be
// enabled or disabled. When using the WebXR API Emulator, this
// gets picked up automatically, however, in the Oculus Browser
// on the Quest, we need to pause and resume the main loop.
Browser.mainLoop.pause();
window.setTimeout(function () {
Browser.mainLoop.resume();
}, 0);
},
// Some custom WebGL code for blitting our eye textures to the
// framebuffer we get from WebXR.
shaderProgram: null,
programInfo: null,
buffer: null,
// Vertex shader source.
vsSource: `
const vec2 scale = vec2(0.5, 0.5);
attribute vec4 aVertexPosition;
varying highp vec2 vTextureCoord;
void main () {
gl_Position = aVertexPosition;
vTextureCoord = aVertexPosition.xy * scale + scale;
}
`,
// Fragment shader source.
fsSource: `
varying highp vec2 vTextureCoord;
uniform sampler2D uSampler;
void main() {
gl_FragColor = texture2D(uSampler, vTextureCoord);
}
`,
initShaderProgram: (gl, vsSource, fsSource) => {
const vertexShader = GodotWebXR.loadShader(gl, gl.VERTEX_SHADER, vsSource);
const fragmentShader = GodotWebXR.loadShader(gl, gl.FRAGMENT_SHADER, fsSource);
const shaderProgram = gl.createProgram();
gl.attachShader(shaderProgram, vertexShader);
gl.attachShader(shaderProgram, fragmentShader);
gl.linkProgram(shaderProgram);
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
GodotRuntime.error(`Unable to initialize the shader program: ${gl.getProgramInfoLog(shaderProgram)}`);
return null;
}
return shaderProgram;
},
loadShader: (gl, type, source) => {
const shader = gl.createShader(type);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
GodotRuntime.error(`An error occurred compiling the shader: ${gl.getShaderInfoLog(shader)}`);
gl.deleteShader(shader);
return null;
}
return shader;
},
initBuffer: (gl) => {
const positionBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
const positions = [
-1.0, -1.0,
1.0, -1.0,
-1.0, 1.0,
1.0, 1.0,
];
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
return positionBuffer;
},
blitTexture: (gl, texture) => {
if (GodotWebXR.shaderProgram === null) {
GodotWebXR.shaderProgram = GodotWebXR.initShaderProgram(gl, GodotWebXR.vsSource, GodotWebXR.fsSource);
GodotWebXR.programInfo = {
program: GodotWebXR.shaderProgram,
attribLocations: {
vertexPosition: gl.getAttribLocation(GodotWebXR.shaderProgram, 'aVertexPosition'),
},
uniformLocations: {
uSampler: gl.getUniformLocation(GodotWebXR.shaderProgram, 'uSampler'),
},
};
GodotWebXR.buffer = GodotWebXR.initBuffer(gl);
}
const orig_program = gl.getParameter(gl.CURRENT_PROGRAM);
gl.useProgram(GodotWebXR.shaderProgram);
gl.bindBuffer(gl.ARRAY_BUFFER, GodotWebXR.buffer);
gl.vertexAttribPointer(GodotWebXR.programInfo.attribLocations.vertexPosition, 2, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(GodotWebXR.programInfo.attribLocations.vertexPosition);
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.uniform1i(GodotWebXR.programInfo.uniformLocations.uSampler, 0);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
// Restore state.
gl.bindTexture(gl.TEXTURE_2D, null);
gl.disableVertexAttribArray(GodotWebXR.programInfo.attribLocations.vertexPosition);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
gl.useProgram(orig_program);
},
// Holds the controllers list between function calls.
controllers: [],
// Updates controllers array, where the left hand (or sole tracker) is
// the first element, and the right hand is the second element, and any
// others placed at the 3rd position and up.
sampleControllers: () => {
if (!GodotWebXR.session) {
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return;
}
let other_index = 2;
const controllers = [];
GodotWebXR.session.inputSources.forEach((input_source) => {
if (input_source.targetRayMode === 'tracked-pointer') {
if (input_source.handedness === 'right') {
controllers[1] = input_source;
} else if (input_source.handedness === 'left' || !controllers[0]) {
controllers[0] = input_source;
}
} else {
controllers[other_index++] = input_source;
}
});
GodotWebXR.controllers = controllers;
},
getControllerId: (input_source) => GodotWebXR.controllers.indexOf(input_source),
},
godot_webxr_is_supported__proxy: 'sync',
godot_webxr_is_supported__sig: 'i',
godot_webxr_is_supported: function () {
return !!navigator.xr;
},
godot_webxr_is_session_supported__proxy: 'sync',
godot_webxr_is_session_supported__sig: 'vii',
godot_webxr_is_session_supported: function (p_session_mode, p_callback) {
const session_mode = GodotRuntime.parseString(p_session_mode);
const cb = GodotRuntime.get_func(p_callback);
if (navigator.xr) {
navigator.xr.isSessionSupported(session_mode).then(function (supported) {
const c_str = GodotRuntime.allocString(session_mode);
cb(c_str, supported ? 1 : 0);
GodotRuntime.free(c_str);
});
} else {
const c_str = GodotRuntime.allocString(session_mode);
cb(c_str, 0);
GodotRuntime.free(c_str);
}
},
godot_webxr_initialize__deps: ['emscripten_webgl_get_current_context'],
godot_webxr_initialize__proxy: 'sync',
godot_webxr_initialize__sig: 'viiiiiiiiii',
godot_webxr_initialize: function (p_session_mode, p_required_features, p_optional_features, p_requested_reference_spaces, p_on_session_started, p_on_session_ended, p_on_session_failed, p_on_controller_changed, p_on_input_event, p_on_simple_event) {
GodotWebXR.monkeyPatchRequestAnimationFrame(true);
const session_mode = GodotRuntime.parseString(p_session_mode);
const required_features = GodotRuntime.parseString(p_required_features).split(',').map((s) => s.trim()).filter((s) => s !== '');
const optional_features = GodotRuntime.parseString(p_optional_features).split(',').map((s) => s.trim()).filter((s) => s !== '');
const requested_reference_space_types = GodotRuntime.parseString(p_requested_reference_spaces).split(',').map((s) => s.trim());
const onstarted = GodotRuntime.get_func(p_on_session_started);
const onended = GodotRuntime.get_func(p_on_session_ended);
const onfailed = GodotRuntime.get_func(p_on_session_failed);
const oncontroller = GodotRuntime.get_func(p_on_controller_changed);
const oninputevent = GodotRuntime.get_func(p_on_input_event);
const onsimpleevent = GodotRuntime.get_func(p_on_simple_event);
const session_init = {};
if (required_features.length > 0) {
session_init['requiredFeatures'] = required_features;
}
if (optional_features.length > 0) {
session_init['optionalFeatures'] = optional_features;
}
navigator.xr.requestSession(session_mode, session_init).then(function (session) {
GodotWebXR.session = session;
session.addEventListener('end', function (evt) {
onended();
});
session.addEventListener('inputsourceschange', function (evt) {
let controller_changed = false;
[evt.added, evt.removed].forEach((lst) => {
lst.forEach((input_source) => {
if (input_source.targetRayMode === 'tracked-pointer') {
controller_changed = true;
}
});
});
if (controller_changed) {
oncontroller();
}
});
['selectstart', 'selectend', 'select', 'squeezestart', 'squeezeend', 'squeeze'].forEach((input_event, index) => {
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session.addEventListener(input_event, function (evt) {
// Some controllers won't exist until an event occurs,
// for example, with "screen" input sources (touch).
GodotWebXR.sampleControllers();
oninputevent(index, GodotWebXR.getControllerId(evt.inputSource));
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});
});
session.addEventListener('visibilitychange', function (evt) {
const c_str = GodotRuntime.allocString('visibility_state_changed');
onsimpleevent(c_str);
GodotRuntime.free(c_str);
});
const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
const gl = GL.getContext(gl_context_handle).GLctx;
GodotWebXR.gl = gl;
gl.makeXRCompatible().then(function () {
session.updateRenderState({
baseLayer: new XRWebGLLayer(session, gl),
});
function onReferenceSpaceSuccess(reference_space, reference_space_type) {
GodotWebXR.space = reference_space;
// Using reference_space.addEventListener() crashes when
// using the polyfill with the WebXR Emulator extension,
// so we set the event property instead.
reference_space.onreset = function (evt) {
const c_str = GodotRuntime.allocString('reference_space_reset');
onsimpleevent(c_str);
GodotRuntime.free(c_str);
};
// Now that both GodotWebXR.session and GodotWebXR.space are
// set, we need to pause and resume the main loop for the XR
// main loop to kick in.
GodotWebXR.pauseResumeMainLoop();
// Call in setTimeout() so that errors in the onstarted()
// callback don't bubble up here and cause Godot to try the
// next reference space.
window.setTimeout(function () {
const c_str = GodotRuntime.allocString(reference_space_type);
onstarted(c_str);
GodotRuntime.free(c_str);
}, 0);
}
function requestReferenceSpace() {
const reference_space_type = requested_reference_space_types.shift();
session.requestReferenceSpace(reference_space_type)
.then((refSpace) => {
onReferenceSpaceSuccess(refSpace, reference_space_type);
})
.catch(() => {
if (requested_reference_space_types.length === 0) {
const c_str = GodotRuntime.allocString('Unable to get any of the requested reference space types');
onfailed(c_str);
GodotRuntime.free(c_str);
} else {
requestReferenceSpace();
}
});
}
requestReferenceSpace();
}).catch(function (error) {
const c_str = GodotRuntime.allocString(`Unable to make WebGL context compatible with WebXR: ${error}`);
onfailed(c_str);
GodotRuntime.free(c_str);
});
}).catch(function (error) {
const c_str = GodotRuntime.allocString(`Unable to start session: ${error}`);
onfailed(c_str);
GodotRuntime.free(c_str);
});
},
godot_webxr_uninitialize__proxy: 'sync',
godot_webxr_uninitialize__sig: 'v',
godot_webxr_uninitialize: function () {
if (GodotWebXR.session) {
GodotWebXR.session.end()
// Prevent exception when session has already ended.
.catch((e) => { });
}
GodotWebXR.session = null;
GodotWebXR.space = null;
GodotWebXR.frame = null;
GodotWebXR.pose = null;
// Disable the monkey-patched window.requestAnimationFrame() and
// pause/restart the main loop to activate it on all platforms.
GodotWebXR.monkeyPatchRequestAnimationFrame(false);
GodotWebXR.pauseResumeMainLoop();
},
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godot_webxr_get_view_count__proxy: 'sync',
godot_webxr_get_view_count__sig: 'i',
godot_webxr_get_view_count: function () {
if (!GodotWebXR.session || !GodotWebXR.pose) {
return 0;
}
return GodotWebXR.pose.views.length;
},
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godot_webxr_get_render_targetsize__proxy: 'sync',
godot_webxr_get_render_targetsize__sig: 'i',
godot_webxr_get_render_targetsize: function () {
if (!GodotWebXR.session || !GodotWebXR.pose) {
return 0;
}
const glLayer = GodotWebXR.session.renderState.baseLayer;
const view = GodotWebXR.pose.views[0];
const viewport = glLayer.getViewport(view);
const buf = GodotRuntime.malloc(2 * 4);
GodotRuntime.setHeapValue(buf + 0, viewport.width, 'i32');
GodotRuntime.setHeapValue(buf + 4, viewport.height, 'i32');
return buf;
},
godot_webxr_get_transform_for_eye__proxy: 'sync',
godot_webxr_get_transform_for_eye__sig: 'ii',
godot_webxr_get_transform_for_eye: function (p_eye) {
if (!GodotWebXR.session || !GodotWebXR.pose) {
return 0;
}
const views = GodotWebXR.pose.views;
let matrix;
if (p_eye === 0) {
matrix = GodotWebXR.pose.transform.matrix;
} else {
matrix = views[p_eye - 1].transform.matrix;
}
const buf = GodotRuntime.malloc(16 * 4);
for (let i = 0; i < 16; i++) {
GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float');
}
return buf;
},
godot_webxr_get_projection_for_eye__proxy: 'sync',
godot_webxr_get_projection_for_eye__sig: 'ii',
godot_webxr_get_projection_for_eye: function (p_eye) {
if (!GodotWebXR.session || !GodotWebXR.pose) {
return 0;
}
const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0;
const matrix = GodotWebXR.pose.views[view_index].projectionMatrix;
const buf = GodotRuntime.malloc(16 * 4);
for (let i = 0; i < 16; i++) {
GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float');
}
return buf;
},
godot_webxr_commit_for_eye__proxy: 'sync',
godot_webxr_commit_for_eye__sig: 'vii',
godot_webxr_commit_for_eye: function (p_eye, p_texture_id) {
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if (!GodotWebXR.session || !GodotWebXR.pose) {
return;
}
const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0;
const glLayer = GodotWebXR.session.renderState.baseLayer;
const view = GodotWebXR.pose.views[view_index];
const viewport = glLayer.getViewport(view);
const gl = GodotWebXR.gl;
const orig_framebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
const orig_viewport = gl.getParameter(gl.VIEWPORT);
// Bind to WebXR's framebuffer.
gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer);
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
GodotWebXR.blitTexture(gl, GL.textures[p_texture_id]);
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// Restore state.
gl.bindFramebuffer(gl.FRAMEBUFFER, orig_framebuffer);
gl.viewport(orig_viewport[0], orig_viewport[1], orig_viewport[2], orig_viewport[3]);
},
godot_webxr_sample_controller_data__proxy: 'sync',
godot_webxr_sample_controller_data__sig: 'v',
godot_webxr_sample_controller_data: function () {
GodotWebXR.sampleControllers();
},
godot_webxr_get_controller_count__proxy: 'sync',
godot_webxr_get_controller_count__sig: 'i',
godot_webxr_get_controller_count: function () {
if (!GodotWebXR.session || !GodotWebXR.frame) {
return 0;
}
return GodotWebXR.controllers.length;
},
godot_webxr_is_controller_connected__proxy: 'sync',
godot_webxr_is_controller_connected__sig: 'ii',
godot_webxr_is_controller_connected: function (p_controller) {
if (!GodotWebXR.session || !GodotWebXR.frame) {
return false;
}
return !!GodotWebXR.controllers[p_controller];
},
godot_webxr_get_controller_transform__proxy: 'sync',
godot_webxr_get_controller_transform__sig: 'ii',
godot_webxr_get_controller_transform: function (p_controller) {
if (!GodotWebXR.session || !GodotWebXR.frame) {
return 0;
}
const controller = GodotWebXR.controllers[p_controller];
if (!controller) {
return 0;
}
const frame = GodotWebXR.frame;
const space = GodotWebXR.space;
const pose = frame.getPose(controller.targetRaySpace, space);
if (!pose) {
// This can mean that the controller lost tracking.
return 0;
}
const matrix = pose.transform.matrix;
const buf = GodotRuntime.malloc(16 * 4);
for (let i = 0; i < 16; i++) {
GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float');
}
return buf;
},
godot_webxr_get_controller_buttons__proxy: 'sync',
godot_webxr_get_controller_buttons__sig: 'iii',
godot_webxr_get_controller_buttons: function (p_controller, p_xr_standard_mapping) {
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if (GodotWebXR.controllers.length === 0) {
return 0;
}
const controller = GodotWebXR.controllers[p_controller];
if (!controller || !controller.gamepad) {
return 0;
}
let buttons = controller.gamepad.buttons;
if (controller.gamepad.mapping === 'xr-standard' && p_xr_standard_mapping) {
buttons = [
// 0 = unused,
0,
// 1 = B/Y
buttons[5],
// 2 = Grip
buttons[1],
// 3
buttons[3],
// 4
buttons[6],
// 5
buttons[7],
// 6
buttons[8],
// 7 = A/X
buttons[4],
// 8
buttons[9],
// 9
buttons[10],
// 10
buttons[11],
// 11
buttons[12],
// 12
buttons[13],
// 13
buttons[14],
// 14 = Pad
buttons[2],
// 15 = Trigger
buttons[0],
];
}
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const buf = GodotRuntime.malloc((buttons.length + 1) * 4);
GodotRuntime.setHeapValue(buf, buttons.length, 'i32');
for (let i = 0; i < buttons.length; i++) {
GodotRuntime.setHeapValue(buf + 4 + (i * 4), (buttons[i] ? buttons[i].value : 0.0), 'float');
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}
return buf;
},
godot_webxr_get_controller_axes__proxy: 'sync',
godot_webxr_get_controller_axes__sig: 'iii',
godot_webxr_get_controller_axes: function (p_controller, p_xr_standard_mapping) {
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if (GodotWebXR.controllers.length === 0) {
return 0;
}
const controller = GodotWebXR.controllers[p_controller];
if (!controller || !controller.gamepad) {
return 0;
}
let axes = controller.gamepad.axes;
if (controller.gamepad.mapping === 'xr-standard') {
if (p_xr_standard_mapping) {
const trigger_axis = controller.gamepad.buttons[0].value;
const grip_axis = controller.gamepad.buttons[1].value;
axes = [
// 0 = Thumbstick X
axes[2],
// 1 = Thumbstick Y
axes[3] * -1.0,
// 2 = Trigger
trigger_axis,
// 3 = Grip (to match mistake in Oculus mobile plugin).
grip_axis,
// 4 = Grip
grip_axis,
// 5 = unused
0,
// 6 = Trackpad X
axes[0],
// 7 = Trackpad Y
axes[1] * -1.0,
];
} else {
// Invert the Y-axis on thumbsticks and trackpads, in order to
// match OpenXR and other XR platform SDKs.
axes[1] *= -1.0;
axes[3] *= -1.0;
}
}
const buf = GodotRuntime.malloc((axes.length + 1) * 4);
GodotRuntime.setHeapValue(buf, axes.length, 'i32');
for (let i = 0; i < axes.length; i++) {
GodotRuntime.setHeapValue(buf + 4 + (i * 4), axes[i], 'float');
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}
return buf;
},
godot_webxr_get_controller_target_ray_mode__proxy: 'sync',
godot_webxr_get_controller_target_ray_mode__sig: 'ii',
godot_webxr_get_controller_target_ray_mode: function (p_controller) {
if (p_controller < 0 || p_controller >= GodotWebXR.controllers.length) {
return 0;
}
const controller = GodotWebXR.controllers[p_controller];
if (!controller) {
return 0;
}
switch (controller.targetRayMode) {
case 'gaze':
return 1;
case 'tracked-pointer':
return 2;
case 'screen':
return 3;
default:
break;
}
return 0;
},
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godot_webxr_get_visibility_state__proxy: 'sync',
godot_webxr_get_visibility_state__sig: 'i',
godot_webxr_get_visibility_state: function () {
if (!GodotWebXR.session || !GodotWebXR.session.visibilityState) {
return 0;
}
return GodotRuntime.allocString(GodotWebXR.session.visibilityState);
},
godot_webxr_get_bounds_geometry__proxy: 'sync',
godot_webxr_get_bounds_geometry__sig: 'i',
godot_webxr_get_bounds_geometry: function () {
if (!GodotWebXR.space || !GodotWebXR.space.boundsGeometry) {
return 0;
}
const point_count = GodotWebXR.space.boundsGeometry.length;
if (point_count === 0) {
return 0;
}
const buf = GodotRuntime.malloc(((point_count * 3) + 1) * 4);
GodotRuntime.setHeapValue(buf, point_count, 'i32');
for (let i = 0; i < point_count; i++) {
const point = GodotWebXR.space.boundsGeometry[i];
GodotRuntime.setHeapValue(buf + ((i * 3) + 1) * 4, point.x, 'float');
GodotRuntime.setHeapValue(buf + ((i * 3) + 2) * 4, point.y, 'float');
GodotRuntime.setHeapValue(buf + ((i * 3) + 3) * 4, point.z, 'float');
}
return buf;
},
};
autoAddDeps(GodotWebXR, '$GodotWebXR');
mergeInto(LibraryManager.library, GodotWebXR);