virtualx-engine/servers/rendering/renderer_rd/shaders/samplers_inc.glsl

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layout(set = 0, binding = SAMPLERS_BINDING_FIRST_INDEX + 0) uniform sampler SAMPLER_NEAREST_CLAMP;
layout(set = 0, binding = SAMPLERS_BINDING_FIRST_INDEX + 1) uniform sampler SAMPLER_LINEAR_CLAMP;
layout(set = 0, binding = SAMPLERS_BINDING_FIRST_INDEX + 2) uniform sampler SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP;
layout(set = 0, binding = SAMPLERS_BINDING_FIRST_INDEX + 3) uniform sampler SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP;
layout(set = 0, binding = SAMPLERS_BINDING_FIRST_INDEX + 4) uniform sampler SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_CLAMP;
layout(set = 0, binding = SAMPLERS_BINDING_FIRST_INDEX + 5) uniform sampler SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_CLAMP;
layout(set = 0, binding = SAMPLERS_BINDING_FIRST_INDEX + 6) uniform sampler SAMPLER_NEAREST_REPEAT;
layout(set = 0, binding = SAMPLERS_BINDING_FIRST_INDEX + 7) uniform sampler SAMPLER_LINEAR_REPEAT;
layout(set = 0, binding = SAMPLERS_BINDING_FIRST_INDEX + 8) uniform sampler SAMPLER_NEAREST_WITH_MIPMAPS_REPEAT;
layout(set = 0, binding = SAMPLERS_BINDING_FIRST_INDEX + 9) uniform sampler SAMPLER_LINEAR_WITH_MIPMAPS_REPEAT;
layout(set = 0, binding = SAMPLERS_BINDING_FIRST_INDEX + 10) uniform sampler SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT;
layout(set = 0, binding = SAMPLERS_BINDING_FIRST_INDEX + 11) uniform sampler SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT;