virtualx-engine/doc/classes/RDShaderFile.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDShaderFile" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Compiled shader file in SPIR-V form (used by [RenderingDevice]). Not to be confused with Godot's own [Shader].
</brief_description>
<description>
Compiled shader file in SPIR-V form.
See also [RDShaderSource]. [RDShaderFile] is only meant to be used with the [RenderingDevice] API. It should not be confused with Godot's own [Shader] resource, which is what Godot's various nodes use for high-level shader programming.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_spirv" qualifiers="const">
<return type="RDShaderSPIRV" />
<param index="0" name="version" type="StringName" default="&amp;&quot;&quot;" />
<description>
Returns the SPIR-V intermediate representation for the specified shader [param version].
</description>
</method>
<method name="get_version_list" qualifiers="const">
<return type="StringName[]" />
<description>
Returns the list of compiled versions for this shader.
</description>
</method>
<method name="set_bytecode">
<return type="void" />
<param index="0" name="bytecode" type="RDShaderSPIRV" />
<param index="1" name="version" type="StringName" default="&amp;&quot;&quot;" />
<description>
Sets the SPIR-V [param bytecode] that will be compiled for the specified [param version].
</description>
</method>
</methods>
<members>
<member name="base_error" type="String" setter="set_base_error" getter="get_base_error" default="&quot;&quot;">
The base compilation error message, which indicates errors not related to a specific shader stage if non-empty. If empty, shader compilation is not necessarily successful (check [RDShaderSPIRV]'s error message members).
</member>
</members>
</class>