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/*************************************************************************/
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/* tile_set_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TILE_SET_EDITOR_H
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#define TILE_SET_EDITOR_H
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#include "scene/gui/box_container.h"
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#include "scene/resources/tile_set.h"
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#include "tile_data_editors.h"
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#include "tile_set_atlas_source_editor.h"
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#include "tile_set_scenes_collection_source_editor.h"
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class TileSetEditor : public VBoxContainer {
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GDCLASS(TileSetEditor, VBoxContainer);
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static TileSetEditor *singleton;
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private:
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Ref<TileSet> tile_set;
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bool tile_set_changed_needs_update = false;
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Label *no_source_selected_label;
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TileSetAtlasSourceEditor *tile_set_atlas_source_editor;
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TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor;
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UndoRedo *undo_redo = EditorNode::get_undo_redo();
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void _update_atlas_sources_list(int force_selected_id = -1);
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// List of tile data editors.
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TileDataTextureOffsetEditor *tile_data_texture_offset_editor = memnew(TileDataTextureOffsetEditor);
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TileDataPositionEditor *tile_data_position_editor = memnew(TileDataPositionEditor);
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TileDataIntegerEditor *tile_data_integer_editor = memnew(TileDataIntegerEditor);
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TileDataFloatEditor *tile_data_float_editor = memnew(TileDataFloatEditor);
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TileDataOcclusionShapeEditor *tile_data_occlusion_shape_editor = memnew(TileDataOcclusionShapeEditor);
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TileDataCollisionShapeEditor *tile_data_collision_shape_editor = memnew(TileDataCollisionShapeEditor);
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TileDataTerrainsEditor *tile_data_terrains_editor = memnew(TileDataTerrainsEditor);
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TileDataNavigationPolygonEditor *tile_data_navigation_polygon_editor = memnew(TileDataNavigationPolygonEditor);
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// -- Sources management --
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Button *sources_delete_button;
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MenuButton *sources_add_button;
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ItemList *sources_list;
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Ref<Texture2D> missing_texture_texture;
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void _source_selected(int p_source_index);
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void _source_add_id_pressed(int p_id_pressed);
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void _source_delete_pressed();
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void _tile_set_changed();
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void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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_FORCE_INLINE_ static TileSetEditor *get_singleton() { return singleton; }
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TileDataEditor *get_tile_data_editor(String property);
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void edit(Ref<TileSet> p_tile_set);
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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TileSetEditor();
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~TileSetEditor();
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};
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#endif // TILE_SET_EDITOR_PLUGIN_H
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