64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_INT2_H
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#define B3_INT2_H
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#ifdef __cplusplus
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struct b3UnsignedInt2
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{
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union
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{
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struct
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{
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unsigned int x,y;
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};
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struct
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{
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unsigned int s[2];
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};
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};
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};
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struct b3Int2
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{
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union
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{
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struct
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{
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int x,y;
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};
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struct
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{
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int s[2];
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};
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};
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};
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inline b3Int2 b3MakeInt2(int x, int y)
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{
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b3Int2 v;
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v.s[0] = x; v.s[1] = y;
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return v;
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}
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#else
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#define b3UnsignedInt2 uint2
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#define b3Int2 int2
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#define b3MakeInt2 (int2)
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#endif //__cplusplus
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#endif
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