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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "TranslationServer" inherits= "Object" version= "3.4" >
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<brief_description >
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Server that manages all translations.
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</brief_description>
<description >
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Server that manages all translations. Translations can be set to it and removed from it.
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</description>
<tutorials >
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<link > https://docs.godotengine.org/en/3.4/tutorials/i18n/internationalizing_games.html</link>
<link > https://docs.godotengine.org/en/3.4/tutorials/i18n/locales.html</link>
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</tutorials>
<methods >
<method name= "add_translation" >
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<return type= "void" />
<argument index= "0" name= "translation" type= "Translation" />
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<description >
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Adds a [Translation] resource.
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</description>
</method>
<method name= "clear" >
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<return type= "void" />
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<description >
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Clears the server from all translations.
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</description>
</method>
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<method name= "get_loaded_locales" qualifiers= "const" >
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<return type= "Array" />
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<description >
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Returns an array of all loaded locales of the project.
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</description>
</method>
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<method name= "get_locale" qualifiers= "const" >
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<return type= "String" />
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<description >
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Returns the current locale of the project.
See also [method OS.get_locale] and [method OS.get_locale_language] to query the locale of the user system.
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</description>
</method>
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<method name= "get_locale_name" qualifiers= "const" >
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<return type= "String" />
<argument index= "0" name= "locale" type= "String" />
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<description >
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Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]).
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</description>
</method>
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<method name= "remove_translation" >
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<return type= "void" />
<argument index= "0" name= "translation" type= "Translation" />
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<description >
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Removes the given translation from the server.
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</description>
</method>
<method name= "set_locale" >
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<return type= "void" />
<argument index= "0" name= "locale" type= "String" />
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<description >
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Sets the locale of the project. The [code]locale[/code] string will be standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
If translations have been loaded beforehand for the new locale, they will be applied.
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</description>
</method>
<method name= "translate" qualifiers= "const" >
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<return type= "String" />
<argument index= "0" name= "message" type= "String" />
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<description >
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Returns the current locale's translation for the given message (key).
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</description>
</method>
</methods>
<constants >
</constants>
</class>