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/**************************************************************************/
/* gdscript_warning.h */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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# ifndef GDSCRIPT_WARNING_H
# define GDSCRIPT_WARNING_H
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# ifdef DEBUG_ENABLED
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# include "core/object/object.h"
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# include "core/string/ustring.h"
# include "core/templates/vector.h"
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class GDScriptWarning {
public :
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enum WarnLevel {
IGNORE ,
WARN ,
ERROR
} ;
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enum Code {
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UNASSIGNED_VARIABLE , // Variable used but never assigned.
UNASSIGNED_VARIABLE_OP_ASSIGN , // Variable never assigned but used in an assignment operation (+=, *=, etc).
UNUSED_VARIABLE , // Local variable is declared but never used.
UNUSED_LOCAL_CONSTANT , // Local constant is declared but never used.
SHADOWED_VARIABLE , // Variable name shadowed by other variable in same class.
SHADOWED_VARIABLE_BASE_CLASS , // Variable name shadowed by other variable in some base class.
UNUSED_PRIVATE_CLASS_VARIABLE , // Class variable is declared private ("_" prefix) but never used in the file.
UNUSED_PARAMETER , // Function parameter is never used.
UNREACHABLE_CODE , // Code after a return statement.
UNREACHABLE_PATTERN , // Pattern in a match statement after a catch all pattern (wildcard or bind).
STANDALONE_EXPRESSION , // Expression not assigned to a variable.
NARROWING_CONVERSION , // Float value into an integer slot, precision is lost.
INCOMPATIBLE_TERNARY , // Possible values of a ternary if are not mutually compatible.
UNUSED_SIGNAL , // Signal is defined but never emitted.
RETURN_VALUE_DISCARDED , // Function call returns something but the value isn't used.
PROPERTY_USED_AS_FUNCTION , // Function not found, but there's a property with the same name.
CONSTANT_USED_AS_FUNCTION , // Function not found, but there's a constant with the same name.
FUNCTION_USED_AS_PROPERTY , // Property not found, but there's a function with the same name.
INTEGER_DIVISION , // Integer divide by integer, decimal part is discarded.
UNSAFE_PROPERTY_ACCESS , // Property not found in the detected type (but can be in subtypes).
UNSAFE_METHOD_ACCESS , // Function not found in the detected type (but can be in subtypes).
UNSAFE_CAST , // Cast used in an unknown type.
UNSAFE_CALL_ARGUMENT , // Function call argument is of a supertype of the require argument.
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UNSAFE_VOID_RETURN , // Function returns void but returned a call to a function that can't be type checked.
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DEPRECATED_KEYWORD , // The keyword is deprecated and should be replaced.
STANDALONE_TERNARY , // Return value of ternary expression is discarded.
ASSERT_ALWAYS_TRUE , // Expression for assert argument is always true.
ASSERT_ALWAYS_FALSE , // Expression for assert argument is always false.
REDUNDANT_AWAIT , // await is used but expression is synchronous (not a signal nor a coroutine).
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EMPTY_FILE , // A script file is empty.
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SHADOWED_GLOBAL_IDENTIFIER , // A global class or function has the same name as variable.
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INT_AS_ENUM_WITHOUT_CAST , // An integer value was used as an enum value without casting.
INT_AS_ENUM_WITHOUT_MATCH , // An integer value was used as an enum value without matching enum member.
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STATIC_CALLED_ON_INSTANCE , // A static method was called on an instance of a class instead of on the class itself.
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CONFUSABLE_IDENTIFIER , // The identifier contains misleading characters that can be confused. E.g. "usе r" (has Cyrillic "е " instead of Latin "e").
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RENAMED_IN_GD4_HINT , // A variable or function that could not be found has been renamed in Godot 4
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INFERENCE_ON_VARIANT , // The declaration uses type inference but the value is typed as Variant.
NATIVE_METHOD_OVERRIDE , // The script method overrides a native one, this may not work as intended.
GET_NODE_DEFAULT_WITHOUT_ONREADY , // A class variable uses `get_node()` (or the `$` notation) as its default value, but does not use the @onready annotation.
ONREADY_WITH_EXPORT , // The `@onready` annotation will set the value after `@export` which is likely not intended.
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WARNING_MAX ,
} ;
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constexpr static WarnLevel default_warning_levels [ ] = {
WARN , // UNASSIGNED_VARIABLE
WARN , // UNASSIGNED_VARIABLE_OP_ASSIGN
WARN , // UNUSED_VARIABLE
WARN , // UNUSED_LOCAL_CONSTANT
WARN , // SHADOWED_VARIABLE
WARN , // SHADOWED_VARIABLE_BASE_CLASS
WARN , // UNUSED_PRIVATE_CLASS_VARIABLE
WARN , // UNUSED_PARAMETER
WARN , // UNREACHABLE_CODE
WARN , // UNREACHABLE_PATTERN
WARN , // STANDALONE_EXPRESSION
WARN , // NARROWING_CONVERSION
WARN , // INCOMPATIBLE_TERNARY
WARN , // UNUSED_SIGNAL
IGNORE , // RETURN_VALUE_DISCARDED // Too spammy by default on common cases (connect, Tween, etc.).
WARN , // PROPERTY_USED_AS_FUNCTION
WARN , // CONSTANT_USED_AS_FUNCTION
WARN , // FUNCTION_USED_AS_PROPERTY
WARN , // INTEGER_DIVISION
IGNORE , // UNSAFE_PROPERTY_ACCESS // Too common in untyped scenarios.
IGNORE , // UNSAFE_METHOD_ACCESS // Too common in untyped scenarios.
IGNORE , // UNSAFE_CAST // Too common in untyped scenarios.
IGNORE , // UNSAFE_CALL_ARGUMENT // Too common in untyped scenarios.
WARN , // UNSAFE_VOID_RETURN
WARN , // DEPRECATED_KEYWORD
WARN , // STANDALONE_TERNARY
WARN , // ASSERT_ALWAYS_TRUE
WARN , // ASSERT_ALWAYS_FALSE
WARN , // REDUNDANT_AWAIT
WARN , // EMPTY_FILE
WARN , // SHADOWED_GLOBAL_IDENTIFIER
WARN , // INT_AS_ENUM_WITHOUT_CAST
WARN , // INT_AS_ENUM_WITHOUT_MATCH
WARN , // STATIC_CALLED_ON_INSTANCE
WARN , // CONFUSABLE_IDENTIFIER
WARN , // RENAMED_IN_GD4_HINT
ERROR , // INFERENCE_ON_VARIANT // Most likely done by accident, usually inference is trying for a particular type.
ERROR , // NATIVE_METHOD_OVERRIDE // May not work as expected.
ERROR , // GET_NODE_DEFAULT_WITHOUT_ONREADY // May not work as expected.
ERROR , // ONREADY_WITH_EXPORT // May not work as expected.
} ;
static_assert ( ( sizeof ( default_warning_levels ) / sizeof ( default_warning_levels [ 0 ] ) ) = = WARNING_MAX , " Amount of default levels does not match the amount of warnings. " ) ;
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Code code = WARNING_MAX ;
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int start_line = - 1 , end_line = - 1 ;
int leftmost_column = - 1 , rightmost_column = - 1 ;
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Vector < String > symbols ;
String get_name ( ) const ;
String get_message ( ) const ;
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static int get_default_value ( Code p_code ) ;
static PropertyInfo get_property_info ( Code p_code ) ;
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static String get_name_from_code ( Code p_code ) ;
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static String get_settings_path_from_code ( Code p_code ) ;
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static Code get_code_from_name ( const String & p_name ) ;
} ;
# endif // DEBUG_ENABLED
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# endif // GDSCRIPT_WARNING_H