virtualx-engine/modules/dds/texture_loader_dds.cpp

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/**************************************************************************/
/* texture_loader_dds.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#include "texture_loader_dds.h"
#include "image_loader_dds.h"
#include "core/io/file_access.h"
#include "scene/resources/image_texture.h"
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Ref<Resource> ResourceFormatDDS::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_CANT_OPEN;
}
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Error err;
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
if (f.is_null()) {
return Ref<Resource>();
}
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Ref<FileAccess> fref(f);
if (r_error) {
*r_error = ERR_FILE_CORRUPT;
}
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ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Unable to open DDS texture file '" + p_path + "'.");
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Ref<Image> img = memnew(Image);
Error i_error = ImageLoaderDDS().load_image(img, f, false, 1.0);
if (r_error) {
*r_error = i_error;
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}
Ref<ImageTexture> texture = ImageTexture::create_from_image(img);
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if (r_error) {
*r_error = OK;
}
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return texture;
}
void ResourceFormatDDS::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("dds");
}
bool ResourceFormatDDS::handles_type(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Texture2D");
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}
String ResourceFormatDDS::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "dds") {
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return "ImageTexture";
}
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return "";
}