2021-10-08 14:13:06 +02:00
|
|
|
/*************************************************************************/
|
|
|
|
/* scene_replication_interface.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
2022-07-23 23:41:51 +02:00
|
|
|
#ifndef SCENE_REPLICATION_INTERFACE_H
|
|
|
|
#define SCENE_REPLICATION_INTERFACE_H
|
2021-10-08 14:13:06 +02:00
|
|
|
|
2022-07-12 23:12:42 +02:00
|
|
|
#include "scene/main/multiplayer_api.h"
|
2021-10-08 14:13:06 +02:00
|
|
|
|
2022-07-12 23:12:42 +02:00
|
|
|
#include "scene_replication_state.h"
|
2021-10-08 14:13:06 +02:00
|
|
|
|
2022-07-12 23:12:42 +02:00
|
|
|
class SceneMultiplayer;
|
|
|
|
|
|
|
|
class SceneReplicationInterface : public RefCounted {
|
|
|
|
GDCLASS(SceneReplicationInterface, RefCounted);
|
2021-10-08 14:13:06 +02:00
|
|
|
|
|
|
|
private:
|
|
|
|
void _send_sync(int p_peer, uint64_t p_msec);
|
2022-07-09 20:45:30 +02:00
|
|
|
Error _make_spawn_packet(Node *p_node, int &r_len);
|
|
|
|
Error _make_despawn_packet(Node *p_node, int &r_len);
|
2021-10-08 14:13:06 +02:00
|
|
|
Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable);
|
|
|
|
|
2022-07-09 20:45:30 +02:00
|
|
|
void _visibility_changed(int p_peer, ObjectID p_oid);
|
|
|
|
Error _update_sync_visibility(int p_peer, const ObjectID &p_oid);
|
|
|
|
Error _update_spawn_visibility(int p_peer, const ObjectID &p_oid);
|
2021-10-08 14:13:06 +02:00
|
|
|
void _free_remotes(int p_peer);
|
|
|
|
|
|
|
|
Ref<SceneReplicationState> rep_state;
|
2022-07-12 23:12:42 +02:00
|
|
|
SceneMultiplayer *multiplayer = nullptr;
|
2021-10-08 14:13:06 +02:00
|
|
|
PackedByteArray packet_cache;
|
|
|
|
int sync_mtu = 1350; // Highly dependent on underlying protocol.
|
|
|
|
|
|
|
|
// An hack to apply the initial state before ready.
|
|
|
|
ObjectID pending_spawn;
|
|
|
|
const uint8_t *pending_buffer = nullptr;
|
|
|
|
int pending_buffer_size = 0;
|
|
|
|
|
|
|
|
public:
|
|
|
|
static void make_default();
|
|
|
|
|
2022-07-12 23:12:42 +02:00
|
|
|
void on_reset();
|
|
|
|
void on_peer_change(int p_id, bool p_connected);
|
2021-10-08 14:13:06 +02:00
|
|
|
|
2022-07-12 23:12:42 +02:00
|
|
|
Error on_spawn(Object *p_obj, Variant p_config);
|
|
|
|
Error on_despawn(Object *p_obj, Variant p_config);
|
|
|
|
Error on_replication_start(Object *p_obj, Variant p_config);
|
|
|
|
Error on_replication_stop(Object *p_obj, Variant p_config);
|
|
|
|
void on_network_process();
|
2021-10-08 14:13:06 +02:00
|
|
|
|
2022-07-12 23:12:42 +02:00
|
|
|
Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len);
|
|
|
|
Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len);
|
|
|
|
Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len);
|
2021-10-08 14:13:06 +02:00
|
|
|
|
2022-07-12 23:12:42 +02:00
|
|
|
SceneReplicationInterface(SceneMultiplayer *p_multiplayer) {
|
2021-10-08 14:13:06 +02:00
|
|
|
rep_state.instantiate();
|
|
|
|
multiplayer = p_multiplayer;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2022-07-23 23:41:51 +02:00
|
|
|
#endif // SCENE_REPLICATION_INTERFACE_H
|