virtualx-engine/tests/scene/test_navigation_obstacle_3d.h

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/**************************************************************************/
/* test_navigation_obstacle_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_NAVIGATION_OBSTACLE_3D_H
#define TEST_NAVIGATION_OBSTACLE_3D_H
#include "scene/3d/navigation_obstacle_3d.h"
#include "scene/main/window.h"
#include "tests/test_macros.h"
namespace TestNavigationObstacle3D {
TEST_SUITE("[Navigation]") {
TEST_CASE("[SceneTree][NavigationObstacle3D] New obstacle should have valid RID") {
NavigationObstacle3D *obstacle_node = memnew(NavigationObstacle3D);
CHECK(obstacle_node->get_rid().is_valid());
memdelete(obstacle_node);
}
TEST_CASE("[SceneTree][NavigationObstacle3D] New obstacle should attach to default map") {
Node3D *node_3d = memnew(Node3D);
SceneTree::get_singleton()->get_root()->add_child(node_3d);
NavigationObstacle3D *obstacle_node = memnew(NavigationObstacle3D);
// obstacle should not be attached to any map when outside of tree
CHECK_FALSE(obstacle_node->get_navigation_map().is_valid());
SUBCASE("Obstacle should attach to default map when it enters the tree") {
node_3d->add_child(obstacle_node);
CHECK(obstacle_node->get_navigation_map().is_valid());
CHECK(obstacle_node->get_navigation_map() == node_3d->get_world_3d()->get_navigation_map());
}
memdelete(obstacle_node);
memdelete(node_3d);
}
}
} //namespace TestNavigationObstacle3D
#endif // TEST_NAVIGATION_OBSTACLE_3D_H