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/**************************************************************************/
/* editor_asset_installer.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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# include "editor_asset_installer.h"
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# include "core/io/dir_access.h"
# include "core/io/file_access.h"
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# include "core/io/zip_io.h"
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# include "editor/editor_file_system.h"
# include "editor/editor_node.h"
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# include "editor/editor_string_names.h"
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# include "editor/gui/editor_toaster.h"
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# include "editor/progress_dialog.h"
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# include "scene/gui/check_box.h"
# include "scene/gui/label.h"
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void EditorAssetInstaller : : _item_checked ( ) {
if ( updating | | ! tree - > get_edited ( ) ) {
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return ;
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}
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updating = true ;
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TreeItem * item = tree - > get_edited ( ) ;
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item - > propagate_check ( 0 ) ;
updating = false ;
}
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void EditorAssetInstaller : : _check_propagated_to_item ( Object * p_obj , int column ) {
TreeItem * affected_item = Object : : cast_to < TreeItem > ( p_obj ) ;
if ( affected_item & & affected_item - > get_custom_color ( 0 ) ! = Color ( ) ) {
affected_item - > set_checked ( 0 , false ) ;
affected_item - > propagate_check ( 0 , false ) ;
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}
}
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void EditorAssetInstaller : : open_asset ( const String & p_path , bool p_autoskip_toplevel ) {
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package_path = p_path ;
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asset_files . clear ( ) ;
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Ref < FileAccess > io_fa ;
zlib_filefunc_def io = zipio_create_io ( & io_fa ) ;
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unzFile pkg = unzOpen2 ( p_path . utf8 ( ) . get_data ( ) , & io ) ;
if ( ! pkg ) {
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EditorToaster : : get_singleton ( ) - > popup_str ( vformat ( TTR ( " Error opening asset file for \" %s \" (not in ZIP format). " ) , asset_name ) , EditorToaster : : SEVERITY_ERROR ) ;
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return ;
}
int ret = unzGoToFirstFile ( pkg ) ;
while ( ret = = UNZ_OK ) {
//get filename
unz_file_info info ;
char fname [ 16384 ] ;
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unzGetCurrentFileInfo ( pkg , & info , fname , 16384 , nullptr , 0 , nullptr , 0 ) ;
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String source_name = String : : utf8 ( fname ) ;
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// Create intermediate directories if they aren't reported by unzip.
// We are only interested in subfolders, so skip the root slash.
int separator = source_name . find ( " / " , 1 ) ;
while ( separator ! = - 1 ) {
String dir_name = source_name . substr ( 0 , separator + 1 ) ;
if ( ! dir_name . is_empty ( ) & & ! asset_files . has ( dir_name ) ) {
asset_files . insert ( dir_name ) ;
}
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separator = source_name . find ( " / " , separator + 1 ) ;
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}
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if ( ! source_name . is_empty ( ) & & ! asset_files . has ( source_name ) ) {
asset_files . insert ( source_name ) ;
}
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ret = unzGoToNextFile ( pkg ) ;
}
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unzClose ( pkg ) ;
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_check_has_toplevel ( ) ;
// Default to false, unless forced.
skip_toplevel = p_autoskip_toplevel ;
skip_toplevel_check - > set_pressed ( ! skip_toplevel_check - > is_disabled ( ) & & skip_toplevel ) ;
_rebuild_tree ( ) ;
}
void EditorAssetInstaller : : _rebuild_tree ( ) {
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updating = true ;
tree - > clear ( ) ;
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TreeItem * root = tree - > create_item ( ) ;
root - > set_cell_mode ( 0 , TreeItem : : CELL_MODE_CHECK ) ;
root - > set_checked ( 0 , true ) ;
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root - > set_icon ( 0 , get_theme_icon ( SNAME ( " folder " ) , SNAME ( " FileDialog " ) ) ) ;
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root - > set_text ( 0 , " res:// " ) ;
root - > set_editable ( 0 , true ) ;
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HashMap < String , TreeItem * > directory_item_map ;
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int num_file_conflicts = 0 ;
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bool first = true ;
for ( const String & E : asset_files ) {
if ( first ) {
first = false ;
if ( ! toplevel_prefix . is_empty ( ) & & skip_toplevel ) {
continue ;
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}
}
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String path = E ; // We're going to mutate it.
if ( ! toplevel_prefix . is_empty ( ) & & skip_toplevel ) {
path = path . trim_prefix ( toplevel_prefix ) ;
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}
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bool is_directory = false ;
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if ( path . ends_with ( " / " ) ) {
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// Directory.
path = path . trim_suffix ( " / " ) ;
is_directory = true ;
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}
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TreeItem * parent_item ;
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int separator = path . rfind ( " / " ) ;
if ( separator = = - 1 ) {
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parent_item = root ;
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} else {
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String parent_path = path . substr ( 0 , separator ) ;
HashMap < String , TreeItem * > : : Iterator I = directory_item_map . find ( parent_path ) ;
ERR_CONTINUE ( ! I ) ;
parent_item = I - > value ;
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}
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TreeItem * ti ;
if ( is_directory ) {
ti = _create_dir_item ( parent_item , path , directory_item_map ) ;
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} else {
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ti = _create_file_item ( parent_item , path , & num_file_conflicts ) ;
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}
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file_item_map [ E ] = ti ;
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}
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asset_title_label - > set_text ( asset_name ) ;
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if ( num_file_conflicts > = 1 ) {
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asset_conflicts_label - > set_text ( vformat ( TTRN ( " %d file conflicts with your project " , " %d files conflict with your project " , num_file_conflicts ) , num_file_conflicts ) ) ;
asset_conflicts_label - > add_theme_color_override ( " font_color " , get_theme_color ( SNAME ( " error_color " ) , EditorStringName ( Editor ) ) ) ;
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} else {
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asset_conflicts_label - > set_text ( TTR ( " No files conflict with your project " ) ) ;
asset_conflicts_label - > remove_theme_color_override ( " font_color " ) ;
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}
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popup_centered_ratio ( 0.5 ) ;
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updating = false ;
}
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TreeItem * EditorAssetInstaller : : _create_dir_item ( TreeItem * p_parent , const String & p_path , HashMap < String , TreeItem * > & p_item_map ) {
TreeItem * ti = tree - > create_item ( p_parent ) ;
ti - > set_cell_mode ( 0 , TreeItem : : CELL_MODE_CHECK ) ;
ti - > set_checked ( 0 , true ) ;
ti - > set_editable ( 0 , true ) ;
ti - > set_text ( 0 , p_path . get_file ( ) + " / " ) ;
ti - > set_icon ( 0 , get_theme_icon ( SNAME ( " folder " ) , SNAME ( " FileDialog " ) ) ) ;
ti - > set_metadata ( 0 , String ( ) ) ;
p_item_map [ p_path ] = ti ;
return ti ;
}
TreeItem * EditorAssetInstaller : : _create_file_item ( TreeItem * p_parent , const String & p_path , int * r_conflicts ) {
TreeItem * ti = tree - > create_item ( p_parent ) ;
ti - > set_cell_mode ( 0 , TreeItem : : CELL_MODE_CHECK ) ;
ti - > set_checked ( 0 , true ) ;
ti - > set_editable ( 0 , true ) ;
String file = p_path . get_file ( ) ;
String extension = file . get_extension ( ) . to_lower ( ) ;
if ( extension_icon_map . has ( extension ) ) {
ti - > set_icon ( 0 , extension_icon_map [ extension ] ) ;
} else {
ti - > set_icon ( 0 , generic_extension_icon ) ;
}
ti - > set_text ( 0 , file ) ;
String res_path = " res:// " + p_path ;
if ( FileAccess : : exists ( res_path ) ) {
* r_conflicts + = 1 ;
ti - > set_custom_color ( 0 , get_theme_color ( SNAME ( " error_color " ) , EditorStringName ( Editor ) ) ) ;
ti - > set_tooltip_text ( 0 , vformat ( TTR ( " %s (already exists) " ) , res_path ) ) ;
ti - > set_checked ( 0 , false ) ;
ti - > propagate_check ( 0 ) ;
} else {
ti - > set_tooltip_text ( 0 , res_path ) ;
}
ti - > set_metadata ( 0 , res_path ) ;
return ti ;
}
void EditorAssetInstaller : : _check_has_toplevel ( ) {
// Check if the file structure has a distinct top-level directory. This is typical
// for archives generated by GitHub, etc, but not for manually created ZIPs.
toplevel_prefix = " " ;
skip_toplevel_check - > set_pressed ( false ) ;
skip_toplevel_check - > set_disabled ( true ) ;
skip_toplevel_check - > set_tooltip_text ( TTR ( " This asset doesn't have a root directory, so it can't be ignored. " ) ) ;
if ( asset_files . is_empty ( ) ) {
return ;
}
String first_asset ;
for ( const String & E : asset_files ) {
if ( first_asset . is_empty ( ) ) { // Checking the first file/directory.
if ( ! E . ends_with ( " / " ) ) {
return ; // No directories in this asset.
}
// We will match everything else against this directory.
first_asset = E ;
continue ;
}
if ( ! E . begins_with ( first_asset ) ) {
return ; // Found a file or a directory that doesn't share the same base path.
}
}
toplevel_prefix = first_asset ;
skip_toplevel_check - > set_disabled ( false ) ;
skip_toplevel_check - > set_tooltip_text ( " " ) ;
}
void EditorAssetInstaller : : _set_skip_toplevel ( bool p_checked ) {
skip_toplevel = p_checked ;
_rebuild_tree ( ) ;
}
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void EditorAssetInstaller : : ok_pressed ( ) {
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_install_asset ( ) ;
}
void EditorAssetInstaller : : _install_asset ( ) {
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Ref < FileAccess > io_fa ;
zlib_filefunc_def io = zipio_create_io ( & io_fa ) ;
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unzFile pkg = unzOpen2 ( package_path . utf8 ( ) . get_data ( ) , & io ) ;
if ( ! pkg ) {
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EditorToaster : : get_singleton ( ) - > popup_str ( vformat ( TTR ( " Error opening asset file for \" %s \" (not in ZIP format). " ) , asset_name ) , EditorToaster : : SEVERITY_ERROR ) ;
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return ;
}
Vector < String > failed_files ;
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int ret = unzGoToFirstFile ( pkg ) ;
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ProgressDialog : : get_singleton ( ) - > add_task ( " uncompress " , TTR ( " Uncompressing Assets " ) , file_item_map . size ( ) ) ;
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Ref < DirAccess > da = DirAccess : : create ( DirAccess : : ACCESS_RESOURCES ) ;
for ( int idx = 0 ; ret = = UNZ_OK ; ret = unzGoToNextFile ( pkg ) , idx + + ) {
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unz_file_info info ;
char fname [ 16384 ] ;
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ret = unzGetCurrentFileInfo ( pkg , & info , fname , 16384 , nullptr , 0 , nullptr , 0 ) ;
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if ( ret ! = UNZ_OK ) {
break ;
}
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String source_name = String : : utf8 ( fname ) ;
if ( ! file_item_map . has ( source_name ) | | ( ! file_item_map [ source_name ] - > is_checked ( 0 ) & & ! file_item_map [ source_name ] - > is_indeterminate ( 0 ) ) ) {
continue ;
}
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String path = file_item_map [ source_name ] - > get_metadata ( 0 ) ;
if ( path . is_empty ( ) ) { // Directory.
// TODO: Metadata can be used to store the entire path of directories too,
// so this tree iteration can be avoided.
String dir_path ;
TreeItem * t = file_item_map [ source_name ] ;
while ( t ) {
dir_path = t - > get_text ( 0 ) + dir_path ;
t = t - > get_parent ( ) ;
}
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if ( dir_path . ends_with ( " / " ) ) {
dir_path = dir_path . substr ( 0 , dir_path . length ( ) - 1 ) ;
}
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da - > make_dir_recursive ( dir_path ) ;
} else {
Vector < uint8_t > uncomp_data ;
uncomp_data . resize ( info . uncompressed_size ) ;
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unzOpenCurrentFile ( pkg ) ;
unzReadCurrentFile ( pkg , uncomp_data . ptrw ( ) , uncomp_data . size ( ) ) ;
unzCloseCurrentFile ( pkg ) ;
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// Ensure that the target folder exists.
da - > make_dir_recursive ( path . get_base_dir ( ) ) ;
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Ref < FileAccess > f = FileAccess : : open ( path , FileAccess : : WRITE ) ;
if ( f . is_valid ( ) ) {
f - > store_buffer ( uncomp_data . ptr ( ) , uncomp_data . size ( ) ) ;
} else {
failed_files . push_back ( path ) ;
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}
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ProgressDialog : : get_singleton ( ) - > task_step ( " uncompress " , path , idx ) ;
}
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}
ProgressDialog : : get_singleton ( ) - > end_task ( " uncompress " ) ;
unzClose ( pkg ) ;
if ( failed_files . size ( ) ) {
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String msg = vformat ( TTR ( " The following files failed extraction from asset \" %s \" : " ) , asset_name ) + " \n \n " ;
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for ( int i = 0 ; i < failed_files . size ( ) ; i + + ) {
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if ( i > 10 ) {
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msg + = " \n " + vformat ( TTR ( " (and %s more files) " ) , itos ( failed_files . size ( ) - i ) ) ;
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break ;
}
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msg + = " \n " + failed_files [ i ] ;
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}
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if ( EditorNode : : get_singleton ( ) ! = nullptr ) {
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EditorNode : : get_singleton ( ) - > show_warning ( msg ) ;
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}
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} else {
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if ( EditorNode : : get_singleton ( ) ! = nullptr ) {
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EditorNode : : get_singleton ( ) - > show_warning ( vformat ( TTR ( " Asset \" %s \" installed successfully! " ) , asset_name ) , TTR ( " Success! " ) ) ;
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}
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}
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EditorFileSystem : : get_singleton ( ) - > scan_changes ( ) ;
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}
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void EditorAssetInstaller : : set_asset_name ( const String & p_asset_name ) {
asset_name = p_asset_name ;
}
String EditorAssetInstaller : : get_asset_name ( ) const {
return asset_name ;
}
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void EditorAssetInstaller : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_THEME_CHANGED : {
generic_extension_icon = get_editor_theme_icon ( SNAME ( " Object " ) ) ;
extension_icon_map . clear ( ) ;
{
extension_icon_map [ " bmp " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " dds " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " exr " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " hdr " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " jpg " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " jpeg " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " png " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " svg " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " tga " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " webp " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " wav " ] = get_editor_theme_icon ( SNAME ( " AudioStreamWAV " ) ) ;
extension_icon_map [ " ogg " ] = get_editor_theme_icon ( SNAME ( " AudioStreamOggVorbis " ) ) ;
extension_icon_map [ " mp3 " ] = get_editor_theme_icon ( SNAME ( " AudioStreamMP3 " ) ) ;
extension_icon_map [ " scn " ] = get_editor_theme_icon ( SNAME ( " PackedScene " ) ) ;
extension_icon_map [ " tscn " ] = get_editor_theme_icon ( SNAME ( " PackedScene " ) ) ;
extension_icon_map [ " escn " ] = get_editor_theme_icon ( SNAME ( " PackedScene " ) ) ;
extension_icon_map [ " dae " ] = get_editor_theme_icon ( SNAME ( " PackedScene " ) ) ;
extension_icon_map [ " gltf " ] = get_editor_theme_icon ( SNAME ( " PackedScene " ) ) ;
extension_icon_map [ " glb " ] = get_editor_theme_icon ( SNAME ( " PackedScene " ) ) ;
extension_icon_map [ " gdshader " ] = get_editor_theme_icon ( SNAME ( " Shader " ) ) ;
extension_icon_map [ " gdshaderinc " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " gd " ] = get_editor_theme_icon ( SNAME ( " GDScript " ) ) ;
if ( Engine : : get_singleton ( ) - > has_singleton ( " GodotSharp " ) ) {
extension_icon_map [ " cs " ] = get_editor_theme_icon ( SNAME ( " CSharpScript " ) ) ;
} else {
// Mark C# support as unavailable.
extension_icon_map [ " cs " ] = get_editor_theme_icon ( SNAME ( " ImportFail " ) ) ;
}
extension_icon_map [ " res " ] = get_editor_theme_icon ( SNAME ( " Resource " ) ) ;
extension_icon_map [ " tres " ] = get_editor_theme_icon ( SNAME ( " Resource " ) ) ;
extension_icon_map [ " atlastex " ] = get_editor_theme_icon ( SNAME ( " AtlasTexture " ) ) ;
// By default, OBJ files are imported as Mesh resources rather than PackedScenes.
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extension_icon_map [ " obj " ] = get_editor_theme_icon ( SNAME ( " MeshItem " ) ) ;
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extension_icon_map [ " txt " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " md " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " rst " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " json " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " yml " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " yaml " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " toml " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " cfg " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " ini " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
}
} break ;
}
}
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void EditorAssetInstaller : : _bind_methods ( ) {
}
EditorAssetInstaller : : EditorAssetInstaller ( ) {
VBoxContainer * vb = memnew ( VBoxContainer ) ;
add_child ( vb ) ;
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HBoxContainer * asset_status = memnew ( HBoxContainer ) ;
vb - > add_child ( asset_status ) ;
Label * asset_label = memnew ( Label ) ;
asset_label - > set_text ( TTR ( " Contents of asset: " ) ) ;
asset_status - > add_child ( asset_label ) ;
asset_title_label = memnew ( Label ) ;
asset_title_label - > set_theme_type_variation ( " HeaderSmall " ) ;
asset_status - > add_child ( asset_title_label ) ;
asset_status - > add_spacer ( ) ;
asset_conflicts_label = memnew ( Label ) ;
asset_conflicts_label - > set_theme_type_variation ( " HeaderSmall " ) ;
asset_status - > add_child ( asset_conflicts_label ) ;
skip_toplevel_check = memnew ( CheckBox ) ;
skip_toplevel_check - > set_text ( TTR ( " Ignore the root directory when extracting files " ) ) ;
skip_toplevel_check - > set_h_size_flags ( Control : : SIZE_SHRINK_BEGIN ) ;
skip_toplevel_check - > connect ( " toggled " , callable_mp ( this , & EditorAssetInstaller : : _set_skip_toplevel ) ) ;
vb - > add_child ( skip_toplevel_check ) ;
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tree = memnew ( Tree ) ;
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tree - > set_v_size_flags ( Control : : SIZE_EXPAND_FILL ) ;
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tree - > connect ( " item_edited " , callable_mp ( this , & EditorAssetInstaller : : _item_checked ) ) ;
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tree - > connect ( " check_propagated_to_item " , callable_mp ( this , & EditorAssetInstaller : : _check_propagated_to_item ) ) ;
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vb - > add_child ( tree ) ;
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set_title ( TTR ( " Select Asset Files to Install " ) ) ;
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set_ok_button_text ( TTR ( " Install " ) ) ;
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set_hide_on_ok ( true ) ;
}