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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationNodeBlendSpace1D" inherits= "AnimationRootNode" version= "3.4" >
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<brief_description >
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Blends linearly between two of any number of [AnimationNode] of any type placed on a virtual axis.
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</brief_description>
<description >
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A resource to add to an [AnimationNodeBlendTree].
This is a virtual axis on which you can add any type of [AnimationNode] using [method add_blend_point].
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Outputs the linear blend of the two [AnimationNode]s closest to the node's current value.
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You can set the extents of the axis using the [member min_space] and [member max_space].
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</description>
<tutorials >
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<link > https://docs.godotengine.org/en/3.4/tutorials/animation/animation_tree.html</link>
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</tutorials>
<methods >
<method name= "add_blend_point" >
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<return type= "void" />
<argument index= "0" name= "node" type= "AnimationRootNode" />
<argument index= "1" name= "pos" type= "float" />
<argument index= "2" name= "at_index" type= "int" default= "-1" />
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<description >
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Adds a new point that represents a [code]node[/code] on the virtual axis at a given position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
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</description>
</method>
<method name= "get_blend_point_count" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the number of points on the blend axis.
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</description>
</method>
<method name= "get_blend_point_node" qualifiers= "const" >
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<return type= "AnimationRootNode" />
<argument index= "0" name= "point" type= "int" />
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<description >
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Returns the [AnimationNode] referenced by the point at index [code]point[/code].
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</description>
</method>
<method name= "get_blend_point_position" qualifiers= "const" >
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<return type= "float" />
<argument index= "0" name= "point" type= "int" />
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<description >
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Returns the position of the point at index [code]point[/code].
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</description>
</method>
<method name= "remove_blend_point" >
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<return type= "void" />
<argument index= "0" name= "point" type= "int" />
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<description >
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Removes the point at index [code]point[/code] from the blend axis.
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</description>
</method>
<method name= "set_blend_point_node" >
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<return type= "void" />
<argument index= "0" name= "point" type= "int" />
<argument index= "1" name= "node" type= "AnimationRootNode" />
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<description >
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Changes the [AnimationNode] referenced by the point at index [code]point[/code].
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</description>
</method>
<method name= "set_blend_point_position" >
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<return type= "void" />
<argument index= "0" name= "point" type= "int" />
<argument index= "1" name= "pos" type= "float" />
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<description >
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Updates the position of the point at index [code]point[/code] on the blend axis.
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</description>
</method>
</methods>
<members >
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<member name= "max_space" type= "float" setter= "set_max_space" getter= "get_max_space" default= "1.0" >
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The blend space's axis's upper limit for the points' position. See [method add_blend_point].
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</member>
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<member name= "min_space" type= "float" setter= "set_min_space" getter= "get_min_space" default= "-1.0" >
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The blend space's axis's lower limit for the points' position. See [method add_blend_point].
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</member>
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<member name= "snap" type= "float" setter= "set_snap" getter= "get_snap" default= "0.1" >
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Position increment to snap to when moving a point on the axis.
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</member>
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<member name= "value_label" type= "String" setter= "set_value_label" getter= "get_value_label" default= ""value"" >
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Label of the virtual axis of the blend space.
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</member>
</members>
<constants >
</constants>
</class>