2018-06-22 21:52:13 +02:00
|
|
|
#ifndef ANIMATION_BLEND_SPACE_2D_H
|
|
|
|
#define ANIMATION_BLEND_SPACE_2D_H
|
2018-06-21 20:45:44 +02:00
|
|
|
|
2018-06-25 23:40:24 +02:00
|
|
|
#include "scene/animation/animation_tree.h"
|
2018-06-21 20:45:44 +02:00
|
|
|
|
2018-06-22 15:17:54 +02:00
|
|
|
class AnimationNodeBlendSpace2D : public AnimationRootNode {
|
2018-06-22 17:13:43 +02:00
|
|
|
GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode)
|
2018-06-21 20:45:44 +02:00
|
|
|
|
|
|
|
enum {
|
|
|
|
MAX_BLEND_POINTS = 64
|
|
|
|
};
|
|
|
|
|
|
|
|
struct BlendPoint {
|
|
|
|
Ref<AnimationRootNode> node;
|
|
|
|
Vector2 position;
|
|
|
|
};
|
|
|
|
|
|
|
|
BlendPoint blend_points[MAX_BLEND_POINTS];
|
|
|
|
int blend_points_used;
|
|
|
|
|
|
|
|
struct BlendTriangle {
|
|
|
|
int points[3];
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector<BlendTriangle> triangles;
|
|
|
|
|
|
|
|
Vector2 blend_pos;
|
|
|
|
Vector2 max_space;
|
|
|
|
Vector2 min_space;
|
|
|
|
Vector2 snap;
|
|
|
|
String x_label;
|
|
|
|
String y_label;
|
|
|
|
|
|
|
|
void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
|
|
|
|
void _set_triangles(const Vector<int> &p_triangles);
|
|
|
|
Vector<int> _get_triangles() const;
|
|
|
|
|
|
|
|
void _blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights);
|
|
|
|
|
2018-06-22 03:48:47 +02:00
|
|
|
bool auto_triangles;
|
|
|
|
bool trianges_dirty;
|
|
|
|
|
|
|
|
void _update_triangles();
|
|
|
|
|
2018-06-21 20:45:44 +02:00
|
|
|
protected:
|
|
|
|
virtual void _validate_property(PropertyInfo &property) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
2018-06-28 01:50:25 +02:00
|
|
|
virtual void set_tree(AnimationTree *p_player);
|
|
|
|
|
2018-06-21 20:45:44 +02:00
|
|
|
void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1);
|
|
|
|
void set_blend_point_position(int p_point, const Vector2 &p_position);
|
|
|
|
void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
|
|
|
|
Vector2 get_blend_point_position(int p_point) const;
|
|
|
|
Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
|
|
|
|
void remove_blend_point(int p_point);
|
|
|
|
int get_blend_point_count() const;
|
|
|
|
|
|
|
|
bool has_triangle(int p_x, int p_y, int p_z) const;
|
|
|
|
void add_triangle(int p_x, int p_y, int p_z, int p_at_index = -1);
|
|
|
|
int get_triangle_point(int p_triangle, int p_point);
|
|
|
|
void remove_triangle(int p_triangle);
|
|
|
|
int get_triangle_count() const;
|
|
|
|
|
|
|
|
void set_min_space(const Vector2 &p_min);
|
|
|
|
Vector2 get_min_space() const;
|
|
|
|
|
|
|
|
void set_max_space(const Vector2 &p_max);
|
|
|
|
Vector2 get_max_space() const;
|
|
|
|
|
|
|
|
void set_snap(const Vector2 &p_snap);
|
|
|
|
Vector2 get_snap() const;
|
|
|
|
|
2018-06-25 21:21:57 +02:00
|
|
|
void set_blend_position(const Vector2 &p_pos);
|
|
|
|
Vector2 get_blend_position() const;
|
2018-06-21 20:45:44 +02:00
|
|
|
|
|
|
|
void set_x_label(const String &p_label);
|
|
|
|
String get_x_label() const;
|
|
|
|
|
|
|
|
void set_y_label(const String &p_label);
|
|
|
|
String get_y_label() const;
|
|
|
|
|
2018-06-25 21:21:57 +02:00
|
|
|
virtual float process(float p_time, bool p_seek);
|
|
|
|
virtual String get_caption() const;
|
2018-06-21 20:45:44 +02:00
|
|
|
|
|
|
|
Vector2 get_closest_point(const Vector2 &p_point);
|
|
|
|
|
2018-06-22 03:48:47 +02:00
|
|
|
void set_auto_triangles(bool p_enable);
|
|
|
|
bool get_auto_triangles() const;
|
|
|
|
|
2018-06-22 17:13:43 +02:00
|
|
|
AnimationNodeBlendSpace2D();
|
|
|
|
~AnimationNodeBlendSpace2D();
|
2018-06-21 20:45:44 +02:00
|
|
|
};
|
|
|
|
|
2018-06-22 21:52:13 +02:00
|
|
|
#endif // ANIMATION_BLEND_SPACE_2D_H
|