43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
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#ifndef GODOT_DLSCRIPT_STRING_H
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#define GODOT_DLSCRIPT_STRING_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
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typedef struct godot_string {
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uint8_t _dont_touch_that[8];
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} godot_string;
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#endif
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#include "../godot.h"
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void GDAPI godot_string_new(godot_string *p_str);
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void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size);
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void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size);
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void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src);
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wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx);
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const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str);
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godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b);
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godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b);
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void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b);
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// @Incomplete
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// hmm, I guess exposing the whole API doesn't make much sense
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// since the language used in the library has its own string funcs
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void GDAPI godot_string_destroy(godot_string *p_str);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_DLSCRIPT_STRING_H
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