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/*
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Description : OpenGL formats / types and properties .
Author : J . M . P . van Waveren
Date : 07 / 17 / 2016
Language : C99
Format : Real tabs with the tab size equal to 4 spaces .
Copyright : Copyright ( c ) 2016 Oculus VR , LLC . All Rights reserved .
LICENSE
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Copyright 2016 Oculus VR , LLC .
SPDX - License - Identifier : Apache - 2.0
DESCRIPTION
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This header stores the OpenGL formats / types and two simple routines
to derive the format / type from an internal format . These routines
are useful to verify the data in a KTX container files . The OpenGL
constants are generally useful to convert files like KTX and glTF
to different graphics APIs .
This header stores the OpenGL formats / types that are used as parameters
to the following OpenGL functions :
void glTexImage2D ( GLenum target , GLint level , GLint internalFormat ,
GLsizei width , GLsizei height , GLint border ,
GLenum format , GLenum type , const GLvoid * data ) ;
void glTexImage3D ( GLenum target , GLint level , GLint internalFormat ,
GLsizei width , GLsizei height , GLsizei depth , GLint border ,
GLenum format , GLenum type , const GLvoid * data ) ;
void glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat ,
GLsizei width , GLsizei height , GLint border ,
GLsizei imageSize , const GLvoid * data ) ;
void glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat ,
GLsizei width , GLsizei height , GLsizei depth , GLint border ,
GLsizei imageSize , const GLvoid * data ) ;
void glTexStorage2D ( GLenum target , GLsizei levels , GLenum internalformat ,
GLsizei width , GLsizei height ) ;
void glTexStorage3D ( GLenum target , GLsizei levels , GLenum internalformat ,
GLsizei width , GLsizei height , GLsizei depth ) ;
void glVertexAttribPointer ( GLuint index , GLint size , GLenum type , GLboolean normalized ,
GLsizei stride , const GLvoid * pointer ) ;
IMPLEMENTATION
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This file does not include OpenGL / OpenGL ES headers because :
1. Including OpenGL / OpenGL ES headers is platform dependent and
may require a separate installation of an OpenGL SDK .
2. The OpenGL format / type constants are the same between extensions and core .
3. The OpenGL format / type constants are the same between OpenGL and OpenGL ES .
4. The OpenGL constants in this header are also used to derive Vulkan formats
from the OpenGL formats / types stored in files like KTX and glTF . These file
formats may use OpenGL formats / types that are not supported by the OpenGL
implementation on the platform but are supported by the Vulkan implementation .
ENTRY POINTS
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static inline GLenum glGetFormatFromInternalFormat ( const GLenum internalFormat ) ;
static inline GLenum glGetTypeFromInternalFormat ( const GLenum internalFormat ) ;
static inline void glGetFormatSize ( const GLenum internalFormat , GlFormatSize * pFormatSize ) ;
static inline unsigned int glGetTypeSizeFromType ( const GLenum type ) ;
static inline GLenum glGetInternalFormatFromVkFormat ( VkFormat format ) ;
MODIFICATIONS for use in libktx
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2018.3 .23 Added glGetTypeSizeFromType . Mark Callow , Edgewise Consulting .
2019.3 .09 # if 0 around GL type declarations . 〃
2019.5 .30 Use common ktxFormatSize to return results . 〃
2019.5 .30 Return blockSizeInBits 0 for default case of glGetFormatSize . 〃
2019.5 .30 Added glGetInternalFormatFromVkFormat . 〃
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*/
# if !defined( GL_FORMAT_H )
# define GL_FORMAT_H
# include <assert.h>
# include "formatsize.h"
# include "vkformat_enum.h"
# if defined(_WIN32) && !defined(__MINGW32__)
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# if !defined(NOMINMAX)
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# define NOMINMAX
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# endif // !defined(NOMINMAX)
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# ifndef __cplusplus
# undef inline
# define inline __inline
# endif // __cplusplus
# endif
/*
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Avoid warnings or even errors when using strict C99 . " Redefinition of
( type ) is a C11 feature . " All includers in libktx also include ktx.h where
they are also defined .
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*/
#if 0
typedef unsigned int GLenum ;
typedef unsigned char GLboolean ;
typedef unsigned int GLuint ;
# endif
# if !defined( GL_INVALID_VALUE )
# define GL_INVALID_VALUE 0x0501
# endif
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Format to glTexImage2D and glTexImage3D .
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
# if !defined( GL_RED )
# define GL_RED 0x1903 // same as GL_RED_EXT
# endif
# if !defined( GL_GREEN )
# define GL_GREEN 0x1904 // deprecated
# endif
# if !defined( GL_BLUE )
# define GL_BLUE 0x1905 // deprecated
# endif
# if !defined( GL_ALPHA )
# define GL_ALPHA 0x1906 // deprecated
# endif
# if !defined( GL_LUMINANCE )
# define GL_LUMINANCE 0x1909 // deprecated
# endif
# if !defined( GL_SLUMINANCE )
# define GL_SLUMINANCE 0x8C46 // deprecated, same as GL_SLUMINANCE_EXT
# endif
# if !defined( GL_LUMINANCE_ALPHA )
# define GL_LUMINANCE_ALPHA 0x190A // deprecated
# endif
# if !defined( GL_SLUMINANCE_ALPHA )
# define GL_SLUMINANCE_ALPHA 0x8C44 // deprecated, same as GL_SLUMINANCE_ALPHA_EXT
# endif
# if !defined( GL_INTENSITY )
# define GL_INTENSITY 0x8049 // deprecated, same as GL_INTENSITY_EXT
# endif
# if !defined( GL_RG )
# define GL_RG 0x8227 // same as GL_RG_EXT
# endif
# if !defined( GL_RGB )
# define GL_RGB 0x1907
# endif
# if !defined( GL_BGR )
# define GL_BGR 0x80E0 // same as GL_BGR_EXT
# endif
# if !defined( GL_RGBA )
# define GL_RGBA 0x1908
# endif
# if !defined( GL_BGRA )
# define GL_BGRA 0x80E1 // same as GL_BGRA_EXT
# endif
# if !defined( GL_RED_INTEGER )
# define GL_RED_INTEGER 0x8D94 // same as GL_RED_INTEGER_EXT
# endif
# if !defined( GL_GREEN_INTEGER )
# define GL_GREEN_INTEGER 0x8D95 // deprecated, same as GL_GREEN_INTEGER_EXT
# endif
# if !defined( GL_BLUE_INTEGER )
# define GL_BLUE_INTEGER 0x8D96 // deprecated, same as GL_BLUE_INTEGER_EXT
# endif
# if !defined( GL_ALPHA_INTEGER )
# define GL_ALPHA_INTEGER 0x8D97 // deprecated, same as GL_ALPHA_INTEGER_EXT
# endif
# if !defined( GL_LUMINANCE_INTEGER )
# define GL_LUMINANCE_INTEGER 0x8D9C // deprecated, same as GL_LUMINANCE_INTEGER_EXT
# endif
# if !defined( GL_LUMINANCE_ALPHA_INTEGER )
# define GL_LUMINANCE_ALPHA_INTEGER 0x8D9D // deprecated, same as GL_LUMINANCE_ALPHA_INTEGER_EXT
# endif
# if !defined( GL_RG_INTEGER )
# define GL_RG_INTEGER 0x8228 // same as GL_RG_INTEGER_EXT
# endif
# if !defined( GL_RGB_INTEGER )
# define GL_RGB_INTEGER 0x8D98 // same as GL_RGB_INTEGER_EXT
# endif
# if !defined( GL_BGR_INTEGER )
# define GL_BGR_INTEGER 0x8D9A // same as GL_BGR_INTEGER_EXT
# endif
# if !defined( GL_RGBA_INTEGER )
# define GL_RGBA_INTEGER 0x8D99 // same as GL_RGBA_INTEGER_EXT
# endif
# if !defined( GL_BGRA_INTEGER )
# define GL_BGRA_INTEGER 0x8D9B // same as GL_BGRA_INTEGER_EXT
# endif
# if !defined( GL_COLOR_INDEX )
# define GL_COLOR_INDEX 0x1900 // deprecated
# endif
# if !defined( GL_STENCIL_INDEX )
# define GL_STENCIL_INDEX 0x1901
# endif
# if !defined( GL_DEPTH_COMPONENT )
# define GL_DEPTH_COMPONENT 0x1902
# endif
# if !defined( GL_DEPTH_STENCIL )
# define GL_DEPTH_STENCIL 0x84F9 // same as GL_DEPTH_STENCIL_NV and GL_DEPTH_STENCIL_EXT and GL_DEPTH_STENCIL_OES
# endif
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Type to glTexImage2D , glTexImage3D and glVertexAttribPointer .
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
# if !defined( GL_BYTE )
# define GL_BYTE 0x1400
# endif
# if !defined( GL_UNSIGNED_BYTE )
# define GL_UNSIGNED_BYTE 0x1401
# endif
# if !defined( GL_SHORT )
# define GL_SHORT 0x1402
# endif
# if !defined( GL_UNSIGNED_SHORT )
# define GL_UNSIGNED_SHORT 0x1403
# endif
# if !defined( GL_INT )
# define GL_INT 0x1404
# endif
# if !defined( GL_UNSIGNED_INT )
# define GL_UNSIGNED_INT 0x1405
# endif
# if !defined( GL_INT64 )
# define GL_INT64 0x140E // same as GL_INT64_NV and GL_INT64_ARB
# endif
# if !defined( GL_UNSIGNED_INT64 )
# define GL_UNSIGNED_INT64 0x140F // same as GL_UNSIGNED_INT64_NV and GL_UNSIGNED_INT64_ARB
# endif
# if !defined( GL_HALF_FLOAT )
# define GL_HALF_FLOAT 0x140B // same as GL_HALF_FLOAT_NV and GL_HALF_FLOAT_ARB
# endif
# if !defined( GL_HALF_FLOAT_OES )
# define GL_HALF_FLOAT_OES 0x8D61 // Note that this different from GL_HALF_FLOAT.
# endif
# if !defined( GL_FLOAT )
# define GL_FLOAT 0x1406
# endif
# if !defined( GL_DOUBLE )
# define GL_DOUBLE 0x140A // same as GL_DOUBLE_EXT
# endif
# if !defined( GL_UNSIGNED_BYTE_3_3_2 )
# define GL_UNSIGNED_BYTE_3_3_2 0x8032 // same as GL_UNSIGNED_BYTE_3_3_2_EXT
# endif
# if !defined( GL_UNSIGNED_BYTE_2_3_3_REV )
# define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 // same as GL_UNSIGNED_BYTE_2_3_3_REV_EXT
# endif
# if !defined( GL_UNSIGNED_SHORT_5_6_5 )
# define GL_UNSIGNED_SHORT_5_6_5 0x8363 // same as GL_UNSIGNED_SHORT_5_6_5_EXT
# endif
# if !defined( GL_UNSIGNED_SHORT_5_6_5_REV )
# define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 // same as GL_UNSIGNED_SHORT_5_6_5_REV_EXT
# endif
# if !defined( GL_UNSIGNED_SHORT_4_4_4_4 )
# define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 // same as GL_UNSIGNED_SHORT_4_4_4_4_EXT
# endif
# if !defined( GL_UNSIGNED_SHORT_4_4_4_4_REV )
# define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 // same as GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG and GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT
# endif
# if !defined( GL_UNSIGNED_SHORT_5_5_5_1 )
# define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 // same as GL_UNSIGNED_SHORT_5_5_5_1_EXT
# endif
# if !defined( GL_UNSIGNED_SHORT_1_5_5_5_REV )
# define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 // same as GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT
# endif
# if !defined( GL_UNSIGNED_INT_8_8_8_8 )
# define GL_UNSIGNED_INT_8_8_8_8 0x8035 // same as GL_UNSIGNED_INT_8_8_8_8_EXT
# endif
# if !defined( GL_UNSIGNED_INT_8_8_8_8_REV )
# define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 // same as GL_UNSIGNED_INT_8_8_8_8_REV_EXT
# endif
# if !defined( GL_UNSIGNED_INT_10_10_10_2 )
# define GL_UNSIGNED_INT_10_10_10_2 0x8036 // same as GL_UNSIGNED_INT_10_10_10_2_EXT
# endif
# if !defined( GL_UNSIGNED_INT_2_10_10_10_REV )
# define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 // same as GL_UNSIGNED_INT_2_10_10_10_REV_EXT
# endif
# if !defined( GL_UNSIGNED_INT_10F_11F_11F_REV )
# define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B // same as GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
# endif
# if !defined( GL_UNSIGNED_INT_5_9_9_9_REV )
# define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E // same as GL_UNSIGNED_INT_5_9_9_9_REV_EXT
# endif
# if !defined( GL_UNSIGNED_INT_24_8 )
# define GL_UNSIGNED_INT_24_8 0x84FA // same as GL_UNSIGNED_INT_24_8_NV and GL_UNSIGNED_INT_24_8_EXT and GL_UNSIGNED_INT_24_8_OES
# endif
# if !defined( GL_FLOAT_32_UNSIGNED_INT_24_8_REV )
# define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD // same as GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV and GL_FLOAT_32_UNSIGNED_INT_24_8_REV_ARB
# endif
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Internal format to glTexImage2D , glTexImage3D , glCompressedTexImage2D , glCompressedTexImage3D , glTexStorage2D , glTexStorage3D
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
//
// 8 bits per component
//
# if !defined( GL_R8 )
# define GL_R8 0x8229 // same as GL_R8_EXT
# endif
# if !defined( GL_RG8 )
# define GL_RG8 0x822B // same as GL_RG8_EXT
# endif
# if !defined( GL_RGB8 )
# define GL_RGB8 0x8051 // same as GL_RGB8_EXT and GL_RGB8_OES
# endif
# if !defined( GL_RGBA8 )
# define GL_RGBA8 0x8058 // same as GL_RGBA8_EXT and GL_RGBA8_OES
# endif
# if !defined( GL_R8_SNORM )
# define GL_R8_SNORM 0x8F94
# endif
# if !defined( GL_RG8_SNORM )
# define GL_RG8_SNORM 0x8F95
# endif
# if !defined( GL_RGB8_SNORM )
# define GL_RGB8_SNORM 0x8F96
# endif
# if !defined( GL_RGBA8_SNORM )
# define GL_RGBA8_SNORM 0x8F97
# endif
# if !defined( GL_R8UI )
# define GL_R8UI 0x8232
# endif
# if !defined( GL_RG8UI )
# define GL_RG8UI 0x8238
# endif
# if !defined( GL_RGB8UI )
# define GL_RGB8UI 0x8D7D // same as GL_RGB8UI_EXT
# endif
# if !defined( GL_RGBA8UI )
# define GL_RGBA8UI 0x8D7C // same as GL_RGBA8UI_EXT
# endif
# if !defined( GL_R8I )
# define GL_R8I 0x8231
# endif
# if !defined( GL_RG8I )
# define GL_RG8I 0x8237
# endif
# if !defined( GL_RGB8I )
# define GL_RGB8I 0x8D8F // same as GL_RGB8I_EXT
# endif
# if !defined( GL_RGBA8I )
# define GL_RGBA8I 0x8D8E // same as GL_RGBA8I_EXT
# endif
# if !defined( GL_SR8 )
# define GL_SR8 0x8FBD // same as GL_SR8_EXT
# endif
# if !defined( GL_SRG8 )
# define GL_SRG8 0x8FBE // same as GL_SRG8_EXT
# endif
# if !defined( GL_SRGB8 )
# define GL_SRGB8 0x8C41 // same as GL_SRGB8_EXT
# endif
# if !defined( GL_SRGB8_ALPHA8 )
# define GL_SRGB8_ALPHA8 0x8C43 // same as GL_SRGB8_ALPHA8_EXT
# endif
//
// 16 bits per component
//
# if !defined( GL_R16 )
# define GL_R16 0x822A // same as GL_R16_EXT
# endif
# if !defined( GL_RG16 )
# define GL_RG16 0x822C // same as GL_RG16_EXT
# endif
# if !defined( GL_RGB16 )
# define GL_RGB16 0x8054 // same as GL_RGB16_EXT
# endif
# if !defined( GL_RGBA16 )
# define GL_RGBA16 0x805B // same as GL_RGBA16_EXT
# endif
# if !defined( GL_R16_SNORM )
# define GL_R16_SNORM 0x8F98 // same as GL_R16_SNORM_EXT
# endif
# if !defined( GL_RG16_SNORM )
# define GL_RG16_SNORM 0x8F99 // same as GL_RG16_SNORM_EXT
# endif
# if !defined( GL_RGB16_SNORM )
# define GL_RGB16_SNORM 0x8F9A // same as GL_RGB16_SNORM_EXT
# endif
# if !defined( GL_RGBA16_SNORM )
# define GL_RGBA16_SNORM 0x8F9B // same as GL_RGBA16_SNORM_EXT
# endif
# if !defined( GL_R16UI )
# define GL_R16UI 0x8234
# endif
# if !defined( GL_RG16UI )
# define GL_RG16UI 0x823A
# endif
# if !defined( GL_RGB16UI )
# define GL_RGB16UI 0x8D77 // same as GL_RGB16UI_EXT
# endif
# if !defined( GL_RGBA16UI )
# define GL_RGBA16UI 0x8D76 // same as GL_RGBA16UI_EXT
# endif
# if !defined( GL_R16I )
# define GL_R16I 0x8233
# endif
# if !defined( GL_RG16I )
# define GL_RG16I 0x8239
# endif
# if !defined( GL_RGB16I )
# define GL_RGB16I 0x8D89 // same as GL_RGB16I_EXT
# endif
# if !defined( GL_RGBA16I )
# define GL_RGBA16I 0x8D88 // same as GL_RGBA16I_EXT
# endif
# if !defined( GL_R16F )
# define GL_R16F 0x822D // same as GL_R16F_EXT
# endif
# if !defined( GL_RG16F )
# define GL_RG16F 0x822F // same as GL_RG16F_EXT
# endif
# if !defined( GL_RGB16F )
# define GL_RGB16F 0x881B // same as GL_RGB16F_EXT and GL_RGB16F_ARB
# endif
# if !defined( GL_RGBA16F )
# define GL_RGBA16F 0x881A // sama as GL_RGBA16F_EXT and GL_RGBA16F_ARB
# endif
//
// 32 bits per component
//
# if !defined( GL_R32UI )
# define GL_R32UI 0x8236
# endif
# if !defined( GL_RG32UI )
# define GL_RG32UI 0x823C
# endif
# if !defined( GL_RGB32UI )
# define GL_RGB32UI 0x8D71 // same as GL_RGB32UI_EXT
# endif
# if !defined( GL_RGBA32UI )
# define GL_RGBA32UI 0x8D70 // same as GL_RGBA32UI_EXT
# endif
# if !defined( GL_R32I )
# define GL_R32I 0x8235
# endif
# if !defined( GL_RG32I )
# define GL_RG32I 0x823B
# endif
# if !defined( GL_RGB32I )
# define GL_RGB32I 0x8D83 // same as GL_RGB32I_EXT
# endif
# if !defined( GL_RGBA32I )
# define GL_RGBA32I 0x8D82 // same as GL_RGBA32I_EXT
# endif
# if !defined( GL_R32F )
# define GL_R32F 0x822E // same as GL_R32F_EXT
# endif
# if !defined( GL_RG32F )
# define GL_RG32F 0x8230 // same as GL_RG32F_EXT
# endif
# if !defined( GL_RGB32F )
# define GL_RGB32F 0x8815 // same as GL_RGB32F_EXT and GL_RGB32F_ARB
# endif
# if !defined( GL_RGBA32F )
# define GL_RGBA32F 0x8814 // same as GL_RGBA32F_EXT and GL_RGBA32F_ARB
# endif
//
// Packed
//
# if !defined( GL_R3_G3_B2 )
# define GL_R3_G3_B2 0x2A10
# endif
# if !defined( GL_RGB4 )
# define GL_RGB4 0x804F // same as GL_RGB4_EXT
# endif
# if !defined( GL_RGB5 )
# define GL_RGB5 0x8050 // same as GL_RGB5_EXT
# endif
# if !defined( GL_RGB565 )
# define GL_RGB565 0x8D62 // same as GL_RGB565_EXT and GL_RGB565_OES
# endif
# if !defined( GL_RGB10 )
# define GL_RGB10 0x8052 // same as GL_RGB10_EXT
# endif
# if !defined( GL_RGB12 )
# define GL_RGB12 0x8053 // same as GL_RGB12_EXT
# endif
# if !defined( GL_RGBA2 )
# define GL_RGBA2 0x8055 // same as GL_RGBA2_EXT
# endif
# if !defined( GL_RGBA4 )
# define GL_RGBA4 0x8056 // same as GL_RGBA4_EXT and GL_RGBA4_OES
# endif
# if !defined( GL_RGBA12 )
# define GL_RGBA12 0x805A // same as GL_RGBA12_EXT
# endif
# if !defined( GL_RGB5_A1 )
# define GL_RGB5_A1 0x8057 // same as GL_RGB5_A1_EXT and GL_RGB5_A1_OES
# endif
# if !defined( GL_RGB10_A2 )
# define GL_RGB10_A2 0x8059 // same as GL_RGB10_A2_EXT
# endif
# if !defined( GL_RGB10_A2UI )
# define GL_RGB10_A2UI 0x906F
# endif
# if !defined( GL_R11F_G11F_B10F )
# define GL_R11F_G11F_B10F 0x8C3A // same as GL_R11F_G11F_B10F_APPLE and GL_R11F_G11F_B10F_EXT
# endif
# if !defined( GL_RGB9_E5 )
# define GL_RGB9_E5 0x8C3D // same as GL_RGB9_E5_APPLE and GL_RGB9_E5_EXT
# endif
//
// Alpha
//
# if !defined( GL_ALPHA4 )
# define GL_ALPHA4 0x803B // deprecated, same as GL_ALPHA4_EXT
# endif
# if !defined( GL_ALPHA8 )
# define GL_ALPHA8 0x803C // deprecated, same as GL_ALPHA8_EXT
# endif
# if !defined( GL_ALPHA8_SNORM )
# define GL_ALPHA8_SNORM 0x9014 // deprecated
# endif
# if !defined( GL_ALPHA8UI_EXT )
# define GL_ALPHA8UI_EXT 0x8D7E // deprecated
# endif
# if !defined( GL_ALPHA8I_EXT )
# define GL_ALPHA8I_EXT 0x8D90 // deprecated
# endif
# if !defined( GL_ALPHA12 )
# define GL_ALPHA12 0x803D // deprecated, same as GL_ALPHA12_EXT
# endif
# if !defined( GL_ALPHA16 )
# define GL_ALPHA16 0x803E // deprecated, same as GL_ALPHA16_EXT
# endif
# if !defined( GL_ALPHA16_SNORM )
# define GL_ALPHA16_SNORM 0x9018 // deprecated
# endif
# if !defined( GL_ALPHA16UI_EXT )
# define GL_ALPHA16UI_EXT 0x8D78 // deprecated
# endif
# if !defined( GL_ALPHA16I_EXT )
# define GL_ALPHA16I_EXT 0x8D8A // deprecated
# endif
# if !defined( GL_ALPHA16F_ARB )
# define GL_ALPHA16F_ARB 0x881C // deprecated, same as GL_ALPHA_FLOAT16_APPLE and GL_ALPHA_FLOAT16_ATI
# endif
# if !defined( GL_ALPHA32UI_EXT )
# define GL_ALPHA32UI_EXT 0x8D72 // deprecated
# endif
# if !defined( GL_ALPHA32I_EXT )
# define GL_ALPHA32I_EXT 0x8D84 // deprecated
# endif
# if !defined( GL_ALPHA32F_ARB )
# define GL_ALPHA32F_ARB 0x8816 // deprecated, same as GL_ALPHA_FLOAT32_APPLE and GL_ALPHA_FLOAT32_ATI
# endif
//
// Luminance
//
# if !defined( GL_LUMINANCE4 )
# define GL_LUMINANCE4 0x803F // deprecated, same as GL_LUMINANCE4_EXT
# endif
# if !defined( GL_LUMINANCE8 )
# define GL_LUMINANCE8 0x8040 // deprecated, same as GL_LUMINANCE8_EXT
# endif
# if !defined( GL_LUMINANCE8_SNORM )
# define GL_LUMINANCE8_SNORM 0x9015 // deprecated
# endif
# if !defined( GL_SLUMINANCE8 )
# define GL_SLUMINANCE8 0x8C47 // deprecated, same as GL_SLUMINANCE8_EXT
# endif
# if !defined( GL_LUMINANCE8UI_EXT )
# define GL_LUMINANCE8UI_EXT 0x8D80 // deprecated
# endif
# if !defined( GL_LUMINANCE8I_EXT )
# define GL_LUMINANCE8I_EXT 0x8D92 // deprecated
# endif
# if !defined( GL_LUMINANCE12 )
# define GL_LUMINANCE12 0x8041 // deprecated, same as GL_LUMINANCE12_EXT
# endif
# if !defined( GL_LUMINANCE16 )
# define GL_LUMINANCE16 0x8042 // deprecated, same as GL_LUMINANCE16_EXT
# endif
# if !defined( GL_LUMINANCE16_SNORM )
# define GL_LUMINANCE16_SNORM 0x9019 // deprecated
# endif
# if !defined( GL_LUMINANCE16UI_EXT )
# define GL_LUMINANCE16UI_EXT 0x8D7A // deprecated
# endif
# if !defined( GL_LUMINANCE16I_EXT )
# define GL_LUMINANCE16I_EXT 0x8D8C // deprecated
# endif
# if !defined( GL_LUMINANCE16F_ARB )
# define GL_LUMINANCE16F_ARB 0x881E // deprecated, same as GL_LUMINANCE_FLOAT16_APPLE and GL_LUMINANCE_FLOAT16_ATI
# endif
# if !defined( GL_LUMINANCE32UI_EXT )
# define GL_LUMINANCE32UI_EXT 0x8D74 // deprecated
# endif
# if !defined( GL_LUMINANCE32I_EXT )
# define GL_LUMINANCE32I_EXT 0x8D86 // deprecated
# endif
# if !defined( GL_LUMINANCE32F_ARB )
# define GL_LUMINANCE32F_ARB 0x8818 // deprecated, same as GL_LUMINANCE_FLOAT32_APPLE and GL_LUMINANCE_FLOAT32_ATI
# endif
//
// Luminance/Alpha
//
# if !defined( GL_LUMINANCE4_ALPHA4 )
# define GL_LUMINANCE4_ALPHA4 0x8043 // deprecated, same as GL_LUMINANCE4_ALPHA4_EXT
# endif
# if !defined( GL_LUMINANCE6_ALPHA2 )
# define GL_LUMINANCE6_ALPHA2 0x8044 // deprecated, same as GL_LUMINANCE6_ALPHA2_EXT
# endif
# if !defined( GL_LUMINANCE8_ALPHA8 )
# define GL_LUMINANCE8_ALPHA8 0x8045 // deprecated, same as GL_LUMINANCE8_ALPHA8_EXT
# endif
# if !defined( GL_LUMINANCE8_ALPHA8_SNORM )
# define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 // deprecated
# endif
# if !defined( GL_SLUMINANCE8_ALPHA8 )
# define GL_SLUMINANCE8_ALPHA8 0x8C45 // deprecated, same as GL_SLUMINANCE8_ALPHA8_EXT
# endif
# if !defined( GL_LUMINANCE_ALPHA8UI_EXT )
# define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 // deprecated
# endif
# if !defined( GL_LUMINANCE_ALPHA8I_EXT )
# define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 // deprecated
# endif
# if !defined( GL_LUMINANCE12_ALPHA4 )
# define GL_LUMINANCE12_ALPHA4 0x8046 // deprecated, same as GL_LUMINANCE12_ALPHA4_EXT
# endif
# if !defined( GL_LUMINANCE12_ALPHA12 )
# define GL_LUMINANCE12_ALPHA12 0x8047 // deprecated, same as GL_LUMINANCE12_ALPHA12_EXT
# endif
# if !defined( GL_LUMINANCE16_ALPHA16 )
# define GL_LUMINANCE16_ALPHA16 0x8048 // deprecated, same as GL_LUMINANCE16_ALPHA16_EXT
# endif
# if !defined( GL_LUMINANCE16_ALPHA16_SNORM )
# define GL_LUMINANCE16_ALPHA16_SNORM 0x901A // deprecated
# endif
# if !defined( GL_LUMINANCE_ALPHA16UI_EXT )
# define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B // deprecated
# endif
# if !defined( GL_LUMINANCE_ALPHA16I_EXT )
# define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D // deprecated
# endif
# if !defined( GL_LUMINANCE_ALPHA16F_ARB )
# define GL_LUMINANCE_ALPHA16F_ARB 0x881F // deprecated, same as GL_LUMINANCE_ALPHA_FLOAT16_APPLE and GL_LUMINANCE_ALPHA_FLOAT16_ATI
# endif
# if !defined( GL_LUMINANCE_ALPHA32UI_EXT )
# define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 // deprecated
# endif
# if !defined( GL_LUMINANCE_ALPHA32I_EXT )
# define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 // deprecated
# endif
# if !defined( GL_LUMINANCE_ALPHA32F_ARB )
# define GL_LUMINANCE_ALPHA32F_ARB 0x8819 // deprecated, same as GL_LUMINANCE_ALPHA_FLOAT32_APPLE and GL_LUMINANCE_ALPHA_FLOAT32_ATI
# endif
//
// Intensity
//
# if !defined( GL_INTENSITY4 )
# define GL_INTENSITY4 0x804A // deprecated, same as GL_INTENSITY4_EXT
# endif
# if !defined( GL_INTENSITY8 )
# define GL_INTENSITY8 0x804B // deprecated, same as GL_INTENSITY8_EXT
# endif
# if !defined( GL_INTENSITY8_SNORM )
# define GL_INTENSITY8_SNORM 0x9017 // deprecated
# endif
# if !defined( GL_INTENSITY8UI_EXT )
# define GL_INTENSITY8UI_EXT 0x8D7F // deprecated
# endif
# if !defined( GL_INTENSITY8I_EXT )
# define GL_INTENSITY8I_EXT 0x8D91 // deprecated
# endif
# if !defined( GL_INTENSITY12 )
# define GL_INTENSITY12 0x804C // deprecated, same as GL_INTENSITY12_EXT
# endif
# if !defined( GL_INTENSITY16 )
# define GL_INTENSITY16 0x804D // deprecated, same as GL_INTENSITY16_EXT
# endif
# if !defined( GL_INTENSITY16_SNORM )
# define GL_INTENSITY16_SNORM 0x901B // deprecated
# endif
# if !defined( GL_INTENSITY16UI_EXT )
# define GL_INTENSITY16UI_EXT 0x8D79 // deprecated
# endif
# if !defined( GL_INTENSITY16I_EXT )
# define GL_INTENSITY16I_EXT 0x8D8B // deprecated
# endif
# if !defined( GL_INTENSITY16F_ARB )
# define GL_INTENSITY16F_ARB 0x881D // deprecated, same as GL_INTENSITY_FLOAT16_APPLE and GL_INTENSITY_FLOAT16_ATI
# endif
# if !defined( GL_INTENSITY32UI_EXT )
# define GL_INTENSITY32UI_EXT 0x8D73 // deprecated
# endif
# if !defined( GL_INTENSITY32I_EXT )
# define GL_INTENSITY32I_EXT 0x8D85 // deprecated
# endif
# if !defined( GL_INTENSITY32F_ARB )
# define GL_INTENSITY32F_ARB 0x8817 // deprecated, same as GL_INTENSITY_FLOAT32_APPLE and GL_INTENSITY_FLOAT32_ATI
# endif
//
// Generic compression
//
# if !defined( GL_COMPRESSED_RED )
# define GL_COMPRESSED_RED 0x8225
# endif
# if !defined( GL_COMPRESSED_ALPHA )
# define GL_COMPRESSED_ALPHA 0x84E9 // deprecated, same as GL_COMPRESSED_ALPHA_ARB
# endif
# if !defined( GL_COMPRESSED_LUMINANCE )
# define GL_COMPRESSED_LUMINANCE 0x84EA // deprecated, same as GL_COMPRESSED_LUMINANCE_ARB
# endif
# if !defined( GL_COMPRESSED_SLUMINANCE )
# define GL_COMPRESSED_SLUMINANCE 0x8C4A // deprecated, same as GL_COMPRESSED_SLUMINANCE_EXT
# endif
# if !defined( GL_COMPRESSED_LUMINANCE_ALPHA )
# define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB // deprecated, same as GL_COMPRESSED_LUMINANCE_ALPHA_ARB
# endif
# if !defined( GL_COMPRESSED_SLUMINANCE_ALPHA )
# define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B // deprecated, same as GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
# endif
# if !defined( GL_COMPRESSED_INTENSITY )
# define GL_COMPRESSED_INTENSITY 0x84EC // deprecated, same as GL_COMPRESSED_INTENSITY_ARB
# endif
# if !defined( GL_COMPRESSED_RG )
# define GL_COMPRESSED_RG 0x8226
# endif
# if !defined( GL_COMPRESSED_RGB )
# define GL_COMPRESSED_RGB 0x84ED // same as GL_COMPRESSED_RGB_ARB
# endif
# if !defined( GL_COMPRESSED_RGBA )
# define GL_COMPRESSED_RGBA 0x84EE // same as GL_COMPRESSED_RGBA_ARB
# endif
# if !defined( GL_COMPRESSED_SRGB )
# define GL_COMPRESSED_SRGB 0x8C48 // same as GL_COMPRESSED_SRGB_EXT
# endif
# if !defined( GL_COMPRESSED_SRGB_ALPHA )
# define GL_COMPRESSED_SRGB_ALPHA 0x8C49 // same as GL_COMPRESSED_SRGB_ALPHA_EXT
# endif
//
// FXT1
//
# if !defined( GL_COMPRESSED_RGB_FXT1_3DFX )
# define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 // deprecated
# endif
# if !defined( GL_COMPRESSED_RGBA_FXT1_3DFX )
# define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 // deprecated
# endif
//
// S3TC/DXT/BC
//
# if !defined( GL_COMPRESSED_RGB_S3TC_DXT1_EXT )
# define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
# endif
# if !defined( GL_COMPRESSED_RGBA_S3TC_DXT1_EXT )
# define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
# endif
# if !defined( GL_COMPRESSED_RGBA_S3TC_DXT3_EXT )
# define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
# endif
# if !defined( GL_COMPRESSED_RGBA_S3TC_DXT5_EXT )
# define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
# endif
# if !defined( GL_COMPRESSED_SRGB_S3TC_DXT1_EXT )
# define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
# endif
# if !defined( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT )
# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
# endif
# if !defined( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT )
# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
# endif
# if !defined( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT )
# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
# endif
# if !defined( GL_COMPRESSED_LUMINANCE_LATC1_EXT )
# define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
# endif
# if !defined( GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT )
# define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
# endif
# if !defined( GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT )
# define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
# endif
# if !defined( GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT )
# define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
# endif
# if !defined( GL_COMPRESSED_RED_RGTC1 )
# define GL_COMPRESSED_RED_RGTC1 0x8DBB // same as GL_COMPRESSED_RED_RGTC1_EXT
# endif
# if !defined( GL_COMPRESSED_RG_RGTC2 )
# define GL_COMPRESSED_RG_RGTC2 0x8DBD // same as GL_COMPRESSED_RG_RGTC2_EXT
# endif
# if !defined( GL_COMPRESSED_SIGNED_RED_RGTC1 )
# define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC // same as GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
# endif
# if !defined( GL_COMPRESSED_SIGNED_RG_RGTC2 )
# define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE // same as GL_COMPRESSED_SIGNED_RG_RGTC2_EXT
# endif
# if !defined( GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT )
# define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E // same as GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
# endif
# if !defined( GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT )
# define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F // same as GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
# endif
# if !defined( GL_COMPRESSED_RGBA_BPTC_UNORM )
# define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C // same as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
# endif
# if !defined( GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM )
# define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D // same as GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
# endif
//
// ETC
//
# if !defined( GL_ETC1_RGB8_OES )
# define GL_ETC1_RGB8_OES 0x8D64
# endif
# if !defined( GL_COMPRESSED_RGB8_ETC2 )
# define GL_COMPRESSED_RGB8_ETC2 0x9274
# endif
# if !defined( GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 )
# define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
# endif
# if !defined( GL_COMPRESSED_RGBA8_ETC2_EAC )
# define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
# endif
# if !defined( GL_COMPRESSED_SRGB8_ETC2 )
# define GL_COMPRESSED_SRGB8_ETC2 0x9275
# endif
# if !defined( GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 )
# define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
# endif
# if !defined( GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC )
# define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
# endif
# if !defined( GL_COMPRESSED_R11_EAC )
# define GL_COMPRESSED_R11_EAC 0x9270
# endif
# if !defined( GL_COMPRESSED_RG11_EAC )
# define GL_COMPRESSED_RG11_EAC 0x9272
# endif
# if !defined( GL_COMPRESSED_SIGNED_R11_EAC )
# define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
# endif
# if !defined( GL_COMPRESSED_SIGNED_RG11_EAC )
# define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
# endif
//
// PVRTC
//
# if !defined( GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG )
# define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
# define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
# define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
# define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
# endif
# if !defined( GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG )
# define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
# define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
# endif
# if !defined( GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT )
# define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
# define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
# define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
# define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
# endif
# if !defined( GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG )
# define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
# define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
# endif
//
// ASTC
//
# if !defined( GL_COMPRESSED_RGBA_ASTC_4x4_KHR )
# define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
# define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
# define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
# define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
# define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
# define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
# define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
# define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
# define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
# define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
# define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
# define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
# define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
# define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
# endif
# if !defined( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR )
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
# endif
# if !defined( GL_COMPRESSED_RGBA_ASTC_3x3x3_OES )
# define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
# define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
# define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
# define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
# define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
# define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
# define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
# define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
# define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
# define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
# endif
# if !defined( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES )
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
# endif
//
// ATC
//
# if !defined( GL_ATC_RGB_AMD )
# define GL_ATC_RGB_AMD 0x8C92
# define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
# define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
# endif
//
// Palletized (combined palette)
//
# if !defined( GL_PALETTE4_RGB8_OES )
# define GL_PALETTE4_RGB8_OES 0x8B90
# define GL_PALETTE4_RGBA8_OES 0x8B91
# define GL_PALETTE4_R5_G6_B5_OES 0x8B92
# define GL_PALETTE4_RGBA4_OES 0x8B93
# define GL_PALETTE4_RGB5_A1_OES 0x8B94
# define GL_PALETTE8_RGB8_OES 0x8B95
# define GL_PALETTE8_RGBA8_OES 0x8B96
# define GL_PALETTE8_R5_G6_B5_OES 0x8B97
# define GL_PALETTE8_RGBA4_OES 0x8B98
# define GL_PALETTE8_RGB5_A1_OES 0x8B99
# endif
//
// Palletized (separate palette)
//
# if !defined( GL_COLOR_INDEX1_EXT )
# define GL_COLOR_INDEX1_EXT 0x80E2 // deprecated
# define GL_COLOR_INDEX2_EXT 0x80E3 // deprecated
# define GL_COLOR_INDEX4_EXT 0x80E4 // deprecated
# define GL_COLOR_INDEX8_EXT 0x80E5 // deprecated
# define GL_COLOR_INDEX12_EXT 0x80E6 // deprecated
# define GL_COLOR_INDEX16_EXT 0x80E7 // deprecated
# endif
//
// Depth/stencil
//
# if !defined( GL_DEPTH_COMPONENT16 )
# define GL_DEPTH_COMPONENT16 0x81A5 // same as GL_DEPTH_COMPONENT16_SGIX and GL_DEPTH_COMPONENT16_ARB
# endif
# if !defined( GL_DEPTH_COMPONENT24 )
# define GL_DEPTH_COMPONENT24 0x81A6 // same as GL_DEPTH_COMPONENT24_SGIX and GL_DEPTH_COMPONENT24_ARB
# endif
# if !defined( GL_DEPTH_COMPONENT32 )
# define GL_DEPTH_COMPONENT32 0x81A7 // same as GL_DEPTH_COMPONENT32_SGIX and GL_DEPTH_COMPONENT32_ARB and GL_DEPTH_COMPONENT32_OES
# endif
# if !defined( GL_DEPTH_COMPONENT32F )
# define GL_DEPTH_COMPONENT32F 0x8CAC // same as GL_DEPTH_COMPONENT32F_ARB
# endif
# if !defined( GL_DEPTH_COMPONENT32F_NV )
# define GL_DEPTH_COMPONENT32F_NV 0x8DAB // note that this is different from GL_DEPTH_COMPONENT32F
# endif
# if !defined( GL_STENCIL_INDEX1 )
# define GL_STENCIL_INDEX1 0x8D46 // same as GL_STENCIL_INDEX1_EXT
# endif
# if !defined( GL_STENCIL_INDEX4 )
# define GL_STENCIL_INDEX4 0x8D47 // same as GL_STENCIL_INDEX4_EXT
# endif
# if !defined( GL_STENCIL_INDEX8 )
# define GL_STENCIL_INDEX8 0x8D48 // same as GL_STENCIL_INDEX8_EXT
# endif
# if !defined( GL_STENCIL_INDEX16 )
# define GL_STENCIL_INDEX16 0x8D49 // same as GL_STENCIL_INDEX16_EXT
# endif
# if !defined( GL_DEPTH24_STENCIL8 )
# define GL_DEPTH24_STENCIL8 0x88F0 // same as GL_DEPTH24_STENCIL8_EXT and GL_DEPTH24_STENCIL8_OES
# endif
# if !defined( GL_DEPTH32F_STENCIL8 )
# define GL_DEPTH32F_STENCIL8 0x8CAD // same as GL_DEPTH32F_STENCIL8_ARB
# endif
# if !defined( GL_DEPTH32F_STENCIL8_NV )
# define GL_DEPTH32F_STENCIL8_NV 0x8DAC // note that this is different from GL_DEPTH32F_STENCIL8
# endif
static inline GLenum glGetFormatFromInternalFormat ( const GLenum internalFormat )
{
switch ( internalFormat )
{
//
// 8 bits per component
//
case GL_R8 : return GL_RED ; // 1-component, 8-bit unsigned normalized
case GL_RG8 : return GL_RG ; // 2-component, 8-bit unsigned normalized
case GL_RGB8 : return GL_RGB ; // 3-component, 8-bit unsigned normalized
case GL_RGBA8 : return GL_RGBA ; // 4-component, 8-bit unsigned normalized
case GL_R8_SNORM : return GL_RED ; // 1-component, 8-bit signed normalized
case GL_RG8_SNORM : return GL_RG ; // 2-component, 8-bit signed normalized
case GL_RGB8_SNORM : return GL_RGB ; // 3-component, 8-bit signed normalized
case GL_RGBA8_SNORM : return GL_RGBA ; // 4-component, 8-bit signed normalized
case GL_R8UI : return GL_RED ; // 1-component, 8-bit unsigned integer
case GL_RG8UI : return GL_RG ; // 2-component, 8-bit unsigned integer
case GL_RGB8UI : return GL_RGB ; // 3-component, 8-bit unsigned integer
case GL_RGBA8UI : return GL_RGBA ; // 4-component, 8-bit unsigned integer
case GL_R8I : return GL_RED ; // 1-component, 8-bit signed integer
case GL_RG8I : return GL_RG ; // 2-component, 8-bit signed integer
case GL_RGB8I : return GL_RGB ; // 3-component, 8-bit signed integer
case GL_RGBA8I : return GL_RGBA ; // 4-component, 8-bit signed integer
case GL_SR8 : return GL_RED ; // 1-component, 8-bit sRGB
case GL_SRG8 : return GL_RG ; // 2-component, 8-bit sRGB
case GL_SRGB8 : return GL_RGB ; // 3-component, 8-bit sRGB
case GL_SRGB8_ALPHA8 : return GL_RGBA ; // 4-component, 8-bit sRGB
//
// 16 bits per component
//
case GL_R16 : return GL_RED ; // 1-component, 16-bit unsigned normalized
case GL_RG16 : return GL_RG ; // 2-component, 16-bit unsigned normalized
case GL_RGB16 : return GL_RGB ; // 3-component, 16-bit unsigned normalized
case GL_RGBA16 : return GL_RGBA ; // 4-component, 16-bit unsigned normalized
case GL_R16_SNORM : return GL_RED ; // 1-component, 16-bit signed normalized
case GL_RG16_SNORM : return GL_RG ; // 2-component, 16-bit signed normalized
case GL_RGB16_SNORM : return GL_RGB ; // 3-component, 16-bit signed normalized
case GL_RGBA16_SNORM : return GL_RGBA ; // 4-component, 16-bit signed normalized
case GL_R16UI : return GL_RED ; // 1-component, 16-bit unsigned integer
case GL_RG16UI : return GL_RG ; // 2-component, 16-bit unsigned integer
case GL_RGB16UI : return GL_RGB ; // 3-component, 16-bit unsigned integer
case GL_RGBA16UI : return GL_RGBA ; // 4-component, 16-bit unsigned integer
case GL_R16I : return GL_RED ; // 1-component, 16-bit signed integer
case GL_RG16I : return GL_RG ; // 2-component, 16-bit signed integer
case GL_RGB16I : return GL_RGB ; // 3-component, 16-bit signed integer
case GL_RGBA16I : return GL_RGBA ; // 4-component, 16-bit signed integer
case GL_R16F : return GL_RED ; // 1-component, 16-bit floating-point
case GL_RG16F : return GL_RG ; // 2-component, 16-bit floating-point
case GL_RGB16F : return GL_RGB ; // 3-component, 16-bit floating-point
case GL_RGBA16F : return GL_RGBA ; // 4-component, 16-bit floating-point
//
// 32 bits per component
//
case GL_R32UI : return GL_RED ; // 1-component, 32-bit unsigned integer
case GL_RG32UI : return GL_RG ; // 2-component, 32-bit unsigned integer
case GL_RGB32UI : return GL_RGB ; // 3-component, 32-bit unsigned integer
case GL_RGBA32UI : return GL_RGBA ; // 4-component, 32-bit unsigned integer
case GL_R32I : return GL_RED ; // 1-component, 32-bit signed integer
case GL_RG32I : return GL_RG ; // 2-component, 32-bit signed integer
case GL_RGB32I : return GL_RGB ; // 3-component, 32-bit signed integer
case GL_RGBA32I : return GL_RGBA ; // 4-component, 32-bit signed integer
case GL_R32F : return GL_RED ; // 1-component, 32-bit floating-point
case GL_RG32F : return GL_RG ; // 2-component, 32-bit floating-point
case GL_RGB32F : return GL_RGB ; // 3-component, 32-bit floating-point
case GL_RGBA32F : return GL_RGBA ; // 4-component, 32-bit floating-point
//
// Packed
//
case GL_R3_G3_B2 : return GL_RGB ; // 3-component 3:3:2, unsigned normalized
case GL_RGB4 : return GL_RGB ; // 3-component 4:4:4, unsigned normalized
case GL_RGB5 : return GL_RGB ; // 3-component 5:5:5, unsigned normalized
case GL_RGB565 : return GL_RGB ; // 3-component 5:6:5, unsigned normalized
case GL_RGB10 : return GL_RGB ; // 3-component 10:10:10, unsigned normalized
case GL_RGB12 : return GL_RGB ; // 3-component 12:12:12, unsigned normalized
case GL_RGBA2 : return GL_RGBA ; // 4-component 2:2:2:2, unsigned normalized
case GL_RGBA4 : return GL_RGBA ; // 4-component 4:4:4:4, unsigned normalized
case GL_RGBA12 : return GL_RGBA ; // 4-component 12:12:12:12, unsigned normalized
case GL_RGB5_A1 : return GL_RGBA ; // 4-component 5:5:5:1, unsigned normalized
case GL_RGB10_A2 : return GL_RGBA ; // 4-component 10:10:10:2, unsigned normalized
case GL_RGB10_A2UI : return GL_RGBA ; // 4-component 10:10:10:2, unsigned integer
case GL_R11F_G11F_B10F : return GL_RGB ; // 3-component 11:11:10, floating-point
case GL_RGB9_E5 : return GL_RGB ; // 3-component/exp 9:9:9/5, floating-point
//
// S3TC/DXT/BC
//
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT : return GL_RGB ; // line through 3D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT : return GL_RGBA ; // line through 3D space plus 1-bit alpha, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT : return GL_RGBA ; // line through 3D space plus line through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT : return GL_RGBA ; // line through 3D space plus 4-bit alpha, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT : return GL_RGB ; // line through 3D space, 4x4 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : return GL_RGBA ; // line through 3D space plus 1-bit alpha, 4x4 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT : return GL_RGBA ; // line through 3D space plus line through 1D space, 4x4 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : return GL_RGBA ; // line through 3D space plus 4-bit alpha, 4x4 blocks, sRGB
case GL_COMPRESSED_LUMINANCE_LATC1_EXT : return GL_RED ; // line through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT : return GL_RG ; // two lines through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT : return GL_RED ; // line through 1D space, 4x4 blocks, signed normalized
case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT : return GL_RG ; // two lines through 1D space, 4x4 blocks, signed normalized
case GL_COMPRESSED_RED_RGTC1 : return GL_RED ; // line through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RG_RGTC2 : return GL_RG ; // two lines through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SIGNED_RED_RGTC1 : return GL_RED ; // line through 1D space, 4x4 blocks, signed normalized
case GL_COMPRESSED_SIGNED_RG_RGTC2 : return GL_RG ; // two lines through 1D space, 4x4 blocks, signed normalized
case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT : return GL_RGB ; // 3-component, 4x4 blocks, unsigned floating-point
case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT : return GL_RGB ; // 3-component, 4x4 blocks, signed floating-point
case GL_COMPRESSED_RGBA_BPTC_UNORM : return GL_RGBA ; // 4-component, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : return GL_RGBA ; // 4-component, 4x4 blocks, sRGB
//
// ETC
//
case GL_ETC1_RGB8_OES : return GL_RGB ; // 3-component ETC1, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGB8_ETC2 : return GL_RGB ; // 3-component ETC2, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : return GL_RGBA ; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA8_ETC2_EAC : return GL_RGBA ; // 4-component ETC2, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ETC2 : return GL_RGB ; // 3-component ETC2, 4x4 blocks, sRGB
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : return GL_RGBA ; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : return GL_RGBA ; // 4-component ETC2, 4x4 blocks, sRGB
case GL_COMPRESSED_R11_EAC : return GL_RED ; // 1-component ETC, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RG11_EAC : return GL_RG ; // 2-component ETC, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SIGNED_R11_EAC : return GL_RED ; // 1-component ETC, 4x4 blocks, signed normalized
case GL_COMPRESSED_SIGNED_RG11_EAC : return GL_RG ; // 2-component ETC, 4x4 blocks, signed normalized
//
// PVRTC
//
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG : return GL_RGB ; // 3-component PVRTC, 16x8 blocks, unsigned normalized
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG : return GL_RGB ; // 3-component PVRTC, 8x8 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG : return GL_RGBA ; // 4-component PVRTC, 16x8 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG : return GL_RGBA ; // 4-component PVRTC, 8x8 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG : return GL_RGBA ; // 4-component PVRTC, 8x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG : return GL_RGBA ; // 4-component PVRTC, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : return GL_RGB ; // 3-component PVRTC, 16x8 blocks, sRGB
case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : return GL_RGB ; // 3-component PVRTC, 8x8 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : return GL_RGBA ; // 4-component PVRTC, 16x8 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : return GL_RGBA ; // 4-component PVRTC, 8x8 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG : return GL_RGBA ; // 4-component PVRTC, 8x4 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG : return GL_RGBA ; // 4-component PVRTC, 4x4 blocks, sRGB
//
// ASTC
//
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR : return GL_RGBA ; // 4-component ASTC, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR : return GL_RGBA ; // 4-component ASTC, 5x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR : return GL_RGBA ; // 4-component ASTC, 5x5 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR : return GL_RGBA ; // 4-component ASTC, 6x5 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR : return GL_RGBA ; // 4-component ASTC, 6x6 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR : return GL_RGBA ; // 4-component ASTC, 8x5 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR : return GL_RGBA ; // 4-component ASTC, 8x6 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR : return GL_RGBA ; // 4-component ASTC, 8x8 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR : return GL_RGBA ; // 4-component ASTC, 10x5 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR : return GL_RGBA ; // 4-component ASTC, 10x6 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR : return GL_RGBA ; // 4-component ASTC, 10x8 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR : return GL_RGBA ; // 4-component ASTC, 10x10 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR : return GL_RGBA ; // 4-component ASTC, 12x10 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR : return GL_RGBA ; // 4-component ASTC, 12x12 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : return GL_RGBA ; // 4-component ASTC, 4x4 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : return GL_RGBA ; // 4-component ASTC, 5x4 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : return GL_RGBA ; // 4-component ASTC, 5x5 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : return GL_RGBA ; // 4-component ASTC, 6x5 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : return GL_RGBA ; // 4-component ASTC, 6x6 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : return GL_RGBA ; // 4-component ASTC, 8x5 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : return GL_RGBA ; // 4-component ASTC, 8x6 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : return GL_RGBA ; // 4-component ASTC, 8x8 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : return GL_RGBA ; // 4-component ASTC, 10x5 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : return GL_RGBA ; // 4-component ASTC, 10x6 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : return GL_RGBA ; // 4-component ASTC, 10x8 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : return GL_RGBA ; // 4-component ASTC, 10x10 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : return GL_RGBA ; // 4-component ASTC, 12x10 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : return GL_RGBA ; // 4-component ASTC, 12x12 blocks, sRGB
case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES : return GL_RGBA ; // 4-component ASTC, 3x3x3 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES : return GL_RGBA ; // 4-component ASTC, 4x3x3 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES : return GL_RGBA ; // 4-component ASTC, 4x4x3 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES : return GL_RGBA ; // 4-component ASTC, 4x4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES : return GL_RGBA ; // 4-component ASTC, 5x4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES : return GL_RGBA ; // 4-component ASTC, 5x5x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES : return GL_RGBA ; // 4-component ASTC, 5x5x5 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES : return GL_RGBA ; // 4-component ASTC, 6x5x5 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES : return GL_RGBA ; // 4-component ASTC, 6x6x5 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES : return GL_RGBA ; // 4-component ASTC, 6x6x6 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES : return GL_RGBA ; // 4-component ASTC, 3x3x3 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES : return GL_RGBA ; // 4-component ASTC, 4x3x3 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES : return GL_RGBA ; // 4-component ASTC, 4x4x3 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES : return GL_RGBA ; // 4-component ASTC, 4x4x4 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES : return GL_RGBA ; // 4-component ASTC, 5x4x4 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES : return GL_RGBA ; // 4-component ASTC, 5x5x4 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES : return GL_RGBA ; // 4-component ASTC, 5x5x5 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES : return GL_RGBA ; // 4-component ASTC, 6x5x5 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES : return GL_RGBA ; // 4-component ASTC, 6x6x5 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES : return GL_RGBA ; // 4-component ASTC, 6x6x6 blocks, sRGB
//
// ATC
//
case GL_ATC_RGB_AMD : return GL_RGB ; // 3-component, 4x4 blocks, unsigned normalized
case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD : return GL_RGBA ; // 4-component, 4x4 blocks, unsigned normalized
case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD : return GL_RGBA ; // 4-component, 4x4 blocks, unsigned normalized
//
// Palletized
//
case GL_PALETTE4_RGB8_OES : return GL_RGB ; // 3-component 8:8:8, 4-bit palette, unsigned normalized
case GL_PALETTE4_RGBA8_OES : return GL_RGBA ; // 4-component 8:8:8:8, 4-bit palette, unsigned normalized
case GL_PALETTE4_R5_G6_B5_OES : return GL_RGB ; // 3-component 5:6:5, 4-bit palette, unsigned normalized
case GL_PALETTE4_RGBA4_OES : return GL_RGBA ; // 4-component 4:4:4:4, 4-bit palette, unsigned normalized
case GL_PALETTE4_RGB5_A1_OES : return GL_RGBA ; // 4-component 5:5:5:1, 4-bit palette, unsigned normalized
case GL_PALETTE8_RGB8_OES : return GL_RGB ; // 3-component 8:8:8, 8-bit palette, unsigned normalized
case GL_PALETTE8_RGBA8_OES : return GL_RGBA ; // 4-component 8:8:8:8, 8-bit palette, unsigned normalized
case GL_PALETTE8_R5_G6_B5_OES : return GL_RGB ; // 3-component 5:6:5, 8-bit palette, unsigned normalized
case GL_PALETTE8_RGBA4_OES : return GL_RGBA ; // 4-component 4:4:4:4, 8-bit palette, unsigned normalized
case GL_PALETTE8_RGB5_A1_OES : return GL_RGBA ; // 4-component 5:5:5:1, 8-bit palette, unsigned normalized
//
// Depth/stencil
//
case GL_DEPTH_COMPONENT16 : return GL_DEPTH_COMPONENT ;
case GL_DEPTH_COMPONENT24 : return GL_DEPTH_COMPONENT ;
case GL_DEPTH_COMPONENT32 : return GL_DEPTH_COMPONENT ;
case GL_DEPTH_COMPONENT32F : return GL_DEPTH_COMPONENT ;
case GL_DEPTH_COMPONENT32F_NV : return GL_DEPTH_COMPONENT ;
case GL_STENCIL_INDEX1 : return GL_STENCIL_INDEX ;
case GL_STENCIL_INDEX4 : return GL_STENCIL_INDEX ;
case GL_STENCIL_INDEX8 : return GL_STENCIL_INDEX ;
case GL_STENCIL_INDEX16 : return GL_STENCIL_INDEX ;
case GL_DEPTH24_STENCIL8 : return GL_DEPTH_STENCIL ;
case GL_DEPTH32F_STENCIL8 : return GL_DEPTH_STENCIL ;
case GL_DEPTH32F_STENCIL8_NV : return GL_DEPTH_STENCIL ;
default : return GL_INVALID_VALUE ;
}
}
static inline GLenum glGetTypeFromInternalFormat ( const GLenum internalFormat )
{
switch ( internalFormat )
{
//
// 8 bits per component
//
case GL_R8 : return GL_UNSIGNED_BYTE ; // 1-component, 8-bit unsigned normalized
case GL_RG8 : return GL_UNSIGNED_BYTE ; // 2-component, 8-bit unsigned normalized
case GL_RGB8 : return GL_UNSIGNED_BYTE ; // 3-component, 8-bit unsigned normalized
case GL_RGBA8 : return GL_UNSIGNED_BYTE ; // 4-component, 8-bit unsigned normalized
case GL_R8_SNORM : return GL_BYTE ; // 1-component, 8-bit signed normalized
case GL_RG8_SNORM : return GL_BYTE ; // 2-component, 8-bit signed normalized
case GL_RGB8_SNORM : return GL_BYTE ; // 3-component, 8-bit signed normalized
case GL_RGBA8_SNORM : return GL_BYTE ; // 4-component, 8-bit signed normalized
case GL_R8UI : return GL_UNSIGNED_BYTE ; // 1-component, 8-bit unsigned integer
case GL_RG8UI : return GL_UNSIGNED_BYTE ; // 2-component, 8-bit unsigned integer
case GL_RGB8UI : return GL_UNSIGNED_BYTE ; // 3-component, 8-bit unsigned integer
case GL_RGBA8UI : return GL_UNSIGNED_BYTE ; // 4-component, 8-bit unsigned integer
case GL_R8I : return GL_BYTE ; // 1-component, 8-bit signed integer
case GL_RG8I : return GL_BYTE ; // 2-component, 8-bit signed integer
case GL_RGB8I : return GL_BYTE ; // 3-component, 8-bit signed integer
case GL_RGBA8I : return GL_BYTE ; // 4-component, 8-bit signed integer
case GL_SR8 : return GL_UNSIGNED_BYTE ; // 1-component, 8-bit sRGB
case GL_SRG8 : return GL_UNSIGNED_BYTE ; // 2-component, 8-bit sRGB
case GL_SRGB8 : return GL_UNSIGNED_BYTE ; // 3-component, 8-bit sRGB
case GL_SRGB8_ALPHA8 : return GL_UNSIGNED_BYTE ; // 4-component, 8-bit sRGB
//
// 16 bits per component
//
case GL_R16 : return GL_UNSIGNED_SHORT ; // 1-component, 16-bit unsigned normalized
case GL_RG16 : return GL_UNSIGNED_SHORT ; // 2-component, 16-bit unsigned normalized
case GL_RGB16 : return GL_UNSIGNED_SHORT ; // 3-component, 16-bit unsigned normalized
case GL_RGBA16 : return GL_UNSIGNED_SHORT ; // 4-component, 16-bit unsigned normalized
case GL_R16_SNORM : return GL_SHORT ; // 1-component, 16-bit signed normalized
case GL_RG16_SNORM : return GL_SHORT ; // 2-component, 16-bit signed normalized
case GL_RGB16_SNORM : return GL_SHORT ; // 3-component, 16-bit signed normalized
case GL_RGBA16_SNORM : return GL_SHORT ; // 4-component, 16-bit signed normalized
case GL_R16UI : return GL_UNSIGNED_SHORT ; // 1-component, 16-bit unsigned integer
case GL_RG16UI : return GL_UNSIGNED_SHORT ; // 2-component, 16-bit unsigned integer
case GL_RGB16UI : return GL_UNSIGNED_SHORT ; // 3-component, 16-bit unsigned integer
case GL_RGBA16UI : return GL_UNSIGNED_SHORT ; // 4-component, 16-bit unsigned integer
case GL_R16I : return GL_SHORT ; // 1-component, 16-bit signed integer
case GL_RG16I : return GL_SHORT ; // 2-component, 16-bit signed integer
case GL_RGB16I : return GL_SHORT ; // 3-component, 16-bit signed integer
case GL_RGBA16I : return GL_SHORT ; // 4-component, 16-bit signed integer
case GL_R16F : return GL_HALF_FLOAT ; // 1-component, 16-bit floating-point
case GL_RG16F : return GL_HALF_FLOAT ; // 2-component, 16-bit floating-point
case GL_RGB16F : return GL_HALF_FLOAT ; // 3-component, 16-bit floating-point
case GL_RGBA16F : return GL_HALF_FLOAT ; // 4-component, 16-bit floating-point
//
// 32 bits per component
//
case GL_R32UI : return GL_UNSIGNED_INT ; // 1-component, 32-bit unsigned integer
case GL_RG32UI : return GL_UNSIGNED_INT ; // 2-component, 32-bit unsigned integer
case GL_RGB32UI : return GL_UNSIGNED_INT ; // 3-component, 32-bit unsigned integer
case GL_RGBA32UI : return GL_UNSIGNED_INT ; // 4-component, 32-bit unsigned integer
case GL_R32I : return GL_INT ; // 1-component, 32-bit signed integer
case GL_RG32I : return GL_INT ; // 2-component, 32-bit signed integer
case GL_RGB32I : return GL_INT ; // 3-component, 32-bit signed integer
case GL_RGBA32I : return GL_INT ; // 4-component, 32-bit signed integer
case GL_R32F : return GL_FLOAT ; // 1-component, 32-bit floating-point
case GL_RG32F : return GL_FLOAT ; // 2-component, 32-bit floating-point
case GL_RGB32F : return GL_FLOAT ; // 3-component, 32-bit floating-point
case GL_RGBA32F : return GL_FLOAT ; // 4-component, 32-bit floating-point
//
// Packed
//
case GL_R3_G3_B2 : return GL_UNSIGNED_BYTE_2_3_3_REV ; // 3-component 3:3:2, unsigned normalized
case GL_RGB4 : return GL_UNSIGNED_SHORT_4_4_4_4 ; // 3-component 4:4:4, unsigned normalized
case GL_RGB5 : return GL_UNSIGNED_SHORT_5_5_5_1 ; // 3-component 5:5:5, unsigned normalized
case GL_RGB565 : return GL_UNSIGNED_SHORT_5_6_5 ; // 3-component 5:6:5, unsigned normalized
case GL_RGB10 : return GL_UNSIGNED_INT_10_10_10_2 ; // 3-component 10:10:10, unsigned normalized
case GL_RGB12 : return GL_UNSIGNED_SHORT ; // 3-component 12:12:12, unsigned normalized
case GL_RGBA2 : return GL_UNSIGNED_BYTE ; // 4-component 2:2:2:2, unsigned normalized
case GL_RGBA4 : return GL_UNSIGNED_SHORT_4_4_4_4 ; // 4-component 4:4:4:4, unsigned normalized
case GL_RGBA12 : return GL_UNSIGNED_SHORT ; // 4-component 12:12:12:12, unsigned normalized
case GL_RGB5_A1 : return GL_UNSIGNED_SHORT_5_5_5_1 ; // 4-component 5:5:5:1, unsigned normalized
case GL_RGB10_A2 : return GL_UNSIGNED_INT_2_10_10_10_REV ; // 4-component 10:10:10:2, unsigned normalized
case GL_RGB10_A2UI : return GL_UNSIGNED_INT_2_10_10_10_REV ; // 4-component 10:10:10:2, unsigned integer
case GL_R11F_G11F_B10F : return GL_UNSIGNED_INT_10F_11F_11F_REV ; // 3-component 11:11:10, floating-point
case GL_RGB9_E5 : return GL_UNSIGNED_INT_5_9_9_9_REV ; // 3-component/exp 9:9:9/5, floating-point
//
// S3TC/DXT/BC
//
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT : return GL_UNSIGNED_BYTE ; // line through 3D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT : return GL_UNSIGNED_BYTE ; // line through 3D space plus 1-bit alpha, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT : return GL_UNSIGNED_BYTE ; // line through 3D space plus line through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT : return GL_UNSIGNED_BYTE ; // line through 3D space plus 4-bit alpha, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT : return GL_UNSIGNED_BYTE ; // line through 3D space, 4x4 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : return GL_UNSIGNED_BYTE ; // line through 3D space plus 1-bit alpha, 4x4 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT : return GL_UNSIGNED_BYTE ; // line through 3D space plus line through 1D space, 4x4 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : return GL_UNSIGNED_BYTE ; // line through 3D space plus 4-bit alpha, 4x4 blocks, sRGB
case GL_COMPRESSED_LUMINANCE_LATC1_EXT : return GL_UNSIGNED_BYTE ; // line through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT : return GL_UNSIGNED_BYTE ; // two lines through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT : return GL_UNSIGNED_BYTE ; // line through 1D space, 4x4 blocks, signed normalized
case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT : return GL_UNSIGNED_BYTE ; // two lines through 1D space, 4x4 blocks, signed normalized
case GL_COMPRESSED_RED_RGTC1 : return GL_UNSIGNED_BYTE ; // line through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RG_RGTC2 : return GL_UNSIGNED_BYTE ; // two lines through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SIGNED_RED_RGTC1 : return GL_UNSIGNED_BYTE ; // line through 1D space, 4x4 blocks, signed normalized
case GL_COMPRESSED_SIGNED_RG_RGTC2 : return GL_UNSIGNED_BYTE ; // two lines through 1D space, 4x4 blocks, signed normalized
case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT : return GL_FLOAT ; // 3-component, 4x4 blocks, unsigned floating-point
case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT : return GL_FLOAT ; // 3-component, 4x4 blocks, signed floating-point
case GL_COMPRESSED_RGBA_BPTC_UNORM : return GL_UNSIGNED_BYTE ; // 4-component, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : return GL_UNSIGNED_BYTE ; // 4-component, 4x4 blocks, sRGB
//
// ETC
//
case GL_ETC1_RGB8_OES : return GL_UNSIGNED_BYTE ; // 3-component ETC1, 4x4 blocks, unsigned normalized" ),
case GL_COMPRESSED_RGB8_ETC2 : return GL_UNSIGNED_BYTE ; // 3-component ETC2, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : return GL_UNSIGNED_BYTE ; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA8_ETC2_EAC : return GL_UNSIGNED_BYTE ; // 4-component ETC2, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ETC2 : return GL_UNSIGNED_BYTE ; // 3-component ETC2, 4x4 blocks, sRGB
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : return GL_UNSIGNED_BYTE ; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : return GL_UNSIGNED_BYTE ; // 4-component ETC2, 4x4 blocks, sRGB
case GL_COMPRESSED_R11_EAC : return GL_UNSIGNED_BYTE ; // 1-component ETC, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RG11_EAC : return GL_UNSIGNED_BYTE ; // 2-component ETC, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SIGNED_R11_EAC : return GL_UNSIGNED_BYTE ; // 1-component ETC, 4x4 blocks, signed normalized
case GL_COMPRESSED_SIGNED_RG11_EAC : return GL_UNSIGNED_BYTE ; // 2-component ETC, 4x4 blocks, signed normalized
//
// PVRTC
//
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG : return GL_UNSIGNED_BYTE ; // 3-component PVRTC, 16x8 blocks, unsigned normalized
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG : return GL_UNSIGNED_BYTE ; // 3-component PVRTC, 8x8 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG : return GL_UNSIGNED_BYTE ; // 4-component PVRTC, 16x8 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG : return GL_UNSIGNED_BYTE ; // 4-component PVRTC, 8x8 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG : return GL_UNSIGNED_BYTE ; // 4-component PVRTC, 8x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG : return GL_UNSIGNED_BYTE ; // 4-component PVRTC, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : return GL_UNSIGNED_BYTE ; // 3-component PVRTC, 16x8 blocks, sRGB
case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : return GL_UNSIGNED_BYTE ; // 3-component PVRTC, 8x8 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : return GL_UNSIGNED_BYTE ; // 4-component PVRTC, 16x8 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : return GL_UNSIGNED_BYTE ; // 4-component PVRTC, 8x8 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG : return GL_UNSIGNED_BYTE ; // 4-component PVRTC, 8x4 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG : return GL_UNSIGNED_BYTE ; // 4-component PVRTC, 4x4 blocks, sRGB
//
// ASTC
//
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 5x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 5x5 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 6x5 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 6x6 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 8x5 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 8x6 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 8x8 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 10x5 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 10x6 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 10x8 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 10x10 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 12x10 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 12x12 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 4x4 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 5x4 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 5x5 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 6x5 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 6x6 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 8x5 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 8x6 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 8x8 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 10x5 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 10x6 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 10x8 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 10x10 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 12x10 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 12x12 blocks, sRGB
case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 3x3x3 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 4x3x3 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 4x4x3 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 4x4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 5x4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 5x5x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 5x5x5 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 6x5x5 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 6x6x5 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 6x6x6 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 3x3x3 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 4x3x3 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 4x4x3 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 4x4x4 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 5x4x4 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 5x5x4 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 5x5x5 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 6x5x5 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 6x6x5 blocks, sRGB
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES : return GL_UNSIGNED_BYTE ; // 4-component ASTC, 6x6x6 blocks, sRGB
//
// ATC
//
case GL_ATC_RGB_AMD : return GL_UNSIGNED_BYTE ; // 3-component, 4x4 blocks, unsigned normalized
case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD : return GL_UNSIGNED_BYTE ; // 4-component, 4x4 blocks, unsigned normalized
case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD : return GL_UNSIGNED_BYTE ; // 4-component, 4x4 blocks, unsigned normalized
//
// Palletized
//
case GL_PALETTE4_RGB8_OES : return GL_UNSIGNED_BYTE ; // 3-component 8:8:8, 4-bit palette, unsigned normalized
case GL_PALETTE4_RGBA8_OES : return GL_UNSIGNED_BYTE ; // 4-component 8:8:8:8, 4-bit palette, unsigned normalized
case GL_PALETTE4_R5_G6_B5_OES : return GL_UNSIGNED_SHORT_5_6_5 ; // 3-component 5:6:5, 4-bit palette, unsigned normalized
case GL_PALETTE4_RGBA4_OES : return GL_UNSIGNED_SHORT_4_4_4_4 ; // 4-component 4:4:4:4, 4-bit palette, unsigned normalized
case GL_PALETTE4_RGB5_A1_OES : return GL_UNSIGNED_SHORT_5_5_5_1 ; // 4-component 5:5:5:1, 4-bit palette, unsigned normalized
case GL_PALETTE8_RGB8_OES : return GL_UNSIGNED_BYTE ; // 3-component 8:8:8, 8-bit palette, unsigned normalized
case GL_PALETTE8_RGBA8_OES : return GL_UNSIGNED_BYTE ; // 4-component 8:8:8:8, 8-bit palette, unsigned normalized
case GL_PALETTE8_R5_G6_B5_OES : return GL_UNSIGNED_SHORT_5_6_5 ; // 3-component 5:6:5, 8-bit palette, unsigned normalized
case GL_PALETTE8_RGBA4_OES : return GL_UNSIGNED_SHORT_4_4_4_4 ; // 4-component 4:4:4:4, 8-bit palette, unsigned normalized
case GL_PALETTE8_RGB5_A1_OES : return GL_UNSIGNED_SHORT_5_5_5_1 ; // 4-component 5:5:5:1, 8-bit palette, unsigned normalized
//
// Depth/stencil
//
case GL_DEPTH_COMPONENT16 : return GL_UNSIGNED_SHORT ;
case GL_DEPTH_COMPONENT24 : return GL_UNSIGNED_INT_24_8 ;
case GL_DEPTH_COMPONENT32 : return GL_UNSIGNED_INT ;
case GL_DEPTH_COMPONENT32F : return GL_FLOAT ;
case GL_DEPTH_COMPONENT32F_NV : return GL_FLOAT ;
case GL_STENCIL_INDEX1 : return GL_UNSIGNED_BYTE ;
case GL_STENCIL_INDEX4 : return GL_UNSIGNED_BYTE ;
case GL_STENCIL_INDEX8 : return GL_UNSIGNED_BYTE ;
case GL_STENCIL_INDEX16 : return GL_UNSIGNED_SHORT ;
case GL_DEPTH24_STENCIL8 : return GL_UNSIGNED_INT_24_8 ;
case GL_DEPTH32F_STENCIL8 : return GL_FLOAT_32_UNSIGNED_INT_24_8_REV ;
case GL_DEPTH32F_STENCIL8_NV : return GL_FLOAT_32_UNSIGNED_INT_24_8_REV ;
default : return GL_INVALID_VALUE ;
}
}
static inline unsigned int glGetTypeSizeFromType ( GLenum type )
{
switch ( type ) {
case GL_BYTE :
case GL_UNSIGNED_BYTE :
case GL_UNSIGNED_BYTE_3_3_2 :
case GL_UNSIGNED_BYTE_2_3_3_REV :
return 1 ;
case GL_SHORT :
case GL_UNSIGNED_SHORT :
case GL_UNSIGNED_SHORT_5_6_5 :
case GL_UNSIGNED_SHORT_4_4_4_4 :
case GL_UNSIGNED_SHORT_5_5_5_1 :
case GL_UNSIGNED_SHORT_5_6_5_REV :
case GL_UNSIGNED_SHORT_4_4_4_4_REV :
case GL_UNSIGNED_SHORT_1_5_5_5_REV :
case GL_HALF_FLOAT :
return 2 ;
case GL_INT :
case GL_UNSIGNED_INT :
case GL_UNSIGNED_INT_8_8_8_8 :
case GL_UNSIGNED_INT_8_8_8_8_REV :
case GL_UNSIGNED_INT_10_10_10_2 :
case GL_UNSIGNED_INT_2_10_10_10_REV :
case GL_UNSIGNED_INT_24_8 :
case GL_UNSIGNED_INT_10F_11F_11F_REV :
case GL_UNSIGNED_INT_5_9_9_9_REV :
case GL_FLOAT :
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV :
return 4 ;
default :
return GL_INVALID_VALUE ;
}
}
static inline void glGetFormatSize ( const GLenum internalFormat , ktxFormatSize * pFormatSize )
{
pFormatSize - > minBlocksX = pFormatSize - > minBlocksY = 1 ;
switch ( internalFormat )
{
//
// 8 bits per component
//
case GL_R8 : // 1-component, 8-bit unsigned normalized
case GL_R8_SNORM : // 1-component, 8-bit signed normalized
case GL_R8UI : // 1-component, 8-bit unsigned integer
case GL_R8I : // 1-component, 8-bit signed integer
case GL_SR8 : // 1-component, 8-bit sRGB
pFormatSize - > flags = 0 ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 1 * 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RG8 : // 2-component, 8-bit unsigned normalized
case GL_RG8_SNORM : // 2-component, 8-bit signed normalized
case GL_RG8UI : // 2-component, 8-bit unsigned integer
case GL_RG8I : // 2-component, 8-bit signed integer
case GL_SRG8 : // 2-component, 8-bit sRGB
pFormatSize - > flags = 0 ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 2 * 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGB8 : // 3-component, 8-bit unsigned normalized
case GL_RGB8_SNORM : // 3-component, 8-bit signed normalized
case GL_RGB8UI : // 3-component, 8-bit unsigned integer
case GL_RGB8I : // 3-component, 8-bit signed integer
case GL_SRGB8 : // 3-component, 8-bit sRGB
pFormatSize - > flags = 0 ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 3 * 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGBA8 : // 4-component, 8-bit unsigned normalized
case GL_RGBA8_SNORM : // 4-component, 8-bit signed normalized
case GL_RGBA8UI : // 4-component, 8-bit unsigned integer
case GL_RGBA8I : // 4-component, 8-bit signed integer
case GL_SRGB8_ALPHA8 : // 4-component, 8-bit sRGB
pFormatSize - > flags = 0 ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 4 * 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
//
// 16 bits per component
//
case GL_R16 : // 1-component, 16-bit unsigned normalized
case GL_R16_SNORM : // 1-component, 16-bit signed normalized
case GL_R16UI : // 1-component, 16-bit unsigned integer
case GL_R16I : // 1-component, 16-bit signed integer
case GL_R16F : // 1-component, 16-bit floating-point
pFormatSize - > flags = 0 ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 2 * 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RG16 : // 2-component, 16-bit unsigned normalized
case GL_RG16_SNORM : // 2-component, 16-bit signed normalized
case GL_RG16UI : // 2-component, 16-bit unsigned integer
case GL_RG16I : // 2-component, 16-bit signed integer
case GL_RG16F : // 2-component, 16-bit floating-point
pFormatSize - > flags = 0 ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 4 * 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGB16 : // 3-component, 16-bit unsigned normalized
case GL_RGB16_SNORM : // 3-component, 16-bit signed normalized
case GL_RGB16UI : // 3-component, 16-bit unsigned integer
case GL_RGB16I : // 3-component, 16-bit signed integer
case GL_RGB16F : // 3-component, 16-bit floating-point
pFormatSize - > flags = 0 ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 6 * 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGBA16 : // 4-component, 16-bit unsigned normalized
case GL_RGBA16_SNORM : // 4-component, 16-bit signed normalized
case GL_RGBA16UI : // 4-component, 16-bit unsigned integer
case GL_RGBA16I : // 4-component, 16-bit signed integer
case GL_RGBA16F : // 4-component, 16-bit floating-point
pFormatSize - > flags = 0 ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 8 * 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
//
// 32 bits per component
//
case GL_R32UI : // 1-component, 32-bit unsigned integer
case GL_R32I : // 1-component, 32-bit signed integer
case GL_R32F : // 1-component, 32-bit floating-point
pFormatSize - > flags = 0 ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 4 * 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RG32UI : // 2-component, 32-bit unsigned integer
case GL_RG32I : // 2-component, 32-bit signed integer
case GL_RG32F : // 2-component, 32-bit floating-point
pFormatSize - > flags = 0 ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 8 * 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGB32UI : // 3-component, 32-bit unsigned integer
case GL_RGB32I : // 3-component, 32-bit signed integer
case GL_RGB32F : // 3-component, 32-bit floating-point
pFormatSize - > flags = 0 ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 12 * 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGBA32UI : // 4-component, 32-bit unsigned integer
case GL_RGBA32I : // 4-component, 32-bit signed integer
case GL_RGBA32F : // 4-component, 32-bit floating-point
pFormatSize - > flags = 0 ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 16 * 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
//
// Packed
//
case GL_R3_G3_B2 : // 3-component 3:3:2, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PACKED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGB4 : // 3-component 4:4:4, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PACKED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 12 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGB5 : // 3-component 5:5:5, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PACKED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 16 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGB565 : // 3-component 5:6:5, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PACKED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 16 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGB10 : // 3-component 10:10:10, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PACKED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 32 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGB12 : // 3-component 12:12:12, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PACKED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 36 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGBA2 : // 4-component 2:2:2:2, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PACKED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGBA4 : // 4-component 4:4:4:4, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PACKED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 16 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGBA12 : // 4-component 12:12:12:12, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PACKED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 48 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGB5_A1 : // 4-component 5:5:5:1, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PACKED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 32 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGB10_A2 : // 4-component 10:10:10:2, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PACKED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 32 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_RGB10_A2UI : // 4-component 10:10:10:2, unsigned integer
pFormatSize - > flags = KTX_FORMAT_SIZE_PACKED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 32 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_R11F_G11F_B10F : // 3-component 11:11:10, floating-point
case GL_RGB9_E5 : // 3-component/exp 9:9:9/5, floating-point
pFormatSize - > flags = KTX_FORMAT_SIZE_PACKED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 32 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
//
// S3TC/DXT/BC
//
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT : // line through 3D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT : // line through 3D space plus 1-bit alpha, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT : // line through 3D space, 4x4 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : // line through 3D space plus 1-bit alpha, 4x4 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 64 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT : // line through 3D space plus line through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT : // line through 3D space plus 4-bit alpha, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT : // line through 3D space plus line through 1D space, 4x4 blocks, sRGB
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : // line through 3D space plus 4-bit alpha, 4x4 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_LUMINANCE_LATC1_EXT : // line through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT : // line through 1D space, 4x4 blocks, signed normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 64 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT : // two lines through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT : // two lines through 1D space, 4x4 blocks, signed normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RED_RGTC1 : // line through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SIGNED_RED_RGTC1 : // line through 1D space, 4x4 blocks, signed normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 64 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RG_RGTC2 : // two lines through 1D space, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SIGNED_RG_RGTC2 : // two lines through 1D space, 4x4 blocks, signed normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT : // 3-component, 4x4 blocks, unsigned floating-point
case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT : // 3-component, 4x4 blocks, signed floating-point
case GL_COMPRESSED_RGBA_BPTC_UNORM : // 4-component, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : // 4-component, 4x4 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
//
// ETC
//
case GL_ETC1_RGB8_OES : // 3-component ETC1, 4x4 blocks, unsigned normalized" ),
case GL_COMPRESSED_RGB8_ETC2 : // 3-component ETC2, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ETC2 : // 3-component ETC2, 4x4 blocks, sRGB
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : // 4-component ETC2 with 1-bit alpha, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : // 4-component ETC2 with 1-bit alpha, 4x4 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 64 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA8_ETC2_EAC : // 4-component ETC2, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : // 4-component ETC2, 4x4 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_R11_EAC : // 1-component ETC, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SIGNED_R11_EAC : // 1-component ETC, 4x4 blocks, signed normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 64 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RG11_EAC : // 2-component ETC, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SIGNED_RG11_EAC : // 2-component ETC, 4x4 blocks, signed normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
//
// PVRTC
//
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG : // 3-component PVRTC, 8x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : // 3-component PVRTC, 8x4 blocks, sRGB
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG : // 4-component PVRTC, 8x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : // 4-component PVRTC, 8x4 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 64 ;
pFormatSize - > blockWidth = 8 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
pFormatSize - > minBlocksX = 2 ;
pFormatSize - > minBlocksY = 2 ;
break ;
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG : // 3-component PVRTC, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : // 3-component PVRTC, 4x4 blocks, sRGB
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG : // 4-component PVRTC, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : // 4-component PVRTC, 4x4 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 64 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
pFormatSize - > minBlocksX = 2 ;
pFormatSize - > minBlocksY = 2 ;
break ;
case GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG : // 4-component PVRTC, 8x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG : // 4-component PVRTC, 8x4 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 64 ;
pFormatSize - > blockWidth = 8 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG : // 4-component PVRTC, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG : // 4-component PVRTC, 4x4 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 64 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
//
// ASTC
//
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR : // 4-component ASTC, 4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : // 4-component ASTC, 4x4 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR : // 4-component ASTC, 5x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : // 4-component ASTC, 5x4 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 5 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR : // 4-component ASTC, 5x5 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : // 4-component ASTC, 5x5 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 5 ;
pFormatSize - > blockHeight = 5 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR : // 4-component ASTC, 6x5 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : // 4-component ASTC, 6x5 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 6 ;
pFormatSize - > blockHeight = 5 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR : // 4-component ASTC, 6x6 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : // 4-component ASTC, 6x6 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 6 ;
pFormatSize - > blockHeight = 6 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR : // 4-component ASTC, 8x5 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : // 4-component ASTC, 8x5 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 8 ;
pFormatSize - > blockHeight = 5 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR : // 4-component ASTC, 8x6 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : // 4-component ASTC, 8x6 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 8 ;
pFormatSize - > blockHeight = 6 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR : // 4-component ASTC, 8x8 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : // 4-component ASTC, 8x8 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 8 ;
pFormatSize - > blockHeight = 8 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR : // 4-component ASTC, 10x5 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : // 4-component ASTC, 10x5 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 10 ;
pFormatSize - > blockHeight = 5 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR : // 4-component ASTC, 10x6 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : // 4-component ASTC, 10x6 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 10 ;
pFormatSize - > blockHeight = 6 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR : // 4-component ASTC, 10x8 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : // 4-component ASTC, 10x8 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 10 ;
pFormatSize - > blockHeight = 8 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR : // 4-component ASTC, 10x10 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : // 4-component ASTC, 10x10 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 10 ;
pFormatSize - > blockHeight = 10 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR : // 4-component ASTC, 12x10 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : // 4-component ASTC, 12x10 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 12 ;
pFormatSize - > blockHeight = 10 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR : // 4-component ASTC, 12x12 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : // 4-component ASTC, 12x12 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 12 ;
pFormatSize - > blockHeight = 12 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES : // 4-component ASTC, 3x3x3 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES : // 4-component ASTC, 3x3x3 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 3 ;
pFormatSize - > blockHeight = 3 ;
pFormatSize - > blockDepth = 3 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES : // 4-component ASTC, 4x3x3 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES : // 4-component ASTC, 4x3x3 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 3 ;
pFormatSize - > blockDepth = 3 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES : // 4-component ASTC, 4x4x3 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES : // 4-component ASTC, 4x4x3 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 3 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES : // 4-component ASTC, 4x4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES : // 4-component ASTC, 4x4x4 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 4 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES : // 4-component ASTC, 5x4x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES : // 4-component ASTC, 5x4x4 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 5 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 4 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES : // 4-component ASTC, 5x5x4 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES : // 4-component ASTC, 5x5x4 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 5 ;
pFormatSize - > blockHeight = 5 ;
pFormatSize - > blockDepth = 4 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES : // 4-component ASTC, 5x5x5 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES : // 4-component ASTC, 5x5x5 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 5 ;
pFormatSize - > blockHeight = 5 ;
pFormatSize - > blockDepth = 5 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES : // 4-component ASTC, 6x5x5 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES : // 4-component ASTC, 6x5x5 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 6 ;
pFormatSize - > blockHeight = 5 ;
pFormatSize - > blockDepth = 5 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES : // 4-component ASTC, 6x6x5 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES : // 4-component ASTC, 6x6x5 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 6 ;
pFormatSize - > blockHeight = 6 ;
pFormatSize - > blockDepth = 5 ;
break ;
case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES : // 4-component ASTC, 6x6x6 blocks, unsigned normalized
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES : // 4-component ASTC, 6x6x6 blocks, sRGB
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 6 ;
pFormatSize - > blockHeight = 6 ;
pFormatSize - > blockDepth = 6 ;
break ;
//
// ATC
//
case GL_ATC_RGB_AMD : // 3-component, 4x4 blocks, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 64 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD : // 4-component, 4x4 blocks, unsigned normalized
case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD : // 4-component, 4x4 blocks, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_COMPRESSED_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 128 ;
pFormatSize - > blockWidth = 4 ;
pFormatSize - > blockHeight = 4 ;
pFormatSize - > blockDepth = 1 ;
break ;
//
// Palletized
//
case GL_PALETTE4_RGB8_OES : // 3-component 8:8:8, 4-bit palette, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PALETTIZED_BIT ;
pFormatSize - > paletteSizeInBits = 16 * 24 ;
pFormatSize - > blockSizeInBits = 4 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_PALETTE4_RGBA8_OES : // 4-component 8:8:8:8, 4-bit palette, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PALETTIZED_BIT ;
pFormatSize - > paletteSizeInBits = 16 * 32 ;
pFormatSize - > blockSizeInBits = 4 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_PALETTE4_R5_G6_B5_OES : // 3-component 5:6:5, 4-bit palette, unsigned normalized
case GL_PALETTE4_RGBA4_OES : // 4-component 4:4:4:4, 4-bit palette, unsigned normalized
case GL_PALETTE4_RGB5_A1_OES : // 4-component 5:5:5:1, 4-bit palette, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PALETTIZED_BIT ;
pFormatSize - > paletteSizeInBits = 16 * 16 ;
pFormatSize - > blockSizeInBits = 4 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_PALETTE8_RGB8_OES : // 3-component 8:8:8, 8-bit palette, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PALETTIZED_BIT ;
pFormatSize - > paletteSizeInBits = 256 * 24 ;
pFormatSize - > blockSizeInBits = 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_PALETTE8_RGBA8_OES : // 4-component 8:8:8:8, 8-bit palette, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PALETTIZED_BIT ;
pFormatSize - > paletteSizeInBits = 256 * 32 ;
pFormatSize - > blockSizeInBits = 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_PALETTE8_R5_G6_B5_OES : // 3-component 5:6:5, 8-bit palette, unsigned normalized
case GL_PALETTE8_RGBA4_OES : // 4-component 4:4:4:4, 8-bit palette, unsigned normalized
case GL_PALETTE8_RGB5_A1_OES : // 4-component 5:5:5:1, 8-bit palette, unsigned normalized
pFormatSize - > flags = KTX_FORMAT_SIZE_PALETTIZED_BIT ;
pFormatSize - > paletteSizeInBits = 256 * 16 ;
pFormatSize - > blockSizeInBits = 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
//
// Depth/stencil
//
case GL_DEPTH_COMPONENT16 :
pFormatSize - > flags = KTX_FORMAT_SIZE_DEPTH_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 16 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_DEPTH_COMPONENT24 :
case GL_DEPTH_COMPONENT32 :
case GL_DEPTH_COMPONENT32F :
case GL_DEPTH_COMPONENT32F_NV :
pFormatSize - > flags = KTX_FORMAT_SIZE_DEPTH_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 32 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_STENCIL_INDEX1 :
pFormatSize - > flags = KTX_FORMAT_SIZE_STENCIL_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 1 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_STENCIL_INDEX4 :
pFormatSize - > flags = KTX_FORMAT_SIZE_STENCIL_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 4 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_STENCIL_INDEX8 :
pFormatSize - > flags = KTX_FORMAT_SIZE_STENCIL_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_STENCIL_INDEX16 :
pFormatSize - > flags = KTX_FORMAT_SIZE_STENCIL_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 16 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_DEPTH24_STENCIL8 :
pFormatSize - > flags = KTX_FORMAT_SIZE_DEPTH_BIT | KTX_FORMAT_SIZE_STENCIL_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 32 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
case GL_DEPTH32F_STENCIL8 :
case GL_DEPTH32F_STENCIL8_NV :
pFormatSize - > flags = KTX_FORMAT_SIZE_DEPTH_BIT | KTX_FORMAT_SIZE_STENCIL_BIT ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 64 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
default :
pFormatSize - > flags = 0 ;
pFormatSize - > paletteSizeInBits = 0 ;
pFormatSize - > blockSizeInBits = 0 * 8 ;
pFormatSize - > blockWidth = 1 ;
pFormatSize - > blockHeight = 1 ;
pFormatSize - > blockDepth = 1 ;
break ;
}
}
static inline GLint glGetInternalFormatFromVkFormat ( VkFormat vkFormat )
{
switch ( vkFormat )
{
//
// 8 bits per component
//
case VK_FORMAT_R8_UNORM : return GL_R8 ; // 1-component, 8-bit unsigned normalized
case VK_FORMAT_R8G8_UNORM : return GL_RG8 ; // 2-component, 8-bit unsigned normalized
case VK_FORMAT_R8G8B8_UNORM : return GL_RGB8 ; // 3-component, 8-bit unsigned normalized
case VK_FORMAT_R8G8B8A8_UNORM : return GL_RGBA8 ; // 4-component, 8-bit unsigned normalized
case VK_FORMAT_R8_SNORM : return GL_R8_SNORM ; // 1-component, 8-bit signed normalized
case VK_FORMAT_R8G8_SNORM : return GL_RG8_SNORM ; // 2-component, 8-bit signed normalized
case VK_FORMAT_R8G8B8_SNORM : return GL_RGB8_SNORM ; // 3-component, 8-bit signed normalized
case VK_FORMAT_R8G8B8A8_SNORM : return GL_RGBA8_SNORM ; // 4-component, 8-bit signed normalized
case VK_FORMAT_R8_UINT : return GL_R8UI ; // 1-component, 8-bit unsigned integer
case VK_FORMAT_R8G8_UINT : return GL_RG8UI ; // 2-component, 8-bit unsigned integer
case VK_FORMAT_R8G8B8_UINT : return GL_RGB8UI ; // 3-component, 8-bit unsigned integer
case VK_FORMAT_R8G8B8A8_UINT : return GL_RGBA8UI ; // 4-component, 8-bit unsigned integer
case VK_FORMAT_R8_SINT : return GL_R8I ; // 1-component, 8-bit signed integer
case VK_FORMAT_R8G8_SINT : return GL_RG8I ; // 2-component, 8-bit signed integer
case VK_FORMAT_R8G8B8_SINT : return GL_RGB8I ; // 3-component, 8-bit signed integer
case VK_FORMAT_R8G8B8A8_SINT : return GL_RGBA8I ; // 4-component, 8-bit signed integer
case VK_FORMAT_R8_SRGB : return GL_SR8 ; // 1-component, 8-bit sRGB
case VK_FORMAT_R8G8_SRGB : return GL_SRG8 ; // 2-component, 8-bit sRGB
case VK_FORMAT_R8G8B8_SRGB : return GL_SRGB8 ; // 3-component, 8-bit sRGB
case VK_FORMAT_R8G8B8A8_SRGB : return GL_SRGB8_ALPHA8 ; // 4-component, 8-bit sRGB
//
// 16 bits per component
//
case VK_FORMAT_R16_UNORM : return GL_R16 ; // 1-component, 16-bit unsigned normalized
case VK_FORMAT_R16G16_UNORM : return GL_RG16 ; // 2-component, 16-bit unsigned normalized
case VK_FORMAT_R16G16B16_UNORM : return GL_RGB16 ; // 3-component, 16-bit unsigned normalized
case VK_FORMAT_R16G16B16A16_UNORM : return GL_RGBA16 ; // 4-component, 16-bit unsigned normalized
case VK_FORMAT_R16_SNORM : return GL_R16_SNORM ; // 1-component, 16-bit signed normalized
case VK_FORMAT_R16G16_SNORM : return GL_RG16_SNORM ; // 2-component, 16-bit signed normalized
case VK_FORMAT_R16G16B16_SNORM : return GL_RGB16_SNORM ; // 3-component, 16-bit signed normalized
case VK_FORMAT_R16G16B16A16_SNORM : return GL_RGBA16_SNORM ; // 4-component, 16-bit signed normalized
case VK_FORMAT_R16_UINT : return GL_R16UI ; // 1-component, 16-bit unsigned integer
case VK_FORMAT_R16G16_UINT : return GL_RG16UI ; // 2-component, 16-bit unsigned integer
case VK_FORMAT_R16G16B16_UINT : return GL_RGB16UI ; // 3-component, 16-bit unsigned integer
case VK_FORMAT_R16G16B16A16_UINT : return GL_RGBA16UI ; // 4-component, 16-bit unsigned integer
case VK_FORMAT_R16_SINT : return GL_R16I ; // 1-component, 16-bit signed integer
case VK_FORMAT_R16G16_SINT : return GL_RG16I ; // 2-component, 16-bit signed integer
case VK_FORMAT_R16G16B16_SINT : return GL_RGB16I ; // 3-component, 16-bit signed integer
case VK_FORMAT_R16G16B16A16_SINT : return GL_RGBA16I ; // 4-component, 16-bit signed integer
case VK_FORMAT_R16_SFLOAT : return GL_R16F ; // 1-component, 16-bit floating-point
case VK_FORMAT_R16G16_SFLOAT : return GL_RG16F ; // 2-component, 16-bit floating-point
case VK_FORMAT_R16G16B16_SFLOAT : return GL_RGB16F ; // 3-component, 16-bit floating-point
case VK_FORMAT_R16G16B16A16_SFLOAT : return GL_RGBA16F ; // 4-component, 16-bit floating-point
//
// 32 bits per component
//
case VK_FORMAT_R32_UINT : return GL_R32UI ; // 1-component, 32-bit unsigned integer
case VK_FORMAT_R32G32_UINT : return GL_RG32UI ; // 2-component, 32-bit unsigned integer
case VK_FORMAT_R32G32B32_UINT : return GL_RGB32UI ; // 3-component, 32-bit unsigned integer
case VK_FORMAT_R32G32B32A32_UINT : return GL_RGBA32UI ; // 4-component, 32-bit unsigned integer
case VK_FORMAT_R32_SINT : return GL_R32I ; // 1-component, 32-bit signed integer
case VK_FORMAT_R32G32_SINT : return GL_RG32I ; // 2-component, 32-bit signed integer
case VK_FORMAT_R32G32B32_SINT : return GL_RGB32I ; // 3-component, 32-bit signed integer
case VK_FORMAT_R32G32B32A32_SINT : return GL_RGBA32I ; // 4-component, 32-bit signed integer
case VK_FORMAT_R32_SFLOAT : return GL_R32F ; // 1-component, 32-bit floating-point
case VK_FORMAT_R32G32_SFLOAT : return GL_RG32F ; // 2-component, 32-bit floating-point
case VK_FORMAT_R32G32B32_SFLOAT : return GL_RGB32F ; // 3-component, 32-bit floating-point
case VK_FORMAT_R32G32B32A32_SFLOAT : return GL_RGBA32F ; // 4-component, 32-bit floating-point
//
// Packed
//
case VK_FORMAT_R5G5B5A1_UNORM_PACK16 : return GL_RGB5 ; // 3-component 5:5:5, unsigned normalized
case VK_FORMAT_R5G6B5_UNORM_PACK16 : return GL_RGB565 ; // 3-component 5:6:5, unsigned normalized
case VK_FORMAT_R4G4B4A4_UNORM_PACK16 : return GL_RGBA4 ; // 4-component 4:4:4:4, unsigned normalized
case VK_FORMAT_A1R5G5B5_UNORM_PACK16 : return GL_RGB5_A1 ; // 4-component 5:5:5:1, unsigned normalized
case VK_FORMAT_A2R10G10B10_UNORM_PACK32 : return GL_RGB10_A2 ; // 4-component 10:10:10:2, unsigned normalized
case VK_FORMAT_A2R10G10B10_UINT_PACK32 : return GL_RGB10_A2UI ; // 4-component 10:10:10:2, unsigned integer
case VK_FORMAT_B10G11R11_UFLOAT_PACK32 : return GL_R11F_G11F_B10F ; // 3-component 11:11:10, floating-point
case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 : return GL_RGB9_E5 ; // 3-component/exp 9:9:9/5, floating-point
//
// S3TC/DXT/BC
//
case VK_FORMAT_BC1_RGB_UNORM_BLOCK : return GL_COMPRESSED_RGB_S3TC_DXT1_EXT ; // line through 3D space, 4x4 blocks, unsigned normalized
case VK_FORMAT_BC1_RGBA_UNORM_BLOCK : return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ; // line through 3D space plus 1-bit alpha, 4x4 blocks, unsigned normalized
case VK_FORMAT_BC2_UNORM_BLOCK : return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ; // line through 3D space plus line through 1D space, 4x4 blocks, unsigned normalized
case VK_FORMAT_BC3_UNORM_BLOCK : return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ; // line through 3D space plus 4-bit alpha, 4x4 blocks, unsigned normalized
case VK_FORMAT_BC1_RGB_SRGB_BLOCK : return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ; // line through 3D space, 4x4 blocks, sRGB
case VK_FORMAT_BC1_RGBA_SRGB_BLOCK : return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ; // line through 3D space plus 1-bit alpha, 4x4 blocks, sRGB
case VK_FORMAT_BC2_SRGB_BLOCK : return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ; // line through 3D space plus line through 1D space, 4x4 blocks, sRGB
case VK_FORMAT_BC3_SRGB_BLOCK : return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT ; // line through 3D space plus 4-bit alpha, 4x4 blocks, sRGB
case VK_FORMAT_BC4_UNORM_BLOCK : return GL_COMPRESSED_RED_RGTC1 ; // line through 1D space, 4x4 blocks, unsigned normalized
case VK_FORMAT_BC5_UNORM_BLOCK : return GL_COMPRESSED_RG_RGTC2 ; // two lines through 1D space, 4x4 blocks, unsigned normalized
case VK_FORMAT_BC4_SNORM_BLOCK : return GL_COMPRESSED_SIGNED_RED_RGTC1 ; // line through 1D space, 4x4 blocks, signed normalized
case VK_FORMAT_BC5_SNORM_BLOCK : return GL_COMPRESSED_SIGNED_RG_RGTC2 ; // two lines through 1D space, 4x4 blocks, signed normalized
case VK_FORMAT_BC6H_UFLOAT_BLOCK : return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT ; // 3-component, 4x4 blocks, unsigned floating-point
case VK_FORMAT_BC6H_SFLOAT_BLOCK : return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT ; // 3-component, 4x4 blocks, signed floating-point
case VK_FORMAT_BC7_UNORM_BLOCK : return GL_COMPRESSED_RGBA_BPTC_UNORM ; // 4-component, 4x4 blocks, unsigned normalized
case VK_FORMAT_BC7_SRGB_BLOCK : return GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM ; // 4-component, 4x4 blocks, sRGB
//
// ETC
//
case VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK : return GL_COMPRESSED_RGB8_ETC2 ; // 3-component ETC2, 4x4 blocks, unsigned normalized
case VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK : return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 ; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, unsigned normalized
case VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK : return GL_COMPRESSED_RGBA8_ETC2_EAC ; // 4-component ETC2, 4x4 blocks, unsigned normalized
case VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ETC2 ; // 3-component ETC2, 4x4 blocks, sRGB
case VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 ; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, sRGB
case VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC ; // 4-component ETC2, 4x4 blocks, sRGB
case VK_FORMAT_EAC_R11_UNORM_BLOCK : return GL_COMPRESSED_R11_EAC ; // 1-component ETC, 4x4 blocks, unsigned normalized
case VK_FORMAT_EAC_R11G11_UNORM_BLOCK : return GL_COMPRESSED_RG11_EAC ; // 2-component ETC, 4x4 blocks, unsigned normalized
case VK_FORMAT_EAC_R11_SNORM_BLOCK : return GL_COMPRESSED_SIGNED_R11_EAC ; // 1-component ETC, 4x4 blocks, signed normalized
case VK_FORMAT_EAC_R11G11_SNORM_BLOCK : return GL_COMPRESSED_SIGNED_RG11_EAC ; // 2-component ETC, 4x4 blocks, signed normalized
//
// PVRTC
//
case VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG : return GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG ; // 3- or 4-component PVRTC, 16x8 blocks, unsigned normalized
case VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG : return GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG ; // 3- or 4-component PVRTC, 8x8 blocks, unsigned normalized
case VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG : return GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG ; // 3- or 4-component PVRTC, 16x8 blocks, unsigned normalized
case VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG : return GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG ; // 3- or 4-component PVRTC, 4x4 blocks, unsigned normalized
case VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG : return GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT ; // 4-component PVRTC, 16x8 blocks, sRGB
case VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG : return GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT ; // 4-component PVRTC, 8x8 blocks, sRGB
case VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG : return GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG ; // 4-component PVRTC, 8x4 blocks, sRGB
case VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG : return GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG ; // 4-component PVRTC, 4x4 blocks, sRGB
//
// ASTC
//
case VK_FORMAT_ASTC_4x4_UNORM_BLOCK : return GL_COMPRESSED_RGBA_ASTC_4x4_KHR ; // 4-component ASTC, 4x4 blocks, unsigned normalized
case VK_FORMAT_ASTC_5x4_UNORM_BLOCK : return GL_COMPRESSED_RGBA_ASTC_5x4_KHR ; // 4-component ASTC, 5x4 blocks, unsigned normalized
case VK_FORMAT_ASTC_5x5_UNORM_BLOCK : return GL_COMPRESSED_RGBA_ASTC_5x5_KHR ; // 4-component ASTC, 5x5 blocks, unsigned normalized
case VK_FORMAT_ASTC_6x5_UNORM_BLOCK : return GL_COMPRESSED_RGBA_ASTC_6x5_KHR ; // 4-component ASTC, 6x5 blocks, unsigned normalized
case VK_FORMAT_ASTC_6x6_UNORM_BLOCK : return GL_COMPRESSED_RGBA_ASTC_6x6_KHR ; // 4-component ASTC, 6x6 blocks, unsigned normalized
case VK_FORMAT_ASTC_8x5_UNORM_BLOCK : return GL_COMPRESSED_RGBA_ASTC_8x5_KHR ; // 4-component ASTC, 8x5 blocks, unsigned normalized
case VK_FORMAT_ASTC_8x6_UNORM_BLOCK : return GL_COMPRESSED_RGBA_ASTC_8x6_KHR ; // 4-component ASTC, 8x6 blocks, unsigned normalized
case VK_FORMAT_ASTC_8x8_UNORM_BLOCK : return GL_COMPRESSED_RGBA_ASTC_8x8_KHR ; // 4-component ASTC, 8x8 blocks, unsigned normalized
case VK_FORMAT_ASTC_10x5_UNORM_BLOCK : return GL_COMPRESSED_RGBA_ASTC_10x5_KHR ; // 4-component ASTC, 10x5 blocks, unsigned normalized
case VK_FORMAT_ASTC_10x6_UNORM_BLOCK : return GL_COMPRESSED_RGBA_ASTC_10x6_KHR ; // 4-component ASTC, 10x6 blocks, unsigned normalized
case VK_FORMAT_ASTC_10x8_UNORM_BLOCK : return GL_COMPRESSED_RGBA_ASTC_10x8_KHR ; // 4-component ASTC, 10x8 blocks, unsigned normalized
case VK_FORMAT_ASTC_10x10_UNORM_BLOCK : return GL_COMPRESSED_RGBA_ASTC_10x10_KHR ; // 4-component ASTC, 10x10 blocks, unsigned normalized
case VK_FORMAT_ASTC_12x10_UNORM_BLOCK : return GL_COMPRESSED_RGBA_ASTC_12x10_KHR ; // 4-component ASTC, 12x10 blocks, unsigned normalized
case VK_FORMAT_ASTC_12x12_UNORM_BLOCK : return GL_COMPRESSED_RGBA_ASTC_12x12_KHR ; // 4-component ASTC, 12x12 blocks, unsigned normalized
case VK_FORMAT_ASTC_4x4_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR ; // 4-component ASTC, 4x4 blocks, sRGB
case VK_FORMAT_ASTC_5x4_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR ; // 4-component ASTC, 5x4 blocks, sRGB
case VK_FORMAT_ASTC_5x5_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR ; // 4-component ASTC, 5x5 blocks, sRGB
case VK_FORMAT_ASTC_6x5_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR ; // 4-component ASTC, 6x5 blocks, sRGB
case VK_FORMAT_ASTC_6x6_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR ; // 4-component ASTC, 6x6 blocks, sRGB
case VK_FORMAT_ASTC_8x5_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR ; // 4-component ASTC, 8x5 blocks, sRGB
case VK_FORMAT_ASTC_8x6_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR ; // 4-component ASTC, 8x6 blocks, sRGB
case VK_FORMAT_ASTC_8x8_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR ; // 4-component ASTC, 8x8 blocks, sRGB
case VK_FORMAT_ASTC_10x5_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR ; // 4-component ASTC, 10x5 blocks, sRGB
case VK_FORMAT_ASTC_10x6_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR ; // 4-component ASTC, 10x6 blocks, sRGB
case VK_FORMAT_ASTC_10x8_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR ; // 4-component ASTC, 10x8 blocks, sRGB
case VK_FORMAT_ASTC_10x10_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR ; // 4-component ASTC, 10x10 blocks, sRGB
case VK_FORMAT_ASTC_12x10_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR ; // 4-component ASTC, 12x10 blocks, sRGB
case VK_FORMAT_ASTC_12x12_SRGB_BLOCK : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR ; // 4-component ASTC, 12x12 blocks, sRGB
// XXX FIXME Update once Vulkan ASTC HDR & 3D extensions are released.
#if 0
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_RGBA_ASTC_3x3x3_OES ; // 4-component ASTC, 3x3x3 blocks, unsigned normalized
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_RGBA_ASTC_4x3x3_OES ; // 4-component ASTC, 4x3x3 blocks, unsigned normalized
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_RGBA_ASTC_4x4x3_OES ; // 4-component ASTC, 4x4x3 blocks, unsigned normalized
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_RGBA_ASTC_4x4x4_OES ; // 4-component ASTC, 4x4x4 blocks, unsigned normalized
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_RGBA_ASTC_5x4x4_OES ; // 4-component ASTC, 5x4x4 blocks, unsigned normalized
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_RGBA_ASTC_5x5x4_OES ; // 4-component ASTC, 5x5x4 blocks, unsigned normalized
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_RGBA_ASTC_5x5x5_OES ; // 4-component ASTC, 5x5x5 blocks, unsigned normalized
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_RGBA_ASTC_6x5x5_OES ; // 4-component ASTC, 6x5x5 blocks, unsigned normalized
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_RGBA_ASTC_6x6x5_OES ; // 4-component ASTC, 6x6x5 blocks, unsigned normalized
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_RGBA_ASTC_6x6x6_OES ; // 4-component ASTC, 6x6x6 blocks, unsigned normalized
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES ; // 4-component ASTC, 3x3x3 blocks, sRGB
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES ; // 4-component ASTC, 4x3x3 blocks, sRGB
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES ; // 4-component ASTC, 4x4x3 blocks, sRGB
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES ; // 4-component ASTC, 4x4x4 blocks, sRGB
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES ; // 4-component ASTC, 5x4x4 blocks, sRGB
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES ; // 4-component ASTC, 5x5x4 blocks, sRGB
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES ; // 4-component ASTC, 5x5x5 blocks, sRGB
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES ; // 4-component ASTC, 6x5x5 blocks, sRGB
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES ; // 4-component ASTC, 6x6x5 blocks, sRGB
case VK_FORMAT_UNDEFINED : return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES ; // 4-component ASTC, 6x6x6 blocks, sRGB
# endif
//
// Depth/stencil
//
case VK_FORMAT_D16_UNORM : return GL_DEPTH_COMPONENT16 ;
case VK_FORMAT_X8_D24_UNORM_PACK32 : return GL_DEPTH_COMPONENT24 ;
case VK_FORMAT_D32_SFLOAT : return GL_DEPTH_COMPONENT32F ;
case VK_FORMAT_S8_UINT : return GL_STENCIL_INDEX8 ;
case VK_FORMAT_D24_UNORM_S8_UINT : return GL_DEPTH24_STENCIL8 ;
case VK_FORMAT_D32_SFLOAT_S8_UINT : return GL_DEPTH32F_STENCIL8 ;
default : return GL_INVALID_VALUE ;
}
}
# endif // !GL_FORMAT_H