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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Light" inherits= "VisualInstance" category= "Core" version= "3.0-stable" >
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<brief_description >
Provides a base class for different kinds of light nodes.
</brief_description>
<description >
Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.
</description>
<tutorials >
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http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html
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</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
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<member name= "editor_only" type= "bool" setter= "set_editor_only" getter= "is_editor_only" >
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</member>
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<member name= "light_bake_mode" type= "int" setter= "set_bake_mode" getter= "get_bake_mode" enum= "Light.BakeMode" >
</member>
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<member name= "light_color" type= "Color" setter= "set_color" getter= "get_color" >
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</member>
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<member name= "light_cull_mask" type= "int" setter= "set_cull_mask" getter= "get_cull_mask" >
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</member>
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<member name= "light_energy" type= "float" setter= "set_param" getter= "get_param" >
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</member>
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<member name= "light_indirect_energy" type= "float" setter= "set_param" getter= "get_param" >
</member>
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<member name= "light_negative" type= "bool" setter= "set_negative" getter= "is_negative" >
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</member>
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<member name= "light_specular" type= "float" setter= "set_param" getter= "get_param" >
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</member>
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<member name= "shadow_bias" type= "float" setter= "set_param" getter= "get_param" >
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</member>
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<member name= "shadow_color" type= "Color" setter= "set_shadow_color" getter= "get_shadow_color" >
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</member>
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<member name= "shadow_contact" type= "float" setter= "set_param" getter= "get_param" >
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</member>
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<member name= "shadow_enabled" type= "bool" setter= "set_shadow" getter= "has_shadow" >
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</member>
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<member name= "shadow_reverse_cull_face" type= "bool" setter= "set_shadow_reverse_cull_face" getter= "get_shadow_reverse_cull_face" >
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</member>
</members>
<constants >
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<constant name= "PARAM_ENERGY" value= "0" enum= "Param" >
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</constant>
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<constant name= "PARAM_INDIRECT_ENERGY" value= "1" enum= "Param" >
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</constant>
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<constant name= "PARAM_SPECULAR" value= "2" enum= "Param" >
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</constant>
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<constant name= "PARAM_RANGE" value= "3" enum= "Param" >
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</constant>
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<constant name= "PARAM_ATTENUATION" value= "4" enum= "Param" >
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</constant>
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<constant name= "PARAM_SPOT_ANGLE" value= "5" enum= "Param" >
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</constant>
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<constant name= "PARAM_SPOT_ATTENUATION" value= "6" enum= "Param" >
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</constant>
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<constant name= "PARAM_CONTACT_SHADOW_SIZE" value= "7" enum= "Param" >
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</constant>
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<constant name= "PARAM_SHADOW_MAX_DISTANCE" value= "8" enum= "Param" >
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</constant>
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<constant name= "PARAM_SHADOW_SPLIT_1_OFFSET" value= "9" enum= "Param" >
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</constant>
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<constant name= "PARAM_SHADOW_SPLIT_2_OFFSET" value= "10" enum= "Param" >
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</constant>
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<constant name= "PARAM_SHADOW_SPLIT_3_OFFSET" value= "11" enum= "Param" >
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</constant>
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<constant name= "PARAM_SHADOW_NORMAL_BIAS" value= "12" enum= "Param" >
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</constant>
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<constant name= "PARAM_SHADOW_BIAS" value= "13" enum= "Param" >
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</constant>
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<constant name= "PARAM_SHADOW_BIAS_SPLIT_SCALE" value= "14" enum= "Param" >
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</constant>
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<constant name= "PARAM_MAX" value= "15" enum= "Param" >
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</constant>
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<constant name= "BAKE_DISABLED" value= "0" enum= "BakeMode" >
</constant>
<constant name= "BAKE_INDIRECT" value= "1" enum= "BakeMode" >
</constant>
<constant name= "BAKE_ALL" value= "2" enum= "BakeMode" >
</constant>
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</constants>
</class>