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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "NinePatchRect" inherits= "Control" category= "Core" version= "3.2" >
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<brief_description >
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Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes.
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</brief_description>
<description >
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Also known as 9-slice panels, NinePatchRect produces clean panels of any size, based on a small texture. To do so, it splits the texture in a 3× 3 grid. When you scale the node, it tiles the texture's sides horizontally or vertically, the center on both axes but it doesn't scale or tile the corners.
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "get_patch_margin" qualifiers= "const" >
<return type= "int" >
</return>
<argument index= "0" name= "margin" type= "int" enum= "Margin" >
</argument>
<description >
</description>
</method>
<method name= "set_patch_margin" >
<return type= "void" >
</return>
<argument index= "0" name= "margin" type= "int" enum= "Margin" >
</argument>
<argument index= "1" name= "value" type= "int" >
</argument>
<description >
</description>
</method>
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</methods>
<members >
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<member name= "axis_stretch_horizontal" type= "int" setter= "set_h_axis_stretch_mode" getter= "get_h_axis_stretch_mode" enum= "NinePatchRect.AxisStretchMode" default= "0" >
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Doesn't do anything at the time of writing.
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</member>
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<member name= "axis_stretch_vertical" type= "int" setter= "set_v_axis_stretch_mode" getter= "get_v_axis_stretch_mode" enum= "NinePatchRect.AxisStretchMode" default= "0" >
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Doesn't do anything at the time of writing.
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</member>
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<member name= "draw_center" type= "bool" setter= "set_draw_center" getter= "is_draw_center_enabled" default= "true" >
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If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders.
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</member>
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<member name= "patch_margin_bottom" type= "int" setter= "set_patch_margin" getter= "get_patch_margin" default= "0" >
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The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
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</member>
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<member name= "patch_margin_left" type= "int" setter= "set_patch_margin" getter= "get_patch_margin" default= "0" >
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The height of the 9-slice's left column.
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</member>
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<member name= "patch_margin_right" type= "int" setter= "set_patch_margin" getter= "get_patch_margin" default= "0" >
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The height of the 9-slice's right column.
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</member>
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<member name= "patch_margin_top" type= "int" setter= "set_patch_margin" getter= "get_patch_margin" default= "0" >
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The height of the 9-slice's top row.
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</member>
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<member name= "region_rect" type= "Rect2" setter= "set_region_rect" getter= "get_region_rect" default= "Rect2( 0, 0, 0, 0 )" >
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Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one.
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</member>
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<member name= "texture" type= "Texture" setter= "set_texture" getter= "get_texture" default= "null" >
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The node's texture resource.
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</member>
</members>
<signals >
<signal name= "texture_changed" >
<description >
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Fired when the node's texture changes.
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</description>
</signal>
</signals>
<constants >
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<constant name= "AXIS_STRETCH_MODE_STRETCH" value= "0" enum= "AxisStretchMode" >
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Doesn't do anything at the time of writing.
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</constant>
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<constant name= "AXIS_STRETCH_MODE_TILE" value= "1" enum= "AxisStretchMode" >
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Doesn't do anything at the time of writing.
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</constant>
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<constant name= "AXIS_STRETCH_MODE_TILE_FIT" value= "2" enum= "AxisStretchMode" >
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Doesn't do anything at the time of writing.
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</constant>
</constants>
</class>