[PropertyTweener] is used to interpolate a property in an object. See [method SceneTreeTween.tween_property] for more usage information.
[b]Note:[/b] [method SceneTreeTween.tween_property] is the only correct way to create [PropertyTweener]. Any [PropertyTweener] created manually will not function correctly.
</description>
<tutorials>
</tutorials>
<methods>
<methodname="as_relative">
<returntype="PropertyTweener"/>
<description>
When called, the final value will be used as a relative value instead. Example:
[codeblock]
var tween = get_tree().create_tween()
tween.tween_property(self, "position", Vector2.RIGHT * 100, 1).as_relative() #the node will move by 100 pixels to the right
[/codeblock]
</description>
</method>
<methodname="from">
<returntype="PropertyTweener"/>
<argumentindex="0"name="value"type="Variant"/>
<description>
Sets a custom initial value to the [PropertyTweener]. Example:
[codeblock]
var tween = get_tree().create_tween()
tween.tween_property(self, "position", Vector2(200, 100), 1).from(Vector2(100, 100) #this will move the node from position (100, 100) to (200, 100)
[/codeblock]
</description>
</method>
<methodname="from_current">
<returntype="PropertyTweener"/>
<description>
Makes the [PropertyTweener] use the current property value (i.e. at the time of creating this [PropertyTweener]) as a starting point. This is equivalent of using [method from] with the current value. These two calls will do the same:
Sets the type of used transition from [enum Tween.TransitionType]. If not set, the default transition is used from the [SceneTreeTween] that contains this Tweener.