Merge pull request #23001 from voithos/contributingdoc

Add useful links for contributors to CONTRIBUTING and README docs.
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Max Hilbrunner 2018-10-14 19:30:22 +02:00 committed by GitHub
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@ -70,11 +70,15 @@ Similar rules can be applied when contributing bug fixes - it's always best to
discuss the implementation in the bug report first if you are not 100% about
what would be the best fix.
In addition to the following tips, also take a look at the
[Engine development guide](http://docs.godotengine.org/en/latest/development/cpp/)
for an introduction to developing on Godot.
#### Be nice to the git history
Try to make simple PRs with that handle one specific topic. Just like for
reporting issues, it's better to open 3 different PRs that each address a
different issue than one big PR with three commits.
Try to make simple PRs that handle one specific topic. Just like for reporting
issues, it's better to open 3 different PRs that each address a different issue
than one big PR with three commits.
When updating your fork with upstream changes, please use ``git pull --rebase``
to avoid creating "merge commits". Those commits unnecessarily pollute the git

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@ -40,7 +40,7 @@ Official binaries for the Godot editor and the export templates can be found
[See the official docs](http://docs.godotengine.org/en/latest/development/compiling/)
for compilation instructions for every supported platform.
### Community
### Community and contributing
Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
@ -49,6 +49,8 @@ To get in touch with the developers, the best way is to join the
[#godotengine IRC channel](https://webchat.freenode.net/?channels=godotengine)
on Freenode.
To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
### Documentation and demos
The official documentation is hosted on [ReadTheDocs](http://docs.godotengine.org).