Fix editable children errors when packing scene tree at runtime
When packing a scene node which is not the root, errors where caused
by internal checks in is_editable_instance method.
This check can be safely made outside instead.
(cherry picked from commit 2f6cf3b8a8
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1 changed files with 1 additions and 1 deletions
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@ -386,7 +386,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
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editable_instances.push_back(p_owner->get_path_to(p_node));
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// Node is the root of an editable instance.
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is_editable_instance = true;
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} else if (p_node->get_owner() && p_node->get_owner() != p_owner && p_owner->is_editable_instance(p_node->get_owner())) {
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} else if (p_node->get_owner() && p_owner->is_a_parent_of(p_node->get_owner()) && p_owner->is_editable_instance(p_node->get_owner())) {
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// Node is part of an editable instance.
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is_editable_instance = true;
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}
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