From 69617a893e739dde933490e2e78e3fe304b62184 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 21 Jan 2022 19:57:52 +0100 Subject: [PATCH] Improve CSGPolygon3D documentation - Describe why polygon triangulation usually fails in the error message. --- modules/csg/csg_shape.cpp | 2 +- modules/csg/doc_classes/CSGMesh3D.xml | 2 +- modules/csg/doc_classes/CSGPolygon3D.xml | 5 +++-- 3 files changed, 5 insertions(+), 4 deletions(-) diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 41b4682c842..4b36bca02ac 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -1694,7 +1694,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { } int shape_sides = shape_polygon.size(); Vector shape_faces = Geometry2D::triangulate_polygon(shape_polygon); - ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, brush, "Failed to triangulate CSGPolygon"); + ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, brush, "Failed to triangulate CSGPolygon. Make sure the polygon doesn't have any intersecting edges."); // Get polygon enclosing Rect2. Rect2 shape_rect(shape_polygon[0], Vector2()); diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml index 28103431396..42fcb7bd2bd 100644 --- a/modules/csg/doc_classes/CSGMesh3D.xml +++ b/modules/csg/doc_classes/CSGMesh3D.xml @@ -4,7 +4,7 @@ A CSG Mesh shape that uses a mesh resource. - This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. + This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also [CSGPolygon3D] for drawing 2D extruded polygons to be used as CSG nodes. diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml index ecbb7962d1d..5a49eebc7bb 100644 --- a/modules/csg/doc_classes/CSGPolygon3D.xml +++ b/modules/csg/doc_classes/CSGPolygon3D.xml @@ -4,7 +4,7 @@ Extrudes a 2D polygon shape to create a 3D mesh. - An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. + An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also [CSGMesh3D] for using 3D meshes as CSG nodes. @@ -46,7 +46,8 @@ When [member mode] is [constant MODE_PATH], this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling. - The point array that defines the 2D polygon that is extruded. + The point array that defines the 2D polygon that is extruded. This can be a convex or concave polygon with 3 or more points. The polygon must [i]not[/i] have any intersecting edges. Otherwise, triangulation will fail and no mesh will be generated. + [b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh will be generated. If [code]true[/code], applies smooth shading to the extrusions.