Add auto translate mode for items in ItemList
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parent
506d6e427a
commit
0101317d46
3 changed files with 64 additions and 5 deletions
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@ -73,6 +73,13 @@
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[b]Note:[/b] The returned value is unreliable if called right after modifying the [ItemList], before it redraws in the next frame.
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</description>
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</method>
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<method name="get_item_auto_translate_mode" qualifiers="const">
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<return type="int" enum="Node.AutoTranslateMode" />
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<param index="0" name="idx" type="int" />
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<description>
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Returns item's auto translate mode.
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</description>
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</method>
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<method name="get_item_custom_bg_color" qualifiers="const">
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<return type="Color" />
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<param index="0" name="idx" type="int" />
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@ -230,6 +237,15 @@
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[b]Note:[/b] This method does not trigger the item selection signal.
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</description>
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</method>
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<method name="set_item_auto_translate_mode">
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<return type="void" />
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<param index="0" name="idx" type="int" />
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<param index="1" name="mode" type="int" enum="Node.AutoTranslateMode" />
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<description>
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Sets the auto translate mode of the item associated with the specified index.
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Items use [constant Node.AUTO_TRANSLATE_MODE_INHERIT] by default, which uses the same auto translate mode as the [ItemList] itself.
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</description>
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</method>
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<method name="set_item_custom_bg_color">
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<return type="void" />
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<param index="0" name="idx" type="int" />
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@ -32,7 +32,6 @@
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#include "core/config/project_settings.h"
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#include "core/os/os.h"
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#include "core/string/translation.h"
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#include "scene/theme/theme_db.h"
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void ItemList::_shape_text(int p_idx) {
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@ -58,12 +57,12 @@ int ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bo
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Item item;
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item.icon = p_texture;
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item.text = p_item;
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item.xl_text = atr(p_item);
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item.selectable = p_selectable;
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items.push_back(item);
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int item_id = items.size() - 1;
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_shape_text(items.size() - 1);
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items.write[item_id].xl_text = _atr(item_id, p_item);
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_shape_text(item_id);
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queue_redraw();
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shape_changed = true;
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@ -95,7 +94,7 @@ void ItemList::set_item_text(int p_idx, const String &p_text) {
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}
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items.write[p_idx].text = p_text;
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items.write[p_idx].xl_text = atr(p_text);
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items.write[p_idx].xl_text = _atr(p_idx, p_text);
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_shape_text(p_idx);
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queue_redraw();
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shape_changed = true;
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@ -141,6 +140,24 @@ String ItemList::get_item_language(int p_idx) const {
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return items[p_idx].language;
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}
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void ItemList::set_item_auto_translate_mode(int p_idx, AutoTranslateMode p_mode) {
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if (p_idx < 0) {
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p_idx += get_item_count();
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}
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ERR_FAIL_INDEX(p_idx, items.size());
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if (items[p_idx].auto_translate_mode != p_mode) {
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items.write[p_idx].auto_translate_mode = p_mode;
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items.write[p_idx].xl_text = _atr(p_idx, items[p_idx].text);
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_shape_text(p_idx);
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queue_redraw();
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}
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}
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Node::AutoTranslateMode ItemList::get_item_auto_translate_mode(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, items.size(), AUTO_TRANSLATE_MODE_INHERIT);
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return items[p_idx].auto_translate_mode;
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}
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void ItemList::set_item_tooltip_enabled(int p_idx, const bool p_enabled) {
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if (p_idx < 0) {
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p_idx += get_item_count();
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@ -1022,7 +1039,7 @@ void ItemList::_notification(int p_what) {
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} break;
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case NOTIFICATION_TRANSLATION_CHANGED: {
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for (int i = 0; i < items.size(); i++) {
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items.write[i].xl_text = atr(items[i].text);
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items.write[i].xl_text = _atr(i, items[i].text);
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_shape_text(i);
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}
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shape_changed = true;
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@ -1509,6 +1526,23 @@ void ItemList::_mouse_exited() {
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}
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}
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String ItemList::_atr(int p_idx, const String &p_text) const {
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ERR_FAIL_INDEX_V(p_idx, items.size(), atr(p_text));
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switch (items[p_idx].auto_translate_mode) {
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case AUTO_TRANSLATE_MODE_INHERIT: {
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return atr(p_text);
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} break;
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case AUTO_TRANSLATE_MODE_ALWAYS: {
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return tr(p_text);
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} break;
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case AUTO_TRANSLATE_MODE_DISABLED: {
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return p_text;
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} break;
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}
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ERR_FAIL_V_MSG(atr(p_text), "Unexpected auto translate mode: " + itos(items[p_idx].auto_translate_mode));
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}
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int ItemList::get_item_at_position(const Point2 &p_pos, bool p_exact) const {
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Vector2 pos = p_pos;
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pos -= theme_cache.panel_style->get_offset();
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@ -1748,6 +1782,9 @@ void ItemList::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_item_language", "idx", "language"), &ItemList::set_item_language);
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ClassDB::bind_method(D_METHOD("get_item_language", "idx"), &ItemList::get_item_language);
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ClassDB::bind_method(D_METHOD("set_item_auto_translate_mode", "idx", "mode"), &ItemList::set_item_auto_translate_mode);
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ClassDB::bind_method(D_METHOD("get_item_auto_translate_mode", "idx"), &ItemList::get_item_auto_translate_mode);
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ClassDB::bind_method(D_METHOD("set_item_icon_transposed", "idx", "transposed"), &ItemList::set_item_icon_transposed);
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ClassDB::bind_method(D_METHOD("is_item_icon_transposed", "idx"), &ItemList::is_item_icon_transposed);
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@ -62,6 +62,7 @@ private:
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Ref<TextParagraph> text_buf;
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String language;
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TextDirection text_direction = TEXT_DIRECTION_AUTO;
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AutoTranslateMode auto_translate_mode = AUTO_TRANSLATE_MODE_INHERIT;
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bool selectable = true;
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bool selected = false;
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@ -159,6 +160,8 @@ private:
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void _shape_text(int p_idx);
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void _mouse_exited();
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String _atr(int p_idx, const String &p_text) const;
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protected:
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void _notification(int p_what);
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bool _set(const StringName &p_name, const Variant &p_value);
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@ -183,6 +186,9 @@ public:
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void set_item_language(int p_idx, const String &p_language);
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String get_item_language(int p_idx) const;
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void set_item_auto_translate_mode(int p_idx, AutoTranslateMode p_mode);
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AutoTranslateMode get_item_auto_translate_mode(int p_idx) const;
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void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
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Ref<Texture2D> get_item_icon(int p_idx) const;
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