From e6ebde840856295807f8cde7cf92e2b1606524fc Mon Sep 17 00:00:00 2001 From: Raul Santos Date: Wed, 18 Oct 2023 01:52:52 +0200 Subject: [PATCH] Fix C# docs to use the proper XML Replaces some BBCode that was accidentally left in the C# documentation with the proper XML syntax. --- modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs | 2 +- modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index 3c1027c954c..b4f7b82f60e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -239,7 +239,7 @@ namespace Godot /// /// Returns the basis's rotation in the form of Euler angles. - /// The Euler order depends on the [param order] parameter, + /// The Euler order depends on the parameter, /// by default it uses the YXZ convention: when decomposing, /// first Z, then X, and Y last. The returned vector contains /// the rotation angles in the format (X angle, Y angle, Z angle). diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs index 627e7c2e642..155e90ff24f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs @@ -906,7 +906,7 @@ namespace Godot /// /// Returns a Vector4 transformed (multiplied) by the transpose of the projection. - /// For transforming by inverse of a projection [code]projection.Inverse() * vector[/code] can be used instead. See . + /// For transforming by inverse of a projection projection.Inverse() * vector can be used instead. See . /// /// The projection to apply. /// A Vector4 to transform.