set StartupWMClass in linux .desktop
file
this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar
(cherry picked from commit 7b346258a9
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@ -9,3 +9,4 @@ PrefersNonDefaultGPU=true
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Type=Application
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MimeType=application/x-godot-project;
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Categories=Development;IDE;
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StartupWMClass=Godot
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